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Now staticlord is pretty niche. Since it doesnt out damage neither Fire nor Ice, there is no reason to use it other than to stuns mechanoids. I would use it more often if the offensive skills were also capable of stunning creatures instead of just using EMP strikes (Since lighting can lead to temporary paralyzes) as well as Increased damage-sensitivity scaling for skills like thunderbolt.
Archon's Group Link is amazing. Got a bunch of pawns down with the plague? Group Link and Word of Immunity will get as many people as you can huddle together back on their feet again in a day. Word of Protection hitting a whole group is equally good during a fight. Word of Trust hits a whole prison. Word of Inspiration hitting the entire colony is actually fantastic.
As for the rest of its spells, Word of Protection is good, as I mentioned. Word of Pain is good for stopping rebellions or prison breaks without killing anyone. Blinding pulse has always been a little meh, imo. 50% sight is still 50% too much. Word of Productivity is another one of those things that is nice when combined with Group Link, meh otherwise. Finally, of the ones I've used, Mass Hallucination is a godsend in the early game. Free wondrously impressive dining rooms, bedrooms, and recreation rooms can save your colony during a difficult period before you are truly stable.
I do agree that ball of lightning is a good attack, although its speed is very, very slow, which makes me often only use it in killboxes, being quite bad in assault scenarios.
As you've said it yourself, flashstorm is by default, overwhelming, and overall a bad skill.
I think that the psypath is bad because out of it i could only find use for Chain lightning, thunderbolt and ball of lightning, the rest of the abilities either apply the same effect as chain lightning and thunderbolt but not as effectively or do not do enough damage.