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i have literally no way of actually being able to help you find the issue
Definitely tied to pawn position at time of interaction.
it says it comes from this mod
My setup is Genomorpher and L. Electrowomb attached between it's bottom left corner and 'use' circle. In this case pawn often approach womb from the side, and when he is not standing in the circle womb seems to dissapear almost every time.
I also have nicsk's problem with mech abilities.
While mech trumbo and chichen works as intended using bear's or boomaloope's special attack make my screen shake and nothing happens.
Really like your mod! I just noticed that I can’t get the mech animals to use their abilities – they just stand there indefinitely until I undraft them. Is there something I can do?
Thanks again for the great work!
Particularly though, him being willing to buy more things (drugs, regular genes) would already make him as useful as any other trader, as you can always grab some components this way. Currently he's very hard to trade with if unestablished and feels like a bit of "bad trade event" for much of the early game, and only an okay event once you get animal genetics rolling.
Can't think of much else that would really fit the name of genetics supplier, but those additions would make him a lot more versatile.
A logical addition I think would be (regular biotech) genepacks, both selling and buying if biotech is enabled. I could also think him selling deathrest capacity serums would be a logical addition.
Further I think he should probably carry some implants from the mod, mostly those destined for animals, and perhaps a couple destined for colonists.