RimWorld

RimWorld

THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern
832 Comments
WRelicK  [author] Apr 23 @ 12:49pm 
Of course, and I'm happy to hear you're enjoying it!

Unusual that nothing happened - something definitely should have at least looked different, just not in a good way.
Moses Apr 23 @ 12:47pm 
Yeah, I tried it and nothing happened unfortunately. Thanks for getting back with me. As always I love this mod.
WRelicK  [author] Apr 23 @ 10:15am 
Hey! For APP to fit apparel to a race's body textures, they generally need custom masks and defs designed specifically for them. Adding them to the humanlike support list would cause them to share human masks and defs. That probably won't look right on the kiiro, but you could always try and see.
Moses Apr 20 @ 9:28pm 
Hey I was curious if I could just add a line for the Kiiro race to the humanlikesupport.xml and it would work for them like the other races.
WRelicK  [author] Mar 23 @ 4:28pm 
Hey there!

Adding support for Cinders of Embergarden only required the addition of a single line of XML, so a quick file modification should do the trick.

Under THIGAPPE's mod files, go to 1.5/Races/Human/Patches/Z-AddHumanlikeSupport.xml, then remove the last line marked with a MayRequire that mentions "Alien_Cinder." Save the file and the race should be exempt again.

I'm currently working on a big, exciting feature for APP that empowers users to handle problems like this in-game, but it's not quite ready yet.
ゆきんこ Mar 21 @ 8:19am 
How do I downgrade to the March 6 version?
The March 19th version supported Cinders of Embergarden, but the author's Ancient amorphous threat costume was also changed in the March 19th update.
And the changes are really... The original is better.:lunar2019deadpanpig:
WRelicK  [author] Mar 5 @ 5:11pm 
Hello! Currently, I'm not focused on supporting more races due to other projects taking higher priority. However, the APP guide [gitlab.com] exists to help others do so!

The issue you've described with CB2 and THIGAPPE is unusual - could you give me more details? I've only heard of this sort of thing happening on Linux and only under specific circumstances.
ven Mar 3 @ 3:50pm 
have you considered these few or are issues too prevalent to do so ? :steamhappy:
if the solution is compat body 2, im afraid i cant use it as an unforeseen bug deletes everyones textures (literally cannot get thigappe and cb2 to work together)

https://steamcommunity.com/workshop/filedetails/?id=1578693166
https://steamcommunity.com/workshop/filedetails/?id=1578693166
https://steamcommunity.com/workshop/filedetails/?id=3292351432
https://steamcommunity.com/sharedfiles/filedetails/?id=3421959154
https://steamcommunity.com/workshop/filedetails/?id=2817638066
WRelicK  [author] Mar 1 @ 8:57pm 
Awesome that we got everything resolved. Thanks for pitching in with a quick fix too, @Moriarty!

@SuwinTzi
Ah, I can see the confusion. THIGAPPE is good at handling apparel textures drawn for vanilla bodies, but supported body textures [gitlab.com] are another matter entirely.
Moriarty Mar 1 @ 6:20pm 
No problem! Glad to hear it got fixed for you! Now go do war crimes! =)
Sacrificial Goat Mar 1 @ 5:11pm 
@Moriarty
Yes, I joined the discord here and someone there showed me the light, and just like that, ALL the problems are gone.... omg.... never would have suspected THAT mod in a million years. thank you <3
Moriarty Mar 1 @ 9:26am 
@Sacrificial Goat I would strongly suggest turning of Better Loading, it is known to mess up whit mods for 1.5 version. Also you can see me and others comment this on the better loading mod page. Try turning it of and see if that solves it.
Sacrificial Goat Mar 1 @ 8:31am 
Also if I run the test with either Moyo or Heruan, then they work fine. Surely they cant be conflicting with each other. it just seems off.
I hope you are able to assist, or perhaps this is simply a compat thing you can possibly fix, or even point me in the right direction.
Oh and the errors in my player.log are things like;

