RimWorld

RimWorld

THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern
 This topic has been pinned, so it's probably important
WRelicK  [developer] Jan 5, 2024 @ 9:06am
BUG REPORTS
This thread is for you to report any issues you're having with THIGAPPE.

Please review the troubleshooting document[gitlab.com] and the instructions therein before posting.
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Showing 1-15 of 46 comments
Cewelowic Mar 24, 2024 @ 12:39pm 
EDIT: Nvm, I did more digging around in the comments and my folders and found an old version of Moyo - From the Depths that was hiding in my steam workshop folder, and removing that solved my issue. Leaving this here for posterity, just in case someone has something similar.

I'm having trouble with getting THIGAPPE to function with Moyo. I've played around with mod orders and stripped down my mod list, but it doesnt seem to function. It does work on regular pawns though. https://i.imgur.com/490J4Z7.jpeg

I don't typically use red moyo, but adding them back in did not help.

Heres my hugslib dump https://pastebin.com/4nXXts2h

Last edited by Cewelowic; Mar 24, 2024 @ 1:12pm
WRelicK  [developer] Mar 24, 2024 @ 1:40pm 
Hey! On my end, the moyo are working as expected. The first thing that comes to mind after reviewing your log is the possibility of duplicate PackageIDs.

Do you perhaps have both a local and workshop copy of the moyo? If so, try removing one or the other - even if one is inactive, the duplication handling can confuse the conditional loading systems used by mods like THIGAPPE.

I've also noticed that there's a mistake in the patch for the red moyo that I'll be patching out in the next update. If you go to the mods files, then 1.4\Mods\Moyo\Patches\Z-AddMoyoVariantSupport.xml, you can change the text that says "Ayameduki.HARChaoura" to "AOBA.RedMoyo". The red moyo should then be properly affected.
A Hind D ? Aug 15, 2024 @ 6:41am 
Hi there, I'm having problems with the mod not applying the NL Body clothing textures and defaulting back to the vanilla shirt texture.

The pawns spawn with the actual body texture, so I have no reason to believe it'd be the body mod itself although when testing without THIGAPPE loaded the same problem persists which possibly points to Compatible Body doing weird stuff.
I've not seen anybody post anything about the same issue on the CB comments but it's something to keep in mind.

I've been wracking my brain and modslist around trying to get it to actually load the proper clothing textures but at this point I can't tell whether it's some sort of load order funkiness or I've got bigger corruption problems, which wouldn't be the first time.

I've gone through and resubscribed to the mod and it's requirements but I've had no joy in getting the proper clothing textures to appear.

Any help either regarding what the actual load order for this multi-mod madness is meant to be or understanding why THIGAPPE/CB isn't playing ball and defaulting back to vanilla RW clothing would be greatly appreciated.

Here's the HugsLib log here:
https://gist.github.com/HugsLibRecordKeeper/10bc6c65840202f94531a9366f5bbce3

Cheers.
Church.exe Aug 15, 2024 @ 9:05am 
Originally posted by Mr Bones' Wild Ride:
Hi there, I'm having problems with the mod not applying the NL Body clothing textures and defaulting back to the vanilla shirt texture.

The pawns spawn with the actual body texture, so I have no reason to believe it'd be the body mod itself although when testing without THIGAPPE loaded the same problem persists which possibly points to Compatible Body doing weird stuff.
I've not seen anybody post anything about the same issue on the CB comments but it's something to keep in mind.

I'm actually having what sounds like the exact same issue, but with a way smaller modlist. My entire mod list in order is
Harmony, Core, Character Editor, Character Editor Retexture, [NL] Compatible body 2, [NL] Apparel Paper Pattern, WRelick's APP Utilities, and THIGAPPE.
In other words, basically nothing except the base game, THIGAPPE, and a few mods necessary to test it. As you describe though while the bodies load in properly, the clothing itself seems to be unmodifed. (it's easiest to tell if you add something like Visible Pants as well, because you can see the outline of the vanilla bodies by looking at the pants texture) I also just got done deleting my entire workshop folder and redownloading absolutely everything to make sure it's all kosher, all of the configs are still default, etc.

Out of curiosity, are you playing on windows or linux? I'm on Linux with the steam flatpak and this modlist is so trimmed down that's about the only thing I can see being the source of the problem at this point. (well, that or the game & modfiles being installed to a directory with a space in it) Rimworld is linux-native so I can't imagine that being a problem, but with a modlist this absurdly small it's about the only thing left that seems like it'd differentiate my setup.

