Europa Universalis IV

Europa Universalis IV

SuperStates Mod
 This topic has been pinned, so it's probably important
KeoniPhoenix  [developer] Feb 11, 2015 @ 2:50pm
General Suggestions Thread...
Have an idea you think I should impliment? I'm all ears.

You can suggest them here or in another discussion, however for small suggestions its better to use this than to clutter the discussion forums in my opinion.
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Showing 1-15 of 324 comments
KeoniPhoenix  [developer] Feb 11, 2015 @ 2:52pm 
I am considering implimenting some features of other mods. I really like the Dynamic Ideas mod and some others I have seen in the EU4 Workshop.

It won't be for another couple updates as I have to do testing and get permission from other modders.
HAMMERMAN  [developer] Feb 11, 2015 @ 3:04pm 
Dynamic culture conversions is an interesting one. I won't give a specific link, considering there's a variety of them on the Workshop and they all work in different ways. Just browse and you'll discover.

Additionally, "Cores Never Expire" would be a curious implement. It'd work well in America due to the sense of nationalism all individual states have, especially if they lost their original "State" territory.

Not sure if it's really possible, but for an example having the current lands of a state be permanent cores of that country while anything it takes over time will expire.
Auron Feb 11, 2015 @ 4:19pm 
Maybe some more formable nations if possible? I was looking at the region map mode while playing and got the idea for a Dixie regional power. I know some other regions have samller nations they can form into but it seems for the Southern States the only option they really get is either the CSA or Golden Circle which require ALOT of territory. Just a thought, I might have more suggestions if I think of them.
HAMMERMAN  [developer] Feb 11, 2015 @ 4:21pm 
Florida having the circle of Carribbean islands surrounding it? (All of Cuba + Bahamas & so on)
swartzstop85 Feb 11, 2015 @ 7:52pm 
I suggest removing the wastelands on other continents
KeoniPhoenix  [developer] Feb 12, 2015 @ 11:23am 
Originally posted by sev:
Dynamic culture conversions is an interesting one. I won't give a specific link, considering there's a variety of them on the Workshop and they all work in different ways. Just browse and you'll discover.

Additionally, "Cores Never Expire" would be a curious implement. It'd work well in America due to the sense of nationalism all individual states have, especially if they lost their original "State" territory.

Not sure if it's really possible, but for an example having the current lands of a state be permanent cores of that country while anything it takes over time will expire.
I was thinking of implimenting a more useful EU3 style culture conversion system that will at random times convert the culture of a province automatically, something like every 50-100 years. It would go faster if they shared a cultural group but if they really need the culture changed ASAP they will always be free to spend the monarch points on doing so.

I can change the core expiration time from 50 years for cultures without a primary nation and 150 years with a primary nation to something much longer by editing the defines.lua but I think the core time is fine and needs not to change. Plus why would you want to deal with patriot revolts in 2500 when their state had been eliminated in 1500?

Originally posted by AGamerX1:
Maybe some more formable nations if possible? I was looking at the region map mode while playing and got the idea for a Dixie regional power. I know some other regions have samller nations they can form into but it seems for the Southern States the only option they really get is either the CSA or Golden Circle which require ALOT of territory. Just a thought, I might have more suggestions if I think of them.
Yeah I can do this, its pretty simple. I'll have to look up states that could have been formed or use some Alternate History suggestions from the Alt History Wiki.

Originally posted by sev:
Florida having the circle of Carribbean islands surrounding it? (All of Cuba + Bahamas & so on)
I can probably do something like that.

Originally posted by swartzstop85:
I suggest removing the wastelands on other continents
Yup, but that requires redoing the map. Let me look around at some other examples of modders removing wasteland. I tend to dislike giant provinces, well the Arctic Canadian provinces are the exception, as they aren't very realistic. I'll go with the one that makes the wasteland look decent and fits with most of the needs of the extended timeline.
HAMMERMAN  [developer] Feb 12, 2015 @ 12:09pm 
Originally posted by KeoniPhoenix:
I was thinking of implimenting a more useful EU3 style culture conversion system that will at random times convert the culture of a province automatically, something like every 50-100 years. It would go faster if they shared a cultural group but if they really need the culture changed ASAP they will always be free to spend the monarch points on doing so.

I can change the core expiration time from 50 years for cultures without a primary nation and 150 years with a primary nation to something much longer by editing the defines.lua but I think the core time is fine and needs not to change. Plus why would you want to deal with patriot revolts in 2500 when their state had been eliminated in 1500?

Well, yeah, that makes sense. Maybe nothing permanent, but some sort of work in that regard, as you said you would, will probably work just as well.


Additionally, something that bothers me is the sneaky government-form changes for some formable nations.

For example, the Pacific Islands union and the Arctic Union. Both change government form to a Kingdom, despite their predecessor being a republic.
They're both nations I would love to form in my game (I could do so with Hawaii and Nunavut, respectively,) but I don't because of that government form change.

