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Mixing a bunch of genome variants and an advanced component or something (to make it super expensive) would create a booster to spawn the creature with a random implant rather than having to attach one to it after it has grown (at the cost of being able to choose the implant of course).
Maybe combining it with a fertility booster could make all offspring have a random implant when they're born? It'd make farming them pretty crazy with all the offspring mutations.
Could add some fun flavor to the instability theme of growing these monstrosities.
Otherwise, like in the comments. Some kind of pawn hybrids that aren't just implant based? Implants just don't really have the same bang.
However, even at legendary quality, they don't provide enough of a stat bonus to make them worthwhile enough to exclude being able to use any other brain implant. I think it would be really neat if they weren't One Brain Implant only mods. Especially since at Legendary Quality they require a surgeon with 14 Medical to put in.
If this is a design choice you feel is important, would you be able to help me change it in the defs for my own use?
Thanks for all your work on this mod!
12 years is really not that much in a long term rimworld colony.
-First one would be to add compatibility with Erin's Friendly Ferrets:
https://steamcommunity.com/sharedfiles/filedetails/?id=2433755150
As of, allowing Ferret to have their genome extracted as Rodent Genome.
-Second, would be to add a visible cooldown for the mechathrumbo's antimatter collection. For now, the cooldown circle (when aiming) is full, and last for a dozen of seconds, before then proceeding to aim and launch with the appropriate visual cooldown hint.
-Third: It's more of a question really. I realize that Mecha paragon animals have their characteristics as if they were still organic (blood filtration, metabolism, breathing).
Does this mean that these kinds of animals are still organic in a way?
Otherwise, maybe it would be neat to put the characteristics of the mechanoid (power generation, fluid processing) instead for them?
That would be all! ^^
2- Can't do: it would have to be changed in MVCF, which is part of the VE Framework
3- They are cyborgs, yeah