P.S. if you could backup your modlist and use that modlist to see if the issue is reproducible with only those 8 things loaded it'd verify whether or not we're dealing with the same issue, or if it's just two different issues that inconveniently look the same.
Last edited by Church.exe; Aug 15, 2024 @ 9:08am
WRelicK  [developer] Aug 15, 2024 @ 6:47pm 
Hello to you both, and thank you for reporting!

I at first suspected this was a 1.4 issue, but after rolling back and testing with Church.exe's list, I can't seem to replicate the problem. I should note that @Mr Bones' Wild Ride's list does not have THIGAPPE or its dependencies loaded. Do let me know if you can provide a log where THIGAPPE is loaded!

Compatible Body 2 itself does not affect apparel rendering at all. If apparel rendering is not being changed when THIGAPPE is loaded, it is likely that THIGAPPE itself is not loading content as it should.

Do either of you have local copies of THIGAPPE or its dependencies? Even if they aren't loaded, it's possible they could be confusing THIGAPPE's PackageID-reliant features.

It would also be helpful if you could each open APP's editor window[gitlab.com] and screenshot the dropdown found by pressing the button l mark with #4. That way, we can determine if any of the Defs are actually being loaded.
WRelicK  [developer] Aug 15, 2024 @ 7:56pm 
A great friend of mine just let me know of some changes I needed to make to my LoadFolders.xml file to ensure Linux and Mac compatibility. I've just published an update for that, so do resubscribe and let me know if the issue is resolved!

A few other notes from his counsel:
  • When resubscribing, make sure to leave the mod unsubscribed for five seconds before resubscribing. This should be always done while the game is not on.
  • As for @Mr. Bones' Wild Ride, it seems Vanilla Genes Expanded is quarreling with some of your other gene mods based on the NullReferenceException toward the end of your log. This may cause cascading issues, so it's recommended you work that out before trying to resolve any further graphics problems.
Church.exe Aug 15, 2024 @ 8:06pm 
Originally posted by WRelicK:
A great friend of mine just let me know of some changes I needed to make to my LoadFolders.xml file to ensure Linux and Mac compatibility. I've just published an update for that, so do resubscribe and let me know if the issue is resolved!

A few other notes from his counsel:
  • When resubscribing, make sure to leave the mod unsubscribed for five seconds before resubscribing. This should be always done while the game is not on.
  • As for @Mr. Bones' Wild Ride, it seems Vanilla Genes Expanded is quarreling with some of your other gene mods based on the NullReferenceException toward the end of your log. This may cause cascading issues, so it's recommended you work that out before trying to resolve any further graphics problems.
Just tested again with my minimal setup and I can confirm it seems to work as expected now. (I did get some errors because children didn't exist since I had biotech disabled, but otherwise it worked fine without any errors showing up) It's strange that that would be the issue since RW is linux-native but eitherway it does seem to be what was causing the problem.
WRelicK  [developer] Aug 15, 2024 @ 8:13pm 
Great! I was simply using the wrong kind of slash to support all operating systems - that was a lack of personal awareness on my part.

I hope you enjoy the mod, and thanks again for your engagement!
A Hind D ? Aug 16, 2024 @ 3:04am 
Originally posted by Church.exe:
I'm actually having what sounds like the exact same issue, but with a way smaller modlist. My entire mod list in order is
Harmony, Core, Character Editor, Character Editor Retexture, [NL] Compatible body 2, [NL] Apparel Paper Pattern, WRelick's APP Utilities, and THIGAPPE.
In other words, basically nothing except the base game, THIGAPPE, and a few mods necessary to test it. As you describe though while the bodies load in properly, the clothing itself seems to be unmodifed. (it's easiest to tell if you add something like Visible Pants as well, because you can see the outline of the vanilla bodies by looking at the pants texture) I also just got done deleting my entire workshop folder and redownloading absolutely everything to make sure it's all kosher, all of the configs are still default, etc.

Out of curiosity, are you playing on windows or linux? I'm on Linux with the steam flatpak and this modlist is so trimmed down that's about the only thing I can see being the source of the problem at this point. (well, that or the game & modfiles being installed to a directory with a space in it) Rimworld is linux-native so I can't imagine that being a problem, but with a modlist this absurdly small it's about the only thing left that seems like it'd differentiate my setup.

P.S. if you could backup your modlist and use that modlist to see if the issue is reproducible with only those 8 things loaded it'd verify whether or not we're dealing with the same issue, or if it's just two different issues that inconveniently look the same.

Hey there, glad to see I'm not the only one dealing with something like this.
As for my own testing, I've gone ahead and done some quick testing with just those mods you've listed and the NL Body clothing seems to actually work on the pawn now. Note that this pawn was a simple baseliner and had no extra xenogenes added to them.

