Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1: Give Germany new focus's to help TNO with resources as that is the bggest drawback until you take over the entire Reich.
2: Add new units like the Über soldaten, Panzerhund and other units like the London Monitor(can only build one).
3: Make new Reichkommisariats for occupied territories such as the UK and USA.
I know the last 2 suggestions are long term but they would be a great addition to the mod!
In the coming days I will add decisions for Germany.
The rest may be added later.
Thx for the reply, ill be on the look when it updates!
Ок. Скоро добавлю фокусы союзникам и совету. Порежу бонусы Германии.
Published on ParadoxPlaza.
Hello. I will add new focuses to expand the dockyards and gain control of the sea regions after the war starts.
During development, I discovered a problem due to which early access to the sea is not possible. If the province with the shipyard is not connected to the capital, then it is impossible to build ships in it. Therefore, there will be no changes.
On a side note, it'd be pretty funny if Strasse gave the player a penalty to encryption since he's leaving pieces of the Enigma Code everywhere xd
I will add a decision to transfer the capital. I will try to rework the stats, but I will not change the location.