Textures were not found for one or more extended graphics for Alien_Moyo Addons: Moyo/Heads/MoyoAtenna_Left

and things like

Failed to find any textures at Moyo/Body/ while constructing Multi(initPath=Moyo/Body/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.000, 0.000, 0.000, 0.000))

Thanks for your time and your mod :D and sorry for the large post
Sacrificial Goat Mar 1 @ 8:31am 
So the issue part. If I have Heruan first. the Moyo heads or bodies are invisible
If I have it after the Moyo, its the other way around.
If I remove your mod, then the order does not matter.
I have converted images to DDS, removed all my mods, deleted configs and folders, resubscribed to no avail. I have many other race mods I play with and I havnt even gotten around to testing those.
Sacrificial Goat Mar 1 @ 8:30am 
hey, to start off, great mod. The effort in this is outstanding, really.

I am having some weird issues, so I play with around 200 mods and for the last 3 days I have been doing nothing but testing to try and figure out why some of my pawns are invisible or have parts that are invisible. I found your mod and it fixed quite a bit.

The issue im having now I dont think is your mod, but possibly a compatibility issue. These are the mods I am running for my testing

Harmony
Better Loading
<all Rimworld expansions>
EdB Prepare carefully
[NL] Facial Animation - WIP
[NL] Facial Animation - Exp[erimentals
Humanoid Alien Races

==this is the issue==
Heruan Keepers of Memories
Moyo from the depth
Moyo The Cartel Arrives.
==end of issue==

[NL] Compatible Body 2
[NL] Realistic Body
[NL] Apparel Paper Pattern
WRelicK's APP Utilities
THIGAPPE
SuwinTzi Feb 27 @ 2:57pm 
Alright, thanks for the response. Was hoping for plug and play since that texture was based off Vanilla.
WRelicK  [author] Feb 27 @ 9:11am 
@Kenny
I'm so happy you enjoy it!

@SuwinTzi
Hello there! I'm afraid THIGAPPE doesn't support the textures you linked.

APP relies special mask textures to change how apparel items render at runtime. Those masks have to be drawn to fit the body textures they're made to support, or things won't look right.

THIGAPPE currently has support for Compatible Body 2, Realistic Body, and Xeva's body with the appropriate patch.

If none of those body texture mods are loaded, THIGAPPE will simply not affect humans. You can thus use any body texture you prefer, while THIGAPPE will only alter apparel rendering for any races that don't use human body textures.

Alternatively, you could try your hand at making masks for your favorite body textures. You could use the Xeva patch as reference, and my APP guide [gitlab.com] should be another useful resource.
SuwinTzi Feb 26 @ 11:18pm 
Hello, just wanted to confirm that any body replacer or texture based on vanilla pawns should be compatible with THIGAPPE correct?

I'm hoping to use this replacer https://steamcommunity.com/sharedfiles/filedetails/?id=2985408740 am I correct in assuming that I'd have to load it after NL Compatible Body?
Kenny Feb 24 @ 5:05am 
Great Job, you are real genius
WRelicK  [author] Feb 23 @ 7:36pm 
Of course! Thank you for using the mod!
Moriarty Feb 23 @ 7:35pm 
That would be awesome if you can and no hurry man take your time. No problem and thanks for your wonderful work!
WRelicK  [author] Feb 23 @ 7:28pm 
Releasing a duplicate fork of THIGAPPE isn't possible, I'm afraid. It sounds like the best solution is to simply exempt any apparel from the Grimworld series. I'll have to implement that tomorrow, as it's quite late here.

Thanks for letting me know about the issue!
Moriarty Feb 23 @ 7:20pm 
Well you need hulk body to use the 40k armor so i found a workaround. I removed all texture whit Hulk from your mod and Compatible body 2 and it works then. Since it uses vanilla hulk body then. Do get some errors here and there when i meat a race whit hulk body type and can lag for 1-2 mins, so not the best fix. I guess the code of both mods try to find the files but does not excist since i removed it.

