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Not sure if it is a similar (or intended) behavior, but I noticed they also disappear in a similar fashion whenever line of sight is obstructed between the player and the bobbers (i.e. via blocks).
And lastly the blue/red fishing lines for the fishing pole disappear when the fishing bobber is set to either vanity slot or active (visibility toggled) slot.
[05/06/2024 03:51:54 pm]: 98.2% - Disarming broken traps - 99.8%
[05/06/2024 03:51:54 pm]: 98.2% - Disarming broken traps - 0.0%
[05/06/2024 03:51:54 pm]: 98.2% - Creating the catacombs - 0.0%
[05/06/2024 03:51:54 pm]: Stack overflow.
[05/06/2024 03:51:54 pm]: at Terraria.Item.SetDefaults5(Int32)
[05/06/2024 03:51:54 pm]: at Terraria.Item.SetDefaults(Int32, Boolean, Terraria.GameContent.Items.ItemVariant)
[05/06/2024 03:51:54 pm]: at Terraria.Item..ctor(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.ModTile.GetItemDrops(Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.GetItemDrops(Int32, Int32, Terraria.Tile, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.KillTile_DropItems(Int32, Int32, Terraria.Tile, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
The only other mod I'm using that affects world generation AFAIK is thorium. I'm also using fargo's + fargo's souls but I don't remember if they impact world generation or not