RimWorld

RimWorld

Vanilla Psycasts Expanded
4,668 Comments
can't mend vacuits sadly with it, anyone got an idea how to fix it?
VitaKaninen Sep 28 @ 2:31am 
They can haul to vanilla storage, and most, if not all adaptive storage. Are you using LWM's continued? I has options to allow animals and mechs to be able to use it.
Slavbringer57 Sep 28 @ 1:10am 
Is it possible to make the Rock Constructs interact with Storage objects at all? I've made 6 of them but they're actually kind of worse than spending the pawn work time when your storage is almost entirely shelf based...
Deathblade Sep 27 @ 5:57pm 
the backrounds of my psycasts in the menu are bugged does anyone know a fix?
Cookiesnm1lk Sep 27 @ 9:23am 
how much psi strength does a pawn need to use enchant gear to make legendary items? my current highest psyker has 369 strength and can only make masterwork items.
淚水與汗水 Sep 27 @ 6:05am 
Balancing issues: the **Centurion** class is overpowered.

**Problems:**
1. **Early Game:** Triple movement speed lets it kite infinitely with a basic rifle.
2. **Tedious Micro:** Requires constant manual control to reach its potential. Repetitive kiting is boring.
3. **Late Game:** Can assassinate key targets effortlessly, making other classes obsolete.

The "Psychic Sniper" ability is too safe and synergizes too well with vanilla's free psychic energy.

I love this mod, but the Centurion's power level ruins the experience. Please consider a balance pass.
Citizen Q Sep 25 @ 6:02pm 
Any chance we could get a mod options toggle for whether Thralls can earn skill XP?
VitaKaninen Sep 22 @ 2:34pm 
HuslWusl Sep 22 @ 12:10pm 
How does the auto-cast work? My pawns never seem to do that - like psychic soothe
Cookiesnm1lk Sep 21 @ 7:07pm 
i notice that the metal constructs can fight fires if i tell them to do so. is there a way to get them to do it without me telling them to?
VitaKaninen Sep 20 @ 3:43pm 
@Cookiesnm1lk, No, they sweep the floor and haul items. Emptying the trash is a separate job type.
Cookiesnm1lk Sep 20 @ 3:02pm 
so are the little rock workers supposed to not be able to empty trash bins added by vanilla furniture expanded? i figured everything would be compatible with everything else. also i notice they don't merge stacks which is leaving very messy storage.
Winter Sep 19 @ 6:26pm 
@Futstub Regrow Limbs checks the pawn's health once per hour for it's 24 hour duration. If the pawn has an injury or scar, it will reduce the damage severity by one point. If there are no injuries or scars, it will then pick a missing body part to restore.
СТАЛИН Sep 19 @ 6:48am 
What Psycaster strength factor does? (Config)
Tenty Sep 16 @ 6:03pm 
@Buff_Cosmo I'm not the mod author, but based on Transmute's description it will only ever make a single item at a time. Therefore, using a stack that's worth only slightly more than a single steel or a single component will give you far better odds, albeit not necessarily good ones depending on how many modded low-tier materials are in your game.
Buff_Cosmo Sep 16 @ 7:16am 
I'm in desperate need for Transmute to generate steel and/or components, is it even possible? It keeps making random bodyparts and psycast learners.
Hazard Maks Sep 15 @ 12:17am 
Can we have some sound effects that are missing for the psycast menu buttons? Thanks
Schrödinger's Cat Sep 14 @ 12:00pm 
After earned certain title with Green Dominion and had very high goodwill I got a customizable Moonsword which I can pick ability and how it looks
Is this Vanilla or mod's doing
Rziha Sep 14 @ 10:11am 
hands down the best mod I've ever seen.
mgla Sep 10 @ 4:08am 
The Eltex meteor event (on the world map) is not Gravship accessible. Is this intentional?
Futstub Sep 10 @ 12:08am 
Regrow Limbs doesn't work like 50% of the time. It puts the pawn in a coma, but it doesn't regrow the limb at all.
LeafLover21 Sep 9 @ 3:50pm 
Where is the setting to adjust the psycasters spawn rates for psycast storyteller in the storyteller settings I cant find it anywhere?
bing bong 멍청한 병신 Sep 9 @ 10:45am 
real
Alpharius Sep 9 @ 10:45am 
animat, gauwalker, and insecterator paths are coming tomorrow, trust me
xiaoyuankang Sep 8 @ 9:38pm 
I think we could release a version that removes all skills related to combat, so at least it won't cause a significant decrease in game difficulty.
VitaKaninen Sep 8 @ 6:21am 
Are you using a custom set of psycasts? if so, delete them from the psycast menu, or switch to the one that contains every skill.
СТАЛИН Sep 8 @ 6:17am 
@Morloc The problem is a little deeper. I generally can't choose skills. I only have a shield available in the element of fire, the rest of the abilities do not even appear, although this is the only element the character has studied.
Morloc Sep 8 @ 5:10am 
You'll only see some of the psycasts when you are drafted.
СТАЛИН Sep 8 @ 1:40am 
Why I can use only few psycast abilities? Upgraded full pyro skilltree and I still got only 1 skill
Morloc Sep 7 @ 1:05pm 
You can eliminate the lag when meditating by making sure nobody has their psyfocus maxed while still meditating (e.g. at the anima tree for grass). If so, just cast something to use a bit up and things will get better.
Worldo Sep 7 @ 6:58am 
"This mod does not add fantasy character classes, tossing fireballs left and right" scroll down "here's the fireball class btw" lol
bing bong 멍청한 병신 Sep 5 @ 7:46am 
i think there needs to be a "soft limit" on the higher level casting in a given path like how in amazing cultivation simulator you have to go through breakthroughs in your power up meditations, where you have to dedicate a specific ritual condition to unlock the upper middle part of a path because easily unlocking the "regrow limbs" psycast early game is a little too OP
کhurikeŋ Sep 4 @ 12:41pm 
Can the technomancers "Enchant Quality" reach legendary quality with enough mental sensibility of the psycaster? I get to masterwork but legendary seems impossible or far off.
VitaKaninen Sep 4 @ 4:14am 
@Balthazad, All stuffable bills are like this. Add a bill to make vanilla golden plate armor, or a vanilla golden sculpture. Any vanilla bill where you can choose the ingredients will be the same.

