Garry's Mod

Garry's Mod

G64
 This topic has been pinned, so it's probably important
ckosmic  [developer] Jun 6, 2022 @ 4:31pm
Bug Reports
Don't want to submit an Issue on GitHub? Write your bug report here containing steps to reproduce and the error in the console if applicable.

BEFORE COMMENTING HERE: Please check that your libsm64-g64 package is up to date. To do this, look in your console for something like "Loaded G64 binary module! (Package version x.x.x)". The version number should match the version here: https://github.com/ckosmic/g64/releases/latest.
Alternatively, you can just check the console to see if it says your libsm64-g64 package is outdated.
If it IS in fact outdated, please turn on auto-updates in the G64 settings and leave/rejoin the map.
Last edited by ckosmic; Jun 21, 2022 @ 11:23pm
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Showing 1-15 of 229 comments
SophieBaybey Jun 6, 2022 @ 8:09pm 
Mod is fantastic, and the combat rework is REALLY lovely. One thing i've noticed is that sometimes when trying to jump on enemy heads, mario will occasionally clip through and that enemy will no longer collide with mario at all, or be damaged by any of his attacks

Also, Mario's height does not seem to adjust when crawling, making it impossible to squeeze through vents or under objects that mario couldnt just walk under.

I'm loving the progress this mod is making, and I can't wait to see it evolve even further!
SophieBaybey Jun 6, 2022 @ 8:10pm 
Oh also, if you enter a level transition as mario and try to re-spawn him before the level geometry is processed, it breaks the processing altogether and mario will never spawn.
Somebody Obsolete Jun 6, 2022 @ 11:26pm 
Not sure if it's quite a bug, but Mario phases right through Entities. It's a shame since a lot Entities would be fun to use as Mario.
SophieBaybey Jun 6, 2022 @ 11:48pm 
That should be fixed in the latest version, might not collide with modded entities i'm not sure but as of last night mario collides with everything I can throw at him except the bouncy ball
SophieBaybey Jun 6, 2022 @ 11:49pm 
Also I've seen some folks report not being able to use vehicles when this mod is installed, but i can use them just fine!
Originally posted by SophieBaybey:
That should be fixed in the latest version, might not collide with modded entities i'm not sure but as of last night mario collides with everything I can throw at him except the bouncy ball
That's kinda funny. For me, Mario ONLY collides with the ball.
SophieBaybey Jun 7, 2022 @ 1:17am 
Wild! No clue then, sorry!
gppalace Jun 7, 2022 @ 2:18am 
Mario cannot jump if you spawn him while still air born
Bandu be liek Jun 8, 2022 @ 5:12am 
G64] lua/autorun/client/g64_cl_init.lua:177: attempt to call field 'ObjectCreate' (a nil value)
1. ProcessNewEntity - lua/autorun/client/g64_cl_init.lua:177
2. v - lua/autorun/client/g64_cl_init.lua:185
3. Run - lua/includes/modules/hook.lua:96
4. v - lua/autorun/g64_init.lua:424
5. unknown - lua/includes/modules/hook.lua:96

this is when mario is done loading can someone tell what's going on (after the error mario doesnt do damage at all)
Last edited by Bandu be liek; Jun 8, 2022 @ 5:13am
Gesichtsseks Jun 8, 2022 @ 10:36am 
I checked two times and everything is in the right place, but it doesn´t work. I just open the console ingame:

Attempting to load Chromium...
Adding Filesystem Addon 'd:\programme (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\g64-0.0.3'
CLocalizedStringTable::AddFile() failed to load file "resource/garrysmod_german.txt".
x86-64: gmod_mcore_test=1
Parent cvar in server.dll not allowed (p2p_enabled)
JOY_AXIS_X: mapped to Turn (absolute)
JOY_AXIS_Y: mapped to Look (absolute)
JOY_AXIS_Z: unmapped
JOY_AXIS_R: mapped to Forward (absolute)
JOY_AXIS_U: mapped to Side (absolute)
JOY_AXIS_V: unmapped
Advanced Joystick settings initialized
Not playing a local game.
DEBUG: Clearing CSoundPatches after soundsound... (x2)
Addons have changes - remounting
Thumbs: 0 => 4
[HTML] asset:/garrysmod/html/menu.html#/newgame/:0: Autofocus processing was blocked because a document's URL has a fragment '#/newgame/'.
Got Subscription details!
Transferred 0 B (0) in 10 seconds
Addons have changes - remounting
DEBUG: Clearing CSoundPatches after soundsound... (x6)
PREP OK
Using map cycle file cfg/mapcycle.txt.
DEBUG: Clearing CSoundPatches after soundsound... (x2)
Garry's Mod

sandbox
gm_flatgrass
1
76561198205690821
Attemped to precache unknown particle system "ground_pound"!
Attemped to precache unknown particle system "mario_dust"!
Attemped to precache unknown particle system "mario_horiz_star"!
Attemped to precache unknown particle system "mario_vert_star"!
Attemped to precache unknown particle system "mario_fire"!
Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit.
Lua cache is up to date
InitFastCopy: only 26% fast props. Bug?
Clientside Lua startup!
JOY_AXIS_X: mapped to Turn (absolute)
JOY_AXIS_Y: mapped to Look (absolute)
JOY_AXIS_Z: unmapped
JOY_AXIS_R: mapped to Forward (absolute)
JOY_AXIS_U: mapped to Side (absolute)
JOY_AXIS_V: unmapped
Advanced Joystick settings initialized

[g64-0.0.3] addons/g64-0.0.3/lua/autorun/g64_init.lua:53: attempt to call field 'GetModuleVersion' (a nil value)
1. LoadSM64Module - addons/g64-0.0.3/lua/autorun/g64_init.lua:53
2. v - addons/g64-0.0.3/lua/autorun/g64_init.lua:418
3. unknown - lua/includes/modules/hook.lua:96

Redownloading all lightmaps
true
true

[g64-0.0.3] addons/g64-0.0.3/lua/entities/g64_mario.lua:72: attempt to call field 'GetModuleVersion' (a nil value)
1. unknown - addons/g64-0.0.3/lua/entities/g64_mario.lua:72

What am I doing wrong? Can someone explain?
Last edited by Gesichtsseks; Jun 8, 2022 @ 10:39am
I have bug that gives errors when I spawn HL2 NPCs.
[G64] lua/autorun/client/g64_cl_init.lua:177: attempt to call field 'ObjectCreate' (a nil value)
1. ProcessNewEntity - lua/autorun/client/g64_cl_init.lua:177
2. v - lua/autorun/client/g64_cl_init.lua:189
3. unknown - lua/autorun/hook_inspector.lua:229
edit: "NEVERMIND IS JUST A UPDATE"
Last edited by JayInTheHouse1001; Jun 8, 2022 @ 1:39pm
mokeyithink Jun 8, 2022 @ 2:51pm 
[G64] lua/includes/extensions/table.lua:718: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. GetKeys - lua/includes/extensions/table.lua:718
3. Load - lua/includes/g64_config.lua:29
4. v - lua/autorun/g64_init.lua:439
5. unknown - lua/includes/modules/hook.lua:96

I get this error every time I load into a map with the addon enabled.
MassimoMami Jun 9, 2022 @ 12:23am 
Hi, I would like to report a bug, to reproduce the error:
1 become 64 Mario
2 press C and select an object
3 choose "Drive"
4 You can drive the object where you want that's not important, anyway release the object
GLICH: Now you can see the player's 1st person hands above Mario and you can use weapons and other stuff
it's hard to accomplish, don't ask how I got there, but it's not that important you could simply remove Mario when you press Drive or other interactions with a prop.

Thanks :steamthumbsup:
CWSKB Jun 9, 2022 @ 1:01am 
The hurt/death animations don't show up for me.
HOODLUM!!! Jun 9, 2022 @ 6:47am 
Hello!
Just yesterday mario Was Working perfectly for me but now is textures are gone! help me figure this out-
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