Could you maybe release a separate version without hulk body?
WRelicK  [author] Feb 23 @ 6:47pm 
Hello there!

I looked into Grimworld's rendering code. Unfortunately, this is not so much a bug as it is a hard incompatibility. Grimworld and APP patch the same touch point in the game's rendering methods, and both produce total overrides for an apparel item's Graphic.

This is the only clear cut case I've ever seen of a hard incompatibility with APP. At the moment, all I can really think to do to alleviate the issue would be to exempt all of its armor sets from THIGAPPE's influence.

However, I'm not totally clear on Grimworld's featureset. If it does indeed allow you to color any apparel items at all with three tones, that is a more fundamental incompatibility, and not one that could not be resolved without major refactoring from one mod or another.

Let me know if exempting the armor sets would help.
Moriarty Feb 23 @ 3:40am 
forgot to add it break all of the colouring for all mods whit armour on Grimworld.
Moriarty Feb 22 @ 5:55pm 
Hello WRelick.

Love your mod can't really play anymore without it. But i confirmed a bug whit your mod. It breaks the armour coloring of body armor from this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3119816857

Think you can fix it?
WRelicK  [author] Feb 18 @ 12:28pm 
Oh, okay! It's true that Realistic Body has many full retextures available (though I'm indeed not aware of any male retextures). And no worries about the translation - I'm glad you came to report the issues in the first place!
....... Feb 18 @ 12:23pm 
In fact, this is not a big problem because there are mods that have created many original clothing image replacements for female body(Realistic Body) shapes (I usually use that mod, but I only discovered this problem when I uninstalled it during this test), while male clothing is quite rare (does it exist?)Thank you for creating the mod

(All the English I replied to was translated by translation software, I really hope this won't cause any misunderstandings)
....... Feb 18 @ 12:15pm 
Thank you!

The issue of female power armor is definitely conflicting with a certain mod in my mod list. When I only hit this mod and other necessary mods, it seems normal
WRelicK  [author] Feb 18 @ 12:11pm 
Hmm, I see. I'm sorry you couldn't get THIGAPPE working as intended on your current list, but I thank you for your interest all the same!
WRelicK  [author] Feb 18 @ 10:02am 
(Continued)

The only thing I'm not sure about is that issue with female power armor... that certainly should not be. I have just resolved another issue with power armor though and will be including the fix in the update.

I'll pushing the update momentarily, so please resubscribe to THIGAPPE and APP Utilities when you can.
WRelicK  [author] Feb 18 @ 10:02am 
Ah, the original image you provided for male power armor is indeed expected. The same place the retextures put the legs in their textures is where vanilla textures would place the waistpiece. I personally thought it looked natural enough without too much scrutinization, but you could correct it by fine tuning [gitlab.com] as well.

The same goes for the pants graphics, but if you'd prefer not to have to write your own finetunes, I've just implemented a feature to force solid color overrides for pants textures. This will mean missing out on some detail, but it should at least prevent excessive ugliness with the retexture active.

(Continued...)
....... Feb 18 @ 8:42am 
I just took a look again and it seems that the power armor part of the male body type is covered with another power armor (a version not affected by this mod) instead of just the pants part......
....... Feb 18 @ 8:01am 
Sorry, I just uninstalled all mods and re-installed the necessary mods, and the pants problem seems to have disappeared (although the details above are all gone too). I should have checked before asking.
(However, the problem of power armor still exists for men)
....... Feb 18 @ 7:53am 
https://imgur.com/a/dwmeSHr
(I encountered the problem of power armor before, but I am not sure about pants.)
(And because I used the power armor texture of other mods for women before, I didn't find this problem)
WRelicK  [author] Feb 18 @ 7:24am 
Hello, thanks for the report!

