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The human cute reborn textures end up not working on all the alien races like wolfein, kurin, rakkle, etc.
Yep! THIGAPPE will be updated to 1.6 as well as soon as possible.
THIGAPPE itself should run just fine in 1.6 as well as is, version warning aside. I figured I'd wait to update until I can push the User Tuner update.
@XaocuT's Show
Hello! I've finished updating most of my mods for 1.6 and some miscellaneous tasks with AT2, so the User Tuner is next on my agenda. The same conditions as before have still been occupying most of my time, though. I'm hoping I'll be able to get a lot more done on the Tuner this weekend.
Given the extent of the documentation I need to prepare, I would still think in terms of weeks as far as an ETA goes.
I appreciate your interest and patience as I work through this challenging part of my life!
If you've confirmed the issue only occurs when THIGAPPE is active, could you please provide a HugsLog and a screenshot of the issue?
Thanks for using THIGAPPE!
At the time I last worked on the utility, it was very nearly ready for public use, save for a bit of mod support. After that, I'll just need to write up some documentation so everyone knows how to use it. That will start up again after I finish updating my mods for 1.6.
I would expect at least a few weeks' wait until the User Tuner is public.
I appreciate your patience and thank you for using THIGAPPE!
THIGAPPE's pants graphics work by using a white square in lieu of a worn graphic if one does not exist, then masking it to achieve the final shape. RimWorld will automatically color apparel items to match their stuffable material, but Rimmu-Nation pants are not stuffable, so they show up white.
The upcoming User Tuner feature has options that will allow you to handle cases like this yourself, so I hope you'll look forward to it!
Yeah, the mod works fine when launching game with only THIGAPPE, Aya races and their dependencies, so it must be a mod conflict. I’m running on Windows 11. Disabling the Performance Fish’s setting didn’t solve the issue unfortunately.
I don't see anything strange about the directory, though.
E:\SteamLibrary\steamapps\common\RimWorld
E:\SteamLibrary\steamapps\common\RimWorld\Mods
One cause I can think of is that I’m launching the game via Rimsort, which behaves weird sometimes.
I can confirm removing THIGAPPE and its dependencies resolves the issue. This error occurs only when a pawn wears Vanilla based apparels, where this mod trying to do its job(I guess).
Once I unequip the problematic apparels, the rendering goes back normal and the red error spam stops.
I’ll try to figure out and report the specific mod that’s causing a conflict when I have time. Thank you for your support!
Hello there! So far, I've been unable to replicate the problem on my end, so I agree that this is a mod conflict. However, tracking down the cause would be very hard for me to do given the size of your modlist. I'm afraid I only have some hints and suggestions to offer for now.
The error message from Pastebin is very unusual; you typically only see this when something is failing to access a file path. It also looks like the HugsLog doesn't reach the point where the actual problem occurs, so I can't glean anything else by context.
If you've made your own folders to run RW out of, it's possible that your directory paths have become too long for the game to process. It would also be good to know if you're running on Linux. You could also try disabling the DrawDynamicThingsPatch in Performance Fish's settings, though that would be more of a shot in the dark.
Lastly, could you confirm that removing THIGAPPE and its dependencies does indeed resolve the issue?
Sure thing! Thanks for using the mod.
@Harmonea
Hello! This is happening because all the bindings from that mod inherit from a headwear base with the parentTagDef "ApparelHead." The game thus tries to render those items at the pawn's head instead of their body. You should be able to correct this by patching the parentTagDef "ApparelBody" into the apparel nodes of the problematic items.
Sadly, APP doesn't have any condition matchers for Ideology styles, so you can't scope defs to them right now. It should be pretty simple to implement, though. I'll see about including a mod extension for that in the next update to APP Utilities.
Disabling compound masks didn't solve the problem. It may be a potential mod conflict.
Could you take a took into this?
https://gist.github.com/HugsLibRecordKeeper/17879736430c96248f3d8788e766836a
https://pastebin.com/7VX6ki86
On an unrelated note, is it documented anywhere I've missed how to treat different ideoligion styles of the same defName separately? Vanilla pants in the Alpha Memes Kemetic style become an adorable skirt that I'd love to patch to render accurately.
If you'd like a solution in the meantime, and you're familiar with writing patch operations, you could certainly patch in some gene blacklist requirements [gitlab.com] to the boots defs.
