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and gmcl_g64_win64.dll goes to \common\GarrysMod\garrysmod\lua\bin
it just works now
https://imgur.com/7tzZe7R
i contently get errors from ground pounding
mario's right foot starts to fade as the wing cap starts to fade
pausing the game in singleplayer as mario is moving causes him to continue in whatever direction he was going until you unpause, putting him back where he should
and lastly, on the topic of pausing, one from after unpausing results in a random part of mario's body being wildly enlarged
now i'm not sure if any of these are a result of my fault in the installation process or conflicting mods, but just throwing these out here
Dying and then respawning makes the playermodel show up on Mario until the map is reset.
Dying doesn't actually KILL you so you have to use the Kill command.
The Metal Wing Cap texture is invisible.
(Don't know if this is a bug or not) The Cap Powerups float on water when I think they sunk to the floor in the original. Maybe a compromise can be made and have them float for a short while before sinking?
--
And although the following aren't *bugs* and moreso suggestions, I figure I'd bring them up since I wanna see this mod be as great as can be:
The Vanish Cap is missing, and I think what could be done with it is to phase through props and textures that have some form of transparency on them (like windows, gates and thin walls)
I think a Beta Mario Moveset feature would be neat as well, with the Triple Jump being replaced by the Twirl that was seen in Shoshinkai 1995 footage
Now this one might be tough and honestly, I just think it'd be neat, but if possible, a non-sink version of the Metal Cap would be great and called the "Starman", which just makes you invincible, a little faster (maybe even running on Water like how a Shell would) and cycles your colours.
Now, the next idea is DEFINITELY for the future when more stuff is added, but when the Cap Blocks are added, a cool toggleable feature idea would be if upon loading a Map, Cap Blocks would randomly generate through the map for the player to find and use
one suggestion i have is allowing players to change keybinds for mario's movement
i have crouch as alt so long jumping is very awkward for me
this is not a bug
..unless you have the proper rom and it doesn't work, then idk