Barotrauma

Barotrauma

Barotraumatic Creature Pack
Can't be enabled via mod menu
‖color:#9370DB‖[Barotraumatic Creature Pack]‖color:end‖ Failed to load "C:/Users/hetne/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2831987252/Characters/Seaurchin/Seaurchin.xml": Failed to add the prefab "Seaurchin" (Barotrauma.CharacterPrefab) from "Barotraumatic Creature Pack" (C:\Users\hetne\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2831987252): a prefab with the same identifier from "Creatures of the Depth" (C:\Users\hetne\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2909716869) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 35
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 405
at Barotrauma.CharacterFile.LoadFile() in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\CharacterFile.cs:line 26
at Barotrauma.ContentPackage.<>c__DisplayClass52_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in E:\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 281