tModLoader

tModLoader

Spooky Mod
Jinjetica Oct 2, 2023 @ 3:03pm
Bugs
For anyone else who also wants to report bugs
< >
Showing 1-15 of 18 comments
Jinjetica Oct 2, 2023 @ 3:15pm 
When I got on today, the spooky weeds big 1-3 were all showing up as pink 2x2 blocks
not throngler Oct 22, 2023 @ 12:59pm 
If you hold click while using the Old Hunter's Crossbow and switch to a different weapon with autofire, the weapon will attack much faster
not throngler Oct 22, 2023 @ 1:03pm 
Originally posted by i was once the "throngler":
If you hold click while using the Old Hunter's Crossbow and switch to a different weapon with autofire, the weapon will attack much faster
this also works with weapons without autofire by rapidly switching between the two
Beans50 Oct 22, 2023 @ 1:47pm 
I was using the old wood slingshot with moss ammo and when i switched to my throwing knives after charging it up and not shooting it the knives were INSTANT and i lost araund 176 knives in less than a second. EDIT: It works with everything. insta mining pick, this is too broken.
Last edited by Beans50; Oct 22, 2023 @ 1:48pm
Crepe Oct 24, 2023 @ 3:05pm 
If you attempt to use the Goblin Shark fishing pole on the Valley of Eyes lake while having (presumably any; tested with violet moss fishing bobber) a Fishing Bobber equipped, the fishing pole's bobbers will immediately disappear. i.e. the bobbers disappear in the in the same way as switching to another item while fishing.

Not sure if it is a similar (or intended) behavior, but I noticed they also disappear in a similar fashion whenever line of sight is obstructed between the player and the bobbers (i.e. via blocks).

And lastly the blue/red fishing lines for the fishing pole disappear when the fishing bobber is set to either vanity slot or active (visibility toggled) slot.
Dylan_Doe  [developer] Oct 28, 2023 @ 10:45am 
sorry for the late reply I haven't been checking steam too often, but the issue of the holdout items being able to switch to other items has been fixed for the next update, I will also spend time reading the rest of the issues in the steam comments (even if I may not reply directly to all of them)
Cheese Nov 12, 2023 @ 12:22pm 
Daffodil keeps going back to sleep after one attack no matter what i do
HELIX1734 Jan 14, 2024 @ 12:55pm 
im playing on multiplayer and a few things are not working right. little eye keeps repeating his flask quests and requires me yo get all of them over and over again to do the next one. also pandoras box is broken too. if i start the event, the enemies die instantly and no items spawn after defeating chester. i tested pandoras box in single player and it works fine
LilPariah Feb 24, 2024 @ 12:36pm 
the catacombs won't load, mind you I AM using a big modpack...
Aida May 6, 2024 @ 1:56pm 
I rarely crash on world generation at this point; the console just endlessly repeats the 2 error messages at the end:

[05/06/2024 03:51:54 pm]: 98.2% - Disarming broken traps - 99.8%
[05/06/2024 03:51:54 pm]: 98.2% - Disarming broken traps - 0.0%
[05/06/2024 03:51:54 pm]: 98.2% - Creating the catacombs - 0.0%
[05/06/2024 03:51:54 pm]: Stack overflow.
[05/06/2024 03:51:54 pm]: at Terraria.Item.SetDefaults5(Int32)
[05/06/2024 03:51:54 pm]: at Terraria.Item.SetDefaults(Int32, Boolean, Terraria.GameContent.Items.ItemVariant)
[05/06/2024 03:51:54 pm]: at Terraria.Item..ctor(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.ModTile.GetItemDrops(Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.GetItemDrops(Int32, Int32, Terraria.Tile, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.KillTile_DropItems(Int32, Int32, Terraria.Tile, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)

The only other mod I'm using that affects world generation AFAIK is thorium. I'm also using fargo's + fargo's souls but I don't remember if they impact world generation or not
Handsomebirch52 Oct 15, 2024 @ 1:00am 
I have a lot of bugs with this mod first off the first spooky boss is just vanishes a pawn getting hit by any weapon then the barrier isn't there it's just gone so the key is useless as well.
Skull90 Oct 21, 2024 @ 6:21pm 
You can get to Big Bone's arena early by using The Grand Design and an Actuation Rod. Can you please fix this.
Skull90 Oct 21, 2024 @ 6:24pm 
You can also skip Daffodil Using this thecnique.
Skull90 Oct 21, 2024 @ 6:24pm 
Though I haven't tried to skip Daffodil yet.
Kyntosis Oct 23, 2024 @ 1:58am 
is it just me or does the spooky forest sometimes blink certain tile sprites in and out of existence
< >
Showing 1-15 of 18 comments
Per page: 1530 50