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Kiwik [GR]
@naPalm We tested it, unfortunaltely the issue seems to be still there :/
As I mentioned the bug appears to happen when shooting a second UAV, not when removing the launcher.
We tested it, and the player model was stuck in the launcher (from everyone else's perspective, for them all was fine). When they got out of the launcher and removed it, both models disappeared like before. So the bug happens when shooting, not when removing.
And only when shooting a 2nd UAV after you've executed a strike with a first UAV you did not launch yourself (i.e. someone else launched it, disconnected from it, you connected to it and locked a target, the UAv hit it).
There is no issue as long as you do not use a UAV launched by someone else.
- Player 1 launches a Switchblade;
- P1 disconnects from the Switchblade through the UAV terminal;
- P2 connects to the UAv through the terminal, locks onto a target, hits it;
- P2 launches their own UAV --> P2 should now be stuck to the launcher, and disappears if the launcher is removed.
The bug does not appear to happen if P2 doesn't strike a target with the drone they did not launch.
We can test that when we can, we'll let you know.
The bug appeared for us after the release of the version that fixed the inability to lock targets with someone else's drone, is all I know :S
we're looking into alternatives to avoid this engine bug - for now, disconnect the terminal when the dive begins, or use destroy/SAD markers, or make sure that only the player who originally launched the Switchblade is manually picking targets with it
Right now it is not a huge issue, as in operational conditions we likely either pilot our own drones, or only use drones deployed by a support element (hence we almost never incur in the aforementioned combination).
I'll see if we have time to test your idea, and let you know if it worked!
We still had some minor issues from time to time (about 1 in 6 launches), where the drone started flying erratically and crashed on the ground, when given several waypoints with a sharp turn rate - which i'd say is realistic enough).
Also one instance where the secnd user was momentarily unable to control the UAV - the drone would ignore waypoints), but thta was fixed by disconnecting from it and re-connecting.
Great job, gentlemen!