DayZ
ZenSleep
Dr. Death Sep 10, 2024 @ 6:54am
Roaming AI go to sleep
G'day guys.
Would anyone know if there is a way to exclude the "EXPANSION MOD" AI from the effects of the sleep mod? Iv only noticed it when the AI are set to "ROAMING" and I believe they receive the effects of the sleep mod as the server treats them as players. I'v noticed my ROAMING AI get to the point where they are so tired they pass out, then when they come to again they pass straight back out.
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ZebskiGaming Dec 18, 2024 @ 5:50am 
Not entirely sure if you're still looking for a way to pull this off, however, I was able to tinker around with the script thanks to Zen having it be open source and was able to make it so that Expansion AI are not affected by sleep modifiers at all. Feel free to check this out if you're still looking for it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3376676830
Originally posted by ZebskiGaming:
Not entirely sure if you're still looking for a way to pull this off, however, I was able to tinker around with the script thanks to Zen having it be open source and was able to make it so that Expansion AI are not affected by sleep modifiers at all. Feel free to check this out if you're still looking for it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3376676830

This is awesome! I think persistence w/patrols may have led to this. We've only seen it a few times, but noticed it this wkend and I had a player witness it today.

I took off persistence and bumped max sleep time hoping that would cure it (or we'd be looking at another sleep mod), but one of our Admins found this so I'll add it to our server tonight.

TY again.
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