RimWorld

RimWorld

Vanilla Psycasts Expanded
4,690 Comments
Citizen Q 19 hours ago 
@Hydra I looked into this, and the inability for thralls to gain skill XP isn't part of the mod's XML coding, but rather the compiled C coding, meaning it would be difficult for submodders to change. Hence why I'll voice my desire here again for a mod option to allow thralls to gain XP
BigBoy_Liam Oct 17 @ 5:30pm 
Is there another mod that lets me use psycasts while unconscious or unable to move?
chanoro Oct 17 @ 6:54am 
I'm having the same issue as MarsRust, vortex is castable but then does nothing, producing the same error due to the missing def.
MarsRust Oct 14 @ 11:25pm 
I've also searched the files of the mod and there is no building def for the vortex located at all in the files. I'm guessing an update accidentally removed it. Please fix. I took on mechs in my most recent save depending on this ability.
MarsRust Oct 13 @ 6:28pm 
There seems to be an issue with the vortex ability where it is missing its building def, causing the ability to not do anything.
MaxDergCat Oct 13 @ 2:32pm 
Is it possible to get an option that automatically chooses a raandom psy tree on the first level up of a pawn?
no way Oct 13 @ 12:36pm 
Жаль что русского нету
Jack Join Oct 13 @ 9:17am 
Any chance you might add a toggle in mod options so we can see abilities without having to unlock?

Being able to see the tree before I pick one would be great.
Hydra Oct 11 @ 11:34pm 
I decided to go looking for it and wanted to ask what in the thrall causes the skills to never increase, looking on the trait it simply disables the use of certain skills but the others they have never level
Hugalafutro Oct 9 @ 3:41am 
Hi, when using the Power psycast, then flying on different map with gravship, the triangle with infinity symbols overlay draws on the gravship map as well despite there being no appliances in those places
tump Oct 8 @ 8:43pm 
Nevermind, apparently the mod files for this and some other mods got corrupted, manually deleting the rimworld workshop folder and redownloading it fixed all of them.
tump Oct 8 @ 7:21pm 
Is anyone else getting the red X missing texture for the backgrounds on this mod? I'm trying to figure out what's causing it because it happens even when I only have this mod + VE framework
Silent Wings Oct 8 @ 5:52pm 
@Shoyguer you need to create a psy set and add all of the unlocked powers you actually want to use. Select your pawn -> Psycasts -> Customize Psysets (Edit) -> either create a new set or edit an existing one. Some of the powers can only be used if your pawn is drafted.
Shoyguer Oct 8 @ 5:41pm 
@Nykarus yes I did. Also, for at least one of my characters, some other powers were showing in the past. Now it just doesn't anymore. I have a character with like 9 powers bought, and only 1 shows up.
Nykarus Oct 8 @ 11:58am 
@Shoyguer just to be sure, you bought the powers individualy as well, right?
Shoyguer Oct 8 @ 11:24am 
For some reason, not all psy powers are showing to me. When I click a character, only 1-2 powers show, even though they have a lot of them unlocked. What could be the reason?
sabre Oct 7 @ 5:45pm 
dont know why but any time i use basilicus bestower my world doesnt generate
VitaKaninen Oct 7 @ 3:02pm 
@Noob, what makes you think it was from this mod?
Noob™ Oct 7 @ 2:58pm 
My kitchen bot had a heart attack from old age.
Nykarus Oct 5 @ 4:36pm 
Is there a way to copy the psycast from one pawn and past on another? I tried to copy a pawn with the character editor mod, but their psycast didn't get pasted.
bing bong 멍청한 병신 Oct 2 @ 6:05pm 
think your best bet is to lower the exp gain to about 0.1-0.5
Tiffy Oct 2 @ 2:44pm 
Is there a config to disable or at least balance habilities?
The cold breath one is just extremely op.
Get to the side of any wild animal, it can be a colossal immortal being, and if you use this ability on it, it insta dies... not very fun...
3 Kobolds in a Trenchcoat Sep 30 @ 4:48am 
can't mend vacuits sadly with it, anyone got an idea how to fix it?
VitaKaninen Sep 28 @ 2:31am 
They can haul to vanilla storage, and most, if not all adaptive storage. Are you using LWM's continued? I has options to allow animals and mechs to be able to use it.
Slavbringer57 Sep 28 @ 1:10am 
Is it possible to make the Rock Constructs interact with Storage objects at all? I've made 6 of them but they're actually kind of worse than spending the pawn work time when your storage is almost entirely shelf based...
Deathblade Sep 27 @ 5:57pm 
the backrounds of my psycasts in the menu are bugged does anyone know a fix?
Cookiesnm1lk Sep 27 @ 9:23am 
how much psi strength does a pawn need to use enchant gear to make legendary items? my current highest psyker has 369 strength and can only make masterwork items.
淚水與汗水 Sep 27 @ 6:05am 
Balancing issues: the **Centurion** class is overpowered.