This could be related to a pants feature I just introduced. It allows pants to use their dropped item texture as a texture to mask in the event that an actual apparel texture doesn't exist. I tried to scale/offset these to suit most such textures, but I was worried about situations precisely like this one.

Did this only just start happening as of today? Also, do you happen to have any screenshots?
....... Feb 18 @ 7:16am 
May I ask, when using the [IMO] Default Apparel Retexture, I have noticed that some of the pants(For example Flak pants) have display errors on the male and fat body type, as if a complete pair of pants has been reduced and draped around the character's waist, while the rest is exposed.

(Some power armor also has this problem, where the legs and feet of male body types are covered by clothing, but the texture that should have been on the legs still exists and is draped around the waist)
And other things, thin,hulk are displayed normally.

Is this a normal situation? If not, then what could be the reason for it?
WRelicK  [author] Feb 15 @ 8:32pm 
Sure thing! Let me know if you need any more help.
超级无敌电锯恶魔 Feb 15 @ 5:09am 
tyvm
WRelicK  [author] Feb 14 @ 7:43pm 
Hello! Although there's currently no in-game utilities for this, my APP guide has sections on exempting items [gitlab.com] and making fine-tunes. [gitlab.com]

The former is quite easy to do if you're just looking to stop THIGAPPE from affecting certain items!
超级无敌电锯恶魔 Feb 14 @ 6:43pm 
Can I customize and modify which outfits to fit, my Space Marine's armor has changed from heavy to slim :(
WRelicK  [author] Feb 7 @ 8:06pm 
Hello! I do have plans for a user utility that would really help in situations like this, but I can't talk too much about it yet.

In the meantime, you can always use APP to make a fine-tuning extension [gitlab.com] for the apparel items you'd like to see remasked!
XaocuT's Show Feb 7 @ 10:26am 
Can you make choose mod option? Because for example there is skirt mod https://steamcommunity.com/sharedfiles/filedetails/?id=3029003553 , but with xeva bodies and this mod it literally becomes a pants
WRelicK  [author] Jan 15 @ 2:26pm 
Hello there! If it's only Ideology styles affecting the appearance of the clothing, that should not be... there must be something else at play. Perhaps you could provide a screenshot and a HugsLog?
Xyllisa Meem Paradox Station Jan 14 @ 10:32am 
Hello, I am not sure why but it seems like the stylized versions of clothing such as from Vanilla Expanded Memes does not have a proper mask and simply renders as vanilla.
WRelicK  [author] Jan 10 @ 1:07pm 
Hello, thank you for the report! I've investigated and I'm afraid there isn't much I can do to resolve the conflict on my end. This is a pretty unconventional way to handle glove/footwear apparel, and apparel layer is a crucial piece of information that APP uses to perform its automatic masking.

If you'd like to use the two mods together, I would recommend disabling that mod's hands and feet patch.
mr.shinshido Jan 8 @ 9:48pm 
Hi WRelicK, I've found the reason causing boots to eyewear layering change is from vanilla combat reloaded's toggleable Hands and Feet patch.
It will also make marine helmet using a body outline, giving it a weird appearance.
WRelicK  [author] Jan 6 @ 10:02am 
Good to know! That will be helpful to know if anyone else has the same problem. I'm glad you got things resolved.

And you're very welcome! I'm so happy THIGAPPE has been useful to you, and I hope it continues to be.
Moses Jan 6 @ 9:55am 
Also thank for the mod, I love it. Mods that make pawns more detailed are my jam.
Moses Jan 6 @ 9:54am 
I discovered that neither Thighgap or Facial animation is the issue. I had Biotech Expansion and they support Nals' but are unconfigurable coming with rigid masks for the bodies(I think I used that right) that toggle with facial animation settings. You can disable the specific xenotypes from drawing gene parts and there is no hard lock, it's only a soft incompatibility but given the nature of this being a visual mod it's mildly frustrating. I disabled the mod series and the problem went away.