If that doesn't seem doable, I'd probably recommend just disabling boots through mod options for now until the next update lets you handle things more precisely.
Unusual that nothing happened - something definitely should have at least looked different, just not in a good way.
Adding support for Cinders of Embergarden only required the addition of a single line of XML, so a quick file modification should do the trick.
Under THIGAPPE's mod files, go to 1.5/Races/Human/Patches/Z-AddHumanlikeSupport.xml, then remove the last line marked with a MayRequire that mentions "Alien_Cinder." Save the file and the race should be exempt again.
I'm currently working on a big, exciting feature for APP that empowers users to handle problems like this in-game, but it's not quite ready yet.
The March 19th version supported Cinders of Embergarden, but the author's Ancient amorphous threat costume was also changed in the March 19th update.
And the changes are really... The original is better.
The issue you've described with CB2 and THIGAPPE is unusual - could you give me more details? I've only heard of this sort of thing happening on Linux and only under specific circumstances.
if the solution is compat body 2, im afraid i cant use it as an unforeseen bug deletes everyones textures (literally cannot get thigappe and cb2 to work together)
https://steamcommunity.com/workshop/filedetails/?id=1578693166
https://steamcommunity.com/workshop/filedetails/?id=1578693166
https://steamcommunity.com/workshop/filedetails/?id=3292351432
https://steamcommunity.com/sharedfiles/filedetails/?id=3421959154
https://steamcommunity.com/workshop/filedetails/?id=2817638066
@SuwinTzi
Ah, I can see the confusion. THIGAPPE is good at handling apparel textures drawn for vanilla bodies, but supported body textures [gitlab.com] are another matter entirely.
Yes, I joined the discord here and someone there showed me the light, and just like that, ALL the problems are gone.... omg.... never would have suspected THAT mod in a million years. thank you <3
I hope you are able to assist, or perhaps this is simply a compat thing you can possibly fix, or even point me in the right direction.
Oh and the errors in my player.log are things like;
Textures were not found for one or more extended graphics for Alien_Moyo Addons: Moyo/Heads/MoyoAtenna_Left
and things like
Failed to find any textures at Moyo/Body/ while constructing Multi(initPath=Moyo/Body/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.000, 0.000, 0.000, 0.000))
Thanks for your time and your mod :D and sorry for the large post
If I have it after the Moyo, its the other way around.
If I remove your mod, then the order does not matter.
I have converted images to DDS, removed all my mods, deleted configs and folders, resubscribed to no avail. I have many other race mods I play with and I havnt even gotten around to testing those.
I am having some weird issues, so I play with around 200 mods and for the last 3 days I have been doing nothing but testing to try and figure out why some of my pawns are invisible or have parts that are invisible. I found your mod and it fixed quite a bit.
The issue im having now I dont think is your mod, but possibly a compatibility issue. These are the mods I am running for my testing
Harmony
Better Loading
<all Rimworld expansions>
EdB Prepare carefully
[NL] Facial Animation - WIP
[NL] Facial Animation - Exp[erimentals
Humanoid Alien Races
==this is the issue==
Heruan Keepers of Memories
Moyo from the depth
Moyo The Cartel Arrives.
==end of issue==
[NL] Compatible Body 2
[NL] Realistic Body
[NL] Apparel Paper Pattern
WRelicK's APP Utilities
THIGAPPE
I'm so happy you enjoy it!
@SuwinTzi
Hello there! I'm afraid THIGAPPE doesn't support the textures you linked.
APP relies special mask textures to change how apparel items render at runtime. Those masks have to be drawn to fit the body textures they're made to support, or things won't look right.
THIGAPPE currently has support for Compatible Body 2, Realistic Body, and Xeva's body with the appropriate patch.
If none of those body texture mods are loaded, THIGAPPE will simply not affect humans. You can thus use any body texture you prefer, while THIGAPPE will only alter apparel rendering for any races that don't use human body textures.
Alternatively, you could try your hand at making masks for your favorite body textures. You could use the Xeva patch as reference, and my APP guide [gitlab.com] should be another useful resource.
I'm hoping to use this replacer https://steamcommunity.com/sharedfiles/filedetails/?id=2985408740 am I correct in assuming that I'd have to load it after NL Compatible Body?