You don't get this issue with other prestige gear, since they are not stuffable, and have preset ingredients.
Balthazad Sep 4 @ 4:06am 
sadly i come to the conclusion that psycasting isn't fun anymore with this mod.
it's just overpowered.
repairing items? okay. buffing ppl? okay. enthralling, regrowing limbs, aoe-dmg...? just takes any challenge out of a chillaxed game. and yes of course, it is "effective" to wildspeakershield a dozen gorillas and send them in, but then, why have the gorillas in the first place if not as a meatshield for the pawns behind them?
one might think, enemy psycasters coming for raids would raise the threat, but it actually lowers it because that psycaster is worth multiple enemies which would actually do something, as the psycaster will not do anything that nonpsycasters wouldn't do the same way - walk forward into the bulletrain, realize it's a bad idea, turrn around and die with it's buttocks facing it's raidtarget. never ever have i seen a wildspeaker attack me with a horde of animals + shielding them, forcing me into melee - it just doesn't happen, enemy psycasters are plain useless.
Balthazad Sep 4 @ 3:57am 
@VitaKaninen
that it doesn't do exactly that was the point of my question. the bill says 18. the pawns then use 180.

https :// www.swissinfo .ch/eng/business/continuing-education_hotline-launched-for-those-struggling-with-literacy/43242960
Sinsei Sep 3 @ 12:47am 
Is there a way to change to another psyset when not in drafted mode? The "Change Psyset" button seems to only appear when a pawn is drafted.
Saga Sep 1 @ 7:30pm 
@R4nD0ml3z You are not alone. I also noticed the performance drop when even 1 pawn is meditating on the throne. I also used the analyzer and got to the same method as you as the root problem. That method is taking up to 50% of the tick time on its own when it happens.
andokun666 Sep 1 @ 12:53pm 
I have a question, i am trying to Mind Wipe one of my colonists that picked up the Vengeful trait and a bunch of rivals but when i cast it on him, nothing happens
Quilava Sep 1 @ 10:30am 
I just learn the hard way that resurrect with necromancer gonna cost you a limb, and it cant grow back, i try everything, kill my pawn then resurrect with serum, give new robot limb, add a regrow part gene from B&S mod, nothing work

Anyone know how to cure the sacrificed limb status and grow it back? Also, is there anyway to reset all the psycast skill? I waste so much level into that necromancer :sad_seagull:
Alex_ Sep 1 @ 8:08am 
Staticlord's Bolt is innacurate? is that normal?
R4nD0mI3z Sep 1 @ 1:29am 
I am experiencing huge performance drop whenever larger group of pawns is meditating at once (like 6 and more royals or tribals) on speeds 2 and 3 (speed 1 is always fine). Drop is noticeable to the point game has issues maintaining 180 TPS and 30 FPS on speed 2.

Performance analyzer screenshot: https://ibb.co/ZzJVjNwT

Anybody got ideas or encountered this and found out it may have been some mod conflict? Issue got reported to VE team too.
雨漫倾周 Sep 1 @ 12:56am 
After I cast the Necromancer's Death Shield skill on kiiro cat, her face turned dark and didn't return to its original state after the time ran out.
WabbaCat Aug 30 @ 4:35pm 
Need a branch for catching fish.
Patron Aug 30 @ 11:30am 
@fish Can confirm this works thanks man! :beeped:
VitaKaninen Aug 30 @ 6:43am 
@Balthazad, yes, it tells you that on the bill. This applies to any bill that uses things like gold and silver. https://imgur.com/a/cUdm3i5
Balthazad Aug 30 @ 6:18am 
https :// snipboard .io/CqRtza.jpg

is it intentional that a prestige plate armour requires 180 gold instead of the announced 18?
Mechanomical Aug 29 @ 6:08pm 
Question is there a limit to the amount of modded psycasts I can add to a game?
fish Aug 29 @ 5:22pm 
OKAY what fixed it for me was going to steamapps > workshop > content > 294100, deleted everything in there (backed it up first just in case), verified game files and launched it. seems to have fixed everything, i think it has something to do with using rocketman or graphics+ or something, and i think the latest major update changed the way the game uses textures or something idk. anyway good luck!
fish Aug 29 @ 5:15pm 
yeah it seems to be other mods for me too, i'm doing tests rn and i'll come back here if i figure anything out