**Problems:**
1. **Early Game:** Triple movement speed lets it kite infinitely with a basic rifle.
2. **Tedious Micro:** Requires constant manual control to reach its potential. Repetitive kiting is boring.
3. **Late Game:** Can assassinate key targets effortlessly, making other classes obsolete.

The "Psychic Sniper" ability is too safe and synergizes too well with vanilla's free psychic energy.

I love this mod, but the Centurion's power level ruins the experience. Please consider a balance pass.
Citizen Q Sep 25 @ 6:02pm 
Any chance we could get a mod options toggle for whether Thralls can earn skill XP?
VitaKaninen Sep 22 @ 2:34pm 
HuslWusl Sep 22 @ 12:10pm 
How does the auto-cast work? My pawns never seem to do that - like psychic soothe
Cookiesnm1lk Sep 21 @ 7:07pm 
i notice that the metal constructs can fight fires if i tell them to do so. is there a way to get them to do it without me telling them to?
VitaKaninen Sep 20 @ 3:43pm 
@Cookiesnm1lk, No, they sweep the floor and haul items. Emptying the trash is a separate job type.
Cookiesnm1lk Sep 20 @ 3:02pm 
so are the little rock workers supposed to not be able to empty trash bins added by vanilla furniture expanded? i figured everything would be compatible with everything else. also i notice they don't merge stacks which is leaving very messy storage.
Winter Sep 19 @ 6:26pm 
@Futstub Regrow Limbs checks the pawn's health once per hour for it's 24 hour duration. If the pawn has an injury or scar, it will reduce the damage severity by one point. If there are no injuries or scars, it will then pick a missing body part to restore.
СТАЛИН Sep 19 @ 6:48am 
What Psycaster strength factor does? (Config)
Tenty Sep 16 @ 6:03pm 
@Buff_Cosmo I'm not the mod author, but based on Transmute's description it will only ever make a single item at a time. Therefore, using a stack that's worth only slightly more than a single steel or a single component will give you far better odds, albeit not necessarily good ones depending on how many modded low-tier materials are in your game.
Buff_Cosmo Sep 16 @ 7:16am 
I'm in desperate need for Transmute to generate steel and/or components, is it even possible? It keeps making random bodyparts and psycast learners.
Hazard Maks Sep 15 @ 12:17am 
Can we have some sound effects that are missing for the psycast menu buttons? Thanks
Schrödinger's Cat Sep 14 @ 12:00pm 
After earned certain title with Green Dominion and had very high goodwill I got a customizable Moonsword which I can pick ability and how it looks
Is this Vanilla or mod's doing
Rziha Sep 14 @ 10:11am 
hands down the best mod I've ever seen.
mgla Sep 10 @ 4:08am 
The Eltex meteor event (on the world map) is not Gravship accessible. Is this intentional?
Futstub Sep 10 @ 12:08am 
Regrow Limbs doesn't work like 50% of the time. It puts the pawn in a coma, but it doesn't regrow the limb at all.
LeafLover21 Sep 9 @ 3:50pm 
Where is the setting to adjust the psycasters spawn rates for psycast storyteller in the storyteller settings I cant find it anywhere?
bing bong 멍청한 병신 Sep 9 @ 10:45am 
real
Alpharius Sep 9 @ 10:45am 
animat, gauwalker, and insecterator paths are coming tomorrow, trust me
xiaoyuankang Sep 8 @ 9:38pm 
I think we could release a version that removes all skills related to combat, so at least it won't cause a significant decrease in game difficulty.
VitaKaninen Sep 8 @ 6:21am 
Are you using a custom set of psycasts? if so, delete them from the psycast menu, or switch to the one that contains every skill.
СТАЛИН Sep 8 @ 6:17am 
@Morloc The problem is a little deeper. I generally can't choose skills. I only have a shield available in the element of fire, the rest of the abilities do not even appear, although this is the only element the character has studied.
Morloc Sep 8 @ 5:10am 
You'll only see some of the psycasts when you are drafted.