As for your question about what OS I play on, I play on Windows 10 Pro so this problem's got nothing to do with what OS the user is running.

From what gibberish I can read from the HugsLib Log there doesn't seem to be anything else causing problems with just that bare modslist.
https://gist.github.com/HugsLibRecordKeeper/7dd48d7757b448a55938bfcee2e59134
A Hind D ? Aug 16, 2024 @ 3:49am 
Originally posted by WRelicK:
  • As for @Mr. Bones' Wild Ride, it seems Vanilla Genes Expanded is quarreling with some of your other gene mods based on the NullReferenceException toward the end of your log. This may cause cascading issues, so it's recommended you work that out before trying to resolve any further graphics problems.

Thank you for getting back to me, so I've come to find that Vanilla Genes Rebalanced might not be the one causing the issues, this problem seems to be caused by Outland Genetics' Body Scale genes which for some reason THIGAPPE/NL Body doesn't seem to play ball with, whereas Big & Small Genes' size genes are working completely fine with the mod.

It seems that this was all simply some incompatibility bs in the end, which is odd because pawn size genes shouldn't have any sort of effect on THIGAPPE apart from telling the mod "make the clothing bigger" and that would be the end of the story.

I'm going to let the Outland Genetics author know about this bug as well and see if they'll do a patch for this and hopefully we can avoid this problem cropping up again.

Cheers

Edit: Good news & bad news:
Good news is that it wasn't the body size genes causing the issue.
Bad news is that I've got to go through and test each individual gene of the xenotype I want to do my run with currently. Will update as I find anything else of note.
Last edited by A Hind D ?; Aug 16, 2024 @ 4:02am
A Hind D ? Aug 16, 2024 @ 4:24am 
Right, SO!

Turns out that it was the HAR's Body Transformation Gene "Four Arms" (https://imgur.com/a/NZpIwhd) that was causing all of these troubles for me. Not Outland Genetics' stuff.

Because it does some weird spaghetti to the Pawn's species in order to get them to have four fully functional arms, it seems THIGAPPE just simply doesn't know what to do because it's not a supported "race" and thus simply leaves out anyone that has this gene in their Xenotype.

I'd like to humbly request that a patch be made for the Four-Armed Human race (https://imgur.com/a/Qwh8ZKY) to be compatible with THIGAPPE.
WRelicK  [developer] Aug 16, 2024 @ 6:01am 
Glad to hear we've narrowed it down!

However, I'd like to clear up a misunderstanding: That gene is not added by HAR.

The description is stating that the gene mod relies on HAR to change the pawn's race (so as to override their BodyDef to account for the extra arms).

Changing a pawn's race after generation is extremely ill-advised for any developer. This is precisely because of the slew of obfuscated compatibility problems it can create, like the one we're seeing here. Race swapping is not something the game nor most any mod is written to account for. HAR's developers most certainly do not condone the practice.

The author of the gene mod in question should absolutely not be implementing their gene in this way. HAR itself is not at fault here - it is simply a framework the gene author is using irresponsibly.

All that being said, I can easily extend human support to the gene mod's custom race. Can you let me know which mod it is from?
Last edited by WRelicK; Aug 16, 2024 @ 6:03am
A Hind D ? Aug 16, 2024 @ 11:30pm 
My mistake, I went through a period of stupid trial and error back when RW decided to corrupt itself and I had to purge it entirely from my PC and rework my mods list.
I was entirely convinced it was something from HAR since you can't actually check where certain genes come from until you load them in-game, not from the Xenotype menu.

I 100% blame Tynan for this stupid decision.

It turns out it's apart of Big and Small - Genes and More's pack. (https://imgur.com/a/tkRh6or)
https://steamcommunity.com/sharedfiles/filedetails/?id=2920751126&searchtext=big+and+small

Cheers.
WRelicK  [developer] Aug 21, 2024 @ 5:45pm 
Just pushed an update, you should be good to go now!
YMeAgain Nov 12, 2024 @ 1:30am 
Having an issue with the legionnaire armor in VFE-classical, I'm still in early game so I dont know if it affects the other tiers but Steel Legionnaire Armor is rendering as a black square on standard male and female bodies while correctly rendering on the other types. Turning off compound masks does fix it, but doing due diligence and reporting here.

For the record, they do not have any other torso wear, I'm using NAL compatible 2 and realistic bodies together, and I have tried verifying files and resubscribing to the mods.

I'm playing on my Steam Deck.
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