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Unusual that nothing happened - something definitely should have at least looked different, just not in a good way.
Adding support for Cinders of Embergarden only required the addition of a single line of XML, so a quick file modification should do the trick.
Under THIGAPPE's mod files, go to 1.5/Races/Human/Patches/Z-AddHumanlikeSupport.xml, then remove the last line marked with a MayRequire that mentions "Alien_Cinder." Save the file and the race should be exempt again.
I'm currently working on a big, exciting feature for APP that empowers users to handle problems like this in-game, but it's not quite ready yet.
The March 19th version supported Cinders of Embergarden, but the author's Ancient amorphous threat costume was also changed in the March 19th update.
And the changes are really... The original is better.
The issue you've described with CB2 and THIGAPPE is unusual - could you give me more details? I've only heard of this sort of thing happening on Linux and only under specific circumstances.
if the solution is compat body 2, im afraid i cant use it as an unforeseen bug deletes everyones textures (literally cannot get thigappe and cb2 to work together)
https://steamcommunity.com/workshop/filedetails/?id=1578693166
https://steamcommunity.com/workshop/filedetails/?id=1578693166
https://steamcommunity.com/workshop/filedetails/?id=3292351432
https://steamcommunity.com/sharedfiles/filedetails/?id=3421959154
https://steamcommunity.com/workshop/filedetails/?id=2817638066
@SuwinTzi
Ah, I can see the confusion. THIGAPPE is good at handling apparel textures drawn for vanilla bodies, but supported body textures [gitlab.com] are another matter entirely.
Yes, I joined the discord here and someone there showed me the light, and just like that, ALL the problems are gone.... omg.... never would have suspected THAT mod in a million years. thank you <3
I hope you are able to assist, or perhaps this is simply a compat thing you can possibly fix, or even point me in the right direction.
Oh and the errors in my player.log are things like;
Textures were not found for one or more extended graphics for Alien_Moyo Addons: Moyo/Heads/MoyoAtenna_Left
and things like
Failed to find any textures at Moyo/Body/ while constructing Multi(initPath=Moyo/Body/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.000, 0.000, 0.000, 0.000))
Thanks for your time and your mod :D and sorry for the large post
If I have it after the Moyo, its the other way around.
If I remove your mod, then the order does not matter.
I have converted images to DDS, removed all my mods, deleted configs and folders, resubscribed to no avail. I have many other race mods I play with and I havnt even gotten around to testing those.
I am having some weird issues, so I play with around 200 mods and for the last 3 days I have been doing nothing but testing to try and figure out why some of my pawns are invisible or have parts that are invisible. I found your mod and it fixed quite a bit.
The issue im having now I dont think is your mod, but possibly a compatibility issue. These are the mods I am running for my testing
Harmony
Better Loading
<all Rimworld expansions>
EdB Prepare carefully
[NL] Facial Animation - WIP
[NL] Facial Animation - Exp[erimentals
Humanoid Alien Races
==this is the issue==
Heruan Keepers of Memories
Moyo from the depth
Moyo The Cartel Arrives.
==end of issue==
[NL] Compatible Body 2
[NL] Realistic Body
[NL] Apparel Paper Pattern
WRelicK's APP Utilities
THIGAPPE
I'm so happy you enjoy it!
@SuwinTzi
Hello there! I'm afraid THIGAPPE doesn't support the textures you linked.
APP relies special mask textures to change how apparel items render at runtime. Those masks have to be drawn to fit the body textures they're made to support, or things won't look right.
THIGAPPE currently has support for Compatible Body 2, Realistic Body, and Xeva's body with the appropriate patch.
If none of those body texture mods are loaded, THIGAPPE will simply not affect humans. You can thus use any body texture you prefer, while THIGAPPE will only alter apparel rendering for any races that don't use human body textures.
Alternatively, you could try your hand at making masks for your favorite body textures. You could use the Xeva patch as reference, and my APP guide [gitlab.com] should be another useful resource.
I'm hoping to use this replacer https://steamcommunity.com/sharedfiles/filedetails/?id=2985408740 am I correct in assuming that I'd have to load it after NL Compatible Body?
Thanks for letting me know about the issue!
Could you maybe release a separate version without hulk body?
I looked into Grimworld's rendering code. Unfortunately, this is not so much a bug as it is a hard incompatibility. Grimworld and APP patch the same touch point in the game's rendering methods, and both produce total overrides for an apparel item's Graphic.
This is the only clear cut case I've ever seen of a hard incompatibility with APP. At the moment, all I can really think to do to alleviate the issue would be to exempt all of its armor sets from THIGAPPE's influence.
However, I'm not totally clear on Grimworld's featureset. If it does indeed allow you to color any apparel items at all with three tones, that is a more fundamental incompatibility, and not one that could not be resolved without major refactoring from one mod or another.
Let me know if exempting the armor sets would help.
Love your mod can't really play anymore without it. But i confirmed a bug whit your mod. It breaks the armour coloring of body armor from this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3119816857
Think you can fix it?
(All the English I replied to was translated by translation software, I really hope this won't cause any misunderstandings)
The issue of female power armor is definitely conflicting with a certain mod in my mod list. When I only hit this mod and other necessary mods, it seems normal
The only thing I'm not sure about is that issue with female power armor... that certainly should not be. I have just resolved another issue with power armor though and will be including the fix in the update.
I'll pushing the update momentarily, so please resubscribe to THIGAPPE and APP Utilities when you can.
The same goes for the pants graphics, but if you'd prefer not to have to write your own finetunes, I've just implemented a feature to force solid color overrides for pants textures. This will mean missing out on some detail, but it should at least prevent excessive ugliness with the retexture active.
(Continued...)
(However, the problem of power armor still exists for men)
(I encountered the problem of power armor before, but I am not sure about pants.)
(And because I used the power armor texture of other mods for women before, I didn't find this problem)
This could be related to a pants feature I just introduced. It allows pants to use their dropped item texture as a texture to mask in the event that an actual apparel texture doesn't exist. I tried to scale/offset these to suit most such textures, but I was worried about situations precisely like this one.
Did this only just start happening as of today? Also, do you happen to have any screenshots?
(Some power armor also has this problem, where the legs and feet of male body types are covered by clothing, but the texture that should have been on the legs still exists and is draped around the waist)
And other things, thin,hulk are displayed normally.
Is this a normal situation? If not, then what could be the reason for it?
The former is quite easy to do if you're just looking to stop THIGAPPE from affecting certain items!
In the meantime, you can always use APP to make a fine-tuning extension [gitlab.com] for the apparel items you'd like to see remasked!
If you'd like to use the two mods together, I would recommend disabling that mod's hands and feet patch.
It will also make marine helmet using a body outline, giving it a weird appearance.
And you're very welcome! I'm so happy THIGAPPE has been useful to you, and I hope it continues to be.