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Strong families should influence weaker ones in a system of clientelism
Princeps Civitas is still much WIP, as i haven't tested it much yet. It should kinda work like a permanent rule of current ruler, with just co-ruler swapping to major-consul, but i still need to flesh it out more, and add special perks to it. As on provinces, i do consider something like this to reflect multi-governorships like one of Ceasar or Pompey. But i'm still struggling to come up with good way to tie characters. The actual governor would hold proconsul/propraetor title and sub-govs would be legates and their loyalty would be influenced by actual governor's loyalty.
the clientele is a pact of patrician families with non-patricians such as merchants or professionals.
in this mod they are all patrician families so it is not historically consistent.
This isn't this case in the original game, which never made sense to me. In vanilla, a family can occupy the two most powerful positions in the Republic, and be angry for being "scorned."
Just my two sestertii, keep up the great work!
As for hiding jobs in UI, i tried to do this but items in data grid seems to ignore "visible" argument. At some point i toyed with the idea of all magistrates being an office - you know, all 20 quaestors in the panel etc.
Funnily enough, what i *can* do is making "appoint" button invisible for the player, and i probably can make office name a custom loc, so maybe two offices for consular quaestors that are renamed to consuls if consul is the one to hold them? Ofc. that's still leaves some work to figure out how to make GUI know which office is which, but i'm sure there's some valid scope