I do like how Canada has an option between the two, but having a republic switch to a monarchy just because they made a new united realm doesn't exactly make a whole lot of sense, in my opinion.

On the note of Nunavut, any chance Alaska could be included in the Arctic (Canadian) culture-group? I don't think it is at the moment.
Last edited by HAMMERMAN; Feb 12, 2015 @ 12:10pm
KeoniPhoenix  [developer] Feb 12, 2015 @ 1:19pm 
The Canadian nations use a republic mechanic only to represent their parliamentry form of government, which is far more important than their monarchy as provinces of Canada in real-life, so when they form unions that they become more formal kingdoms with a prominent monarch. The alternative is to make them constitutional monarchies.

The way replubics are setup for the States tech group they are OP. So some formation decisions are intended to tone it down.
Auron Feb 12, 2015 @ 6:19pm 
Though I don't think it will work I've got another suggestion. What if you were to see if Super States could work with the Shattered Europa mod. If you haven't seen that one it releases all countries that have cores as their own independent countries. Mixing that mod with Dynamic ideas along with the Superstates mod could create quite the interesting Europe and rest of the world.

I don't know if it'll work because it seems like it'd make the game implode from all the AI and processing power xD Figured I'd suggest it anyways.
KeoniPhoenix  [developer] Feb 12, 2015 @ 9:07pm 
The game's performance has more to do with the random number generator more than the AI nations in play, though the AI nations do have an effect. To speed up the game the developers need to steam line better this aspect, which they have somewhat with the pulse events.
Auron Feb 13, 2015 @ 7:48am 
Ah alright, well I just thought it would be interesting to see since I considered trying to run the mods side by side to see if it'd work. It'd certainly make a dynamic game each time.
KeoniPhoenix  [developer] Feb 13, 2015 @ 4:50pm 
The RNG runs a lot as the game cycles through the days, and more so each month.

Each nation has its "own" RNG, that makes pretty much every decision by making rolls for them. If you cut the number of nations you cut also the large number of RNG rolls needed for the number of possible actions that can happen each day and month in the game.
Last edited by KeoniPhoenix; Feb 13, 2015 @ 4:59pm
NorthEdge Feb 13, 2015 @ 5:38pm 
How about a formable Greater New England as a cultural union between Maritimers and New England?
Auron Feb 13, 2015 @ 6:51pm 
Ah alright, well having that many nations in play certainly makes it seem like there would be alot more RNG.
Lefund Feb 14, 2015 @ 1:02pm 
Hey, let me first say I love your mod. It has breathed new life for me into the game as I can play in areas I truly know and against places I truly know. It is a ton of fun and I will continue to use this mod no matter what you do, as long as it works: D.

I do not like the current setup for trade nodes, particularly when it comes to Appalachia and the Midwest. I don't feel that Appalachia is based on very much real and it would be more based on real trade if it were split up amongst the other nodes around it. Shelby and Memphis have always been a big part of trade along the Mississippi River and historically would belong on the Lower Mississippi Node. Davidson and Nashville, based on my experience has a much stronger economic relationship with Atlanta than say Louisville and certainly West Virginia and, alongside Hamilton/Chattanooga and Knox, would made more sense on the Savanah River Node. I do not know as much about West Virginia, I only know a bit about Tennessee (and the rest of the deep south) because I was raised in Tennessee, but I feel that most of West Virginia's economic "power" comes from coal and the way it supplies the country, especially the Rust Belt with energy, which seems best represented by Lake Erie. I might also move Ingham and Wayne to that node, representing Detroit’s part of the rust belt and its connection to Toronto and Canada also on the node. I could also argue switching Allen and Kent over also but they really are in the middle of Chicago and Pittsburg so it goes either way for them.

That leaves what should be done with Kentucky, which I am not too sure about. Fayette and Pike I think could also go with Lake Erie since Fayette has those Cincinnati suburbs and Eastern Kentucky is not all the different from West Virginia. Franklin should be on the Lake Michigan Node because of its close ties with towns in Vandenberg (and by extension, the Midwest) as a crossing point over the Ohio River. That leaves Warren which could go on the Lower Mississippi, Savanah River, or Lake Michigan node, depending on what criteria you use though I would lean to Lake Michigan because moving Warren to the Lower Mississippi node would also make you want to reconsider much of southern Illinois and while I could say Bowling Green is close to Nashville, I can't say the same for Paducah.

I know you recently reworked all of this and I do respect your work. This was just a pet peeve of mine as a played my game as Tennessee. I am no economist or anything, I just found this node odd based on my understanding of the region. If anyone disagrees with my assessment feel free to comment and correct me. I love this kind of speculation and analysis. You can take all of this as a grain of salt, I just wanted to share and help improve the mod. Thanks for taking the time to read my suggestions.
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