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I'm having trouble with getting THIGAPPE to function with Moyo. I've played around with mod orders and stripped down my mod list, but it doesnt seem to function. It does work on regular pawns though. https://i.imgur.com/490J4Z7.jpeg
I don't typically use red moyo, but adding them back in did not help.
Heres my hugslib dump https://pastebin.com/4nXXts2h
Do you perhaps have both a local and workshop copy of the moyo? If so, try removing one or the other - even if one is inactive, the duplication handling can confuse the conditional loading systems used by mods like THIGAPPE.
I've also noticed that there's a mistake in the patch for the red moyo that I'll be patching out in the next update. If you go to the mods files, then 1.4\Mods\Moyo\Patches\Z-AddMoyoVariantSupport.xml, you can change the text that says "Ayameduki.HARChaoura" to "AOBA.RedMoyo". The red moyo should then be properly affected.
The pawns spawn with the actual body texture, so I have no reason to believe it'd be the body mod itself although when testing without THIGAPPE loaded the same problem persists which possibly points to Compatible Body doing weird stuff.
I've not seen anybody post anything about the same issue on the CB comments but it's something to keep in mind.
I've been wracking my brain and modslist around trying to get it to actually load the proper clothing textures but at this point I can't tell whether it's some sort of load order funkiness or I've got bigger corruption problems, which wouldn't be the first time.
I've gone through and resubscribed to the mod and it's requirements but I've had no joy in getting the proper clothing textures to appear.
Any help either regarding what the actual load order for this multi-mod madness is meant to be or understanding why THIGAPPE/CB isn't playing ball and defaulting back to vanilla RW clothing would be greatly appreciated.
Here's the HugsLib log here:
https://gist.github.com/HugsLibRecordKeeper/10bc6c65840202f94531a9366f5bbce3
Cheers.
I'm actually having what sounds like the exact same issue, but with a way smaller modlist. My entire mod list in order is
Harmony, Core, Character Editor, Character Editor Retexture, [NL] Compatible body 2, [NL] Apparel Paper Pattern, WRelick's APP Utilities, and THIGAPPE.
In other words, basically nothing except the base game, THIGAPPE, and a few mods necessary to test it. As you describe though while the bodies load in properly, the clothing itself seems to be unmodifed. (it's easiest to tell if you add something like Visible Pants as well, because you can see the outline of the vanilla bodies by looking at the pants texture) I also just got done deleting my entire workshop folder and redownloading absolutely everything to make sure it's all kosher, all of the configs are still default, etc.
Out of curiosity, are you playing on windows or linux? I'm on Linux with the steam flatpak and this modlist is so trimmed down that's about the only thing I can see being the source of the problem at this point. (well, that or the game & modfiles being installed to a directory with a space in it) Rimworld is linux-native so I can't imagine that being a problem, but with a modlist this absurdly small it's about the only thing left that seems like it'd differentiate my setup.
P.S. if you could backup your modlist and use that modlist to see if the issue is reproducible with only those 8 things loaded it'd verify whether or not we're dealing with the same issue, or if it's just two different issues that inconveniently look the same.
I at first suspected this was a 1.4 issue, but after rolling back and testing with Church.exe's list, I can't seem to replicate the problem. I should note that @Mr Bones' Wild Ride's list does not have THIGAPPE or its dependencies loaded. Do let me know if you can provide a log where THIGAPPE is loaded!
Compatible Body 2 itself does not affect apparel rendering at all. If apparel rendering is not being changed when THIGAPPE is loaded, it is likely that THIGAPPE itself is not loading content as it should.
Do either of you have local copies of THIGAPPE or its dependencies? Even if they aren't loaded, it's possible they could be confusing THIGAPPE's PackageID-reliant features.
It would also be helpful if you could each open APP's editor window[gitlab.com] and screenshot the dropdown found by pressing the button l mark with #4. That way, we can determine if any of the Defs are actually being loaded.
A few other notes from his counsel:
I hope you enjoy the mod, and thanks again for your engagement!
Hey there, glad to see I'm not the only one dealing with something like this.
As for my own testing, I've gone ahead and done some quick testing with just those mods you've listed and the NL Body clothing seems to actually work on the pawn now. Note that this pawn was a simple baseliner and had no extra xenogenes added to them.
As for your question about what OS I play on, I play on Windows 10 Pro so this problem's got nothing to do with what OS the user is running.
From what gibberish I can read from the HugsLib Log there doesn't seem to be anything else causing problems with just that bare modslist.
https://gist.github.com/HugsLibRecordKeeper/7dd48d7757b448a55938bfcee2e59134
Thank you for getting back to me, so I've come to find that Vanilla Genes Rebalanced might not be the one causing the issues, this problem seems to be caused by Outland Genetics' Body Scale genes which for some reason THIGAPPE/NL Body doesn't seem to play ball with, whereas Big & Small Genes' size genes are working completely fine with the mod.
It seems that this was all simply some incompatibility bs in the end, which is odd because pawn size genes shouldn't have any sort of effect on THIGAPPE apart from telling the mod "make the clothing bigger" and that would be the end of the story.
I'm going to let the Outland Genetics author know about this bug as well and see if they'll do a patch for this and hopefully we can avoid this problem cropping up again.
Cheers
Edit: Good news & bad news:
Good news is that it wasn't the body size genes causing the issue.
Bad news is that I've got to go through and test each individual gene of the xenotype I want to do my run with currently. Will update as I find anything else of note.
Turns out that it was the HAR's Body Transformation Gene "Four Arms" (https://imgur.com/a/NZpIwhd) that was causing all of these troubles for me. Not Outland Genetics' stuff.
Because it does some weird spaghetti to the Pawn's species in order to get them to have four fully functional arms, it seems THIGAPPE just simply doesn't know what to do because it's not a supported "race" and thus simply leaves out anyone that has this gene in their Xenotype.
I'd like to humbly request that a patch be made for the Four-Armed Human race (https://imgur.com/a/Qwh8ZKY) to be compatible with THIGAPPE.
However, I'd like to clear up a misunderstanding: That gene is not added by HAR.
The description is stating that the gene mod relies on HAR to change the pawn's race (so as to override their BodyDef to account for the extra arms).
Changing a pawn's race after generation is extremely ill-advised for any developer. This is precisely because of the slew of obfuscated compatibility problems it can create, like the one we're seeing here. Race swapping is not something the game nor most any mod is written to account for. HAR's developers most certainly do not condone the practice.
The author of the gene mod in question should absolutely not be implementing their gene in this way. HAR itself is not at fault here - it is simply a framework the gene author is using irresponsibly.
All that being said, I can easily extend human support to the gene mod's custom race. Can you let me know which mod it is from?
I was entirely convinced it was something from HAR since you can't actually check where certain genes come from until you load them in-game, not from the Xenotype menu.
I 100% blame Tynan for this stupid decision.
It turns out it's apart of Big and Small - Genes and More's pack. (https://imgur.com/a/tkRh6or)
https://steamcommunity.com/sharedfiles/filedetails/?id=2920751126&searchtext=big+and+small
Cheers.
For the record, they do not have any other torso wear, I'm using NAL compatible 2 and realistic bodies together, and I have tried verifying files and resubscribing to the mods.
I'm playing on my Steam Deck.