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IT'S best use tho is setting up between base and event maps. You can travel with one psycast skip master and gate the colony in and back. Then farskip back~
Just note you need one person on the map at all times or the even map closes. So if I need it open for days i just rotate colonist.
Skipdoor heat for me does not go down while a door is left on the map
Is there something I am missing, is it possible bug for my mod list, or is it something you just have to live with, IE a Skipdoor user will basically ONLY ever be able to put down skipdoors
I believe the description states it retains the heat for the door. You ONLY get the heat back once the door is dropped. The heat is per door and if you exit the map entirely I believe it does dissipate? Is that what you mean?
let my guide you:
there's 2 types of "spells" in this game (at the moment):
- instant spells: they are used and resolved in the act.
-contineous spell: they have some kind of permanent effect in the map, so, as ong they are actives, the psycaster needs to concentrate in those spells.
Skipdoor count as contineous spell