Don't Starve

Don't Starve

Beatrice
Dexkill Dec 25, 2014 @ 2:03am
Bugs/logs/errors/report
add here maybe any of these :)
Last edited by Dexkill; Dec 31, 2016 @ 2:36pm
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Showing 1-15 of 16 comments
MechaHilter Feb 1, 2015 @ 3:45pm 
its not compatible with RPG mod. not complaining or anything just pointing it out there :) great mod tho enjoying it alot
AAA Tactician Feb 3, 2015 @ 12:43pm 
the eyebone cannot be placed in any backpack or dropped nearby, as this will cause any killer bee's to attack chester.....(that was a very sad day for me)
AAA Tactician Feb 3, 2015 @ 12:44pm 
sometimes all bee's will either be red or yellow, killer or not
seronis Mar 4, 2015 @ 12:05pm 
There is a crash in RPGhud when indexing bg25 that occurs when the Beatrice character mod is installed and the background change is not disabled.


Reported this on the RPGhud comments too but not sure if you could do something differently to avoid the incompatibility.
seronis Mar 4, 2015 @ 12:07pm 
Originally posted by Tat:
its not compatible with RPG mod. not complaining or anything just pointing it out there :) great mod tho enjoying it alot
Crash is avoidable if you go into beatrice options and disable the background change.
Ashley Heckfire Jun 12, 2015 @ 2:57pm 
All of my bees are forever killer bees
junimo Oct 30, 2015 @ 1:26pm 
This mod gives error all the time, and I have to disable all mods and activate novamente.Se have a clerical error , I'm on Google Translate :steamsad:
Yoshikage Kira Dec 23, 2015 @ 6:38pm 
It doesnt let the smarter crockpot mod work right. it launches just fine but you cant predict what you are going to make
Twiggish Dec 28, 2015 @ 12:31pm 
http://pastebin.com/KHDyydy7 ive been having issues lately. it causes everything to freeze with distorted sounds upon trying to make or launch a world
Illium Dec 29, 2016 @ 4:55am 
Only bug I've noticed is the Servant Sack feeding me honey but it doesn't change my health, only hunger.
pirate Sep 27, 2017 @ 10:30pm 
Modified code to fix the ServantSack.lua (brackets should be removed, of course):

[--smart with food items:
if inst:HasTag("equipped") then

if ent.components.edible and ent.components.edible.hungervalue>0 then

if ((GetPlayer().components.hunger.current-GetPlayer().components.hunger.max)*-1)>ent.components.edible.hungervalue and GetPlayer().components.eater:CanEat(ent) and inst.hungercooldown<=0 then

GetPlayer().components.hunger:DoDelta(ent.components.edible.hungervalue)
if ent.components.edible.healthvalue then

GetPlayer().components.health:DoDelta(ent.components.edible.healthvalue)

end
if ent.components.edible.sanityvalue then

GetPlayer().components.sanity:DoDelta(ent.components.edible.sanityvalue)

end

inst.hungercooldown=15

inst.components.container:ConsumeByName(ent.prefab, 1)

end

end]


The sack will still prioritize Hunger above Health and Sanity when selecting foods, and it will also select the very first item in its inventory, but the actual stats gained will more accurately reflect the food's values.
Lunaris Feb 21, 2018 @ 6:37am 
is the character supposed to be locked?
t_b Nov 8, 2018 @ 11:19pm 
Originally posted by AAA THREAT:
the eyebone cannot be placed in any backpack or dropped nearby, as this will cause any killer bee's to attack chester.....(that was a very sad day for me)

I think you could just get this mod to fix that,
https://steamcommunity.com/sharedfiles/filedetails/?id=272741699&searchtext=bee
I don't know if its compatible though.
Wanderer1827 Apr 9, 2019 @ 1:06am 
Eating Honeycomb isn't upgrading stats.
zTensa May 27, 2019 @ 4:06pm 
Originally posted by Eric1827:
Eating Honeycomb isn't upgrading stats.
it gives bonus healing and hunger when eaten, not an upgrade to stats
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