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It only worked the first time to be honest, now my character just lays down if I do the action from the bed, and nothing happens, no sleep bar is charged and the screen doesn't go black.
However... I just press the emote button to lay down and the problem is solved, I don't really care about the mouse action, but it was a good addition!
Can I ask you if you know a way to make when all players sleep... to make a specific amount of time in game go away? Or it's something that would be completely implemented from scratch and this mod doesn't have this?
Example:
you start sleeping when the night comes, and you wake up when the day arrives, kinda like minecraft, and of course, the time would be based on your server multiplier settings.
I would love this mod to have something like this option I'm talking about!
Because as much as I love to play during the night in dayz (I have fully dark nights, you need either a flashlight to go out or NVG) sometimes, people just wanna RP and go to sleep and wake up in the morning you know what I mean?
I noticed another thing. You can't use the Blackout Snakes Mod with this, when you do, there is also the problem of not getting sick. The mod author looked into the mod and stated that this is because the Sleep Mod overwrites a lot of vanilla illness things.
I don't know much about coding. This is what Blackout postet:
฿Ⱡ₳₵₭ØɄ₮₴ [Autor] 10. Nov. um 1:19
@Leda It seems like this ZenSleep mod conflicts with even the basic sickness in the game. He's overriding all the sickness etc. essentially breaking any mod that uses this part of the game. Even the top comment on the ZenSleep mod is that no players get sick once the mod is installed. I'm absolutely not saying it's his fault it could be the way the games sickness libraries are coded that create conflicts between mods using them it could also be that this mod and my mod need to collaborate a little to ensure there is not a conflict. Either way it's a mod conflict in code.