RimWorld

RimWorld

Vanilla Trading Expanded
 This topic has been pinned, so it's probably important
Decima Mar 29, 2022 @ 12:40pm
Unofficial Ideas/Suggestions Forum
Until the author or someone else makes an official post for ideas/suggestion just dump them here instead of in the comments tab. Hopefully the author or someone else will respond. Note: I ain't gonna maintain this so play nice.
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Showing 1-15 of 54 comments
Decima Mar 29, 2022 @ 4:16pm 
Repost of the event idea I posted in the comments section:

It would be interesting to add events where the populace might consider something unethical to purchase (like human meat or fur from an endangered species) and thus the prices for said items drop due to no one wanting to buy it (I do think that, eventually, people should forget about it and the price would return to normal).

Another cool event you could have is a faction might declare an embargo on a specific item (probably same reason for the event in the previous post) and maybe any allied faction to the faction that announced the embargo might also stop trading that item to respect their allies (would be best to end the ban there to prevent the ban from spiraling out of control to every faction). If this item is important to your profits, then this would create a need to start selling to their enemies or adapt to sell something else. Embargoes would probably be based of stuff like ideology and might eventually be lifted at random.

Not sure how easy to mod in either of those two events would be, but it would make the game, especially faction relations, pretty interesting.
Charger Mar 31, 2022 @ 11:26am 
i suggest making a way to rob a bank. it might be a fun system to have
Oler009 Apr 1, 2022 @ 5:56am 
Make a check on the cost so that the goods are resistant if the resistance is 0 then either let something be equal to at least 1 or else it does not appear
NBB Apr 1, 2022 @ 9:58am 
The fluctuation of the stock market is too small, and the stock events happen too few. My save has been running for a year with this mod, and the total rise and fall of the stock is not even more than the handling charge for my savings
Not Vilmasta Apr 1, 2022 @ 11:57am 
if it is even possible, this mod would be incredible with the "open world" mod, if the open world dev or oskar make it work, it'd be great to deliberately screw over your friends investments or take a contract they were working to complete
SimSimChi Apr 1, 2022 @ 4:22pm 
Do npc traders travel between cities of all factions? It feels like they have no effect on the economy.

I want all the cities to trade with other closest and friendly cities.

(I don't need to account for trader size or travel time. I just didn't want the player trading alone to affect the economy.)
Last edited by SimSimChi; Apr 1, 2022 @ 4:26pm
kezza596 Apr 9, 2022 @ 3:40pm 
Would be nice to contract out a service, eg attack that base for me, or the one I'd really like right now is perhaps to have a contract for a temporary visitor, eg a doctor and some glitter medicine. My tribalists don't have the research to do brain surgery but would not be against hiring someone to do it for them.
GAMBIIT Apr 10, 2022 @ 5:05pm 
Would it be possible to design graphs that could track Orbital Trading Company Stocks that you chose to "follow", so you could see how they fluctuate over time?
Motoko Kusanagi Apr 25, 2022 @ 8:12am 
(I’m writing through Google translator, I don’t know English, so maybe it’s written a little wrong.)

Can I make it so that the goods under the contract are picked up not by the Caravan, but by the Trade beacon , like orbital traders?

Because when >100 Mufalo +50 people come for 250 AK-47s, not only are there just a lot of them, and they slow down the game a lot, they also stand for half an hour (Literally) Before and after loading all the goods. So they also everyone can die in the process, even if they have food and medicine with them.

And no, nothing blocks their path, I even destroyed walls and doors, the caravan had direct access to objects :steamsad: :steamsad: :steamsad:

I completed 2 orders for 250 "Ak 47" and 400 "Polo shirts" I should have received more than 2,000,000 for them in total, but the caravans simply stood at the border and left after 2-3 dozen deaths in their caravan. But caravans that come for a small amount of goods (Up to 50 units) find them, take them and leave without any problems.
Last edited by Motoko Kusanagi; Jan 2, 2023 @ 6:03pm
Could we begin to earn interest on our deposits in the bank? Maybe fluctuating interest rates based on random events, as well as better rates for closer relations with the Empire
SariusSkelrets Jun 8, 2022 @ 4:34pm 
Could there be an option so the player can act as a bank?
I would like to have the option to let other factions loan my silver and pay back with interests
Vaarelsauce Jun 24, 2022 @ 2:08pm 
Is it possible to adjust how "long" before the news take into effect, or at least split its effect over the course of a few days / scaled by other factors?

It's kind of a surprise when news pop up, and the effect takes into account instantly, rather than stretched out.

Say for example, when Kibble Stocks is expected to crash dramatically by 80%, rather than having it crash instantly, it should be reduced by 25% per day or something, until it reaches the targeted parameter.
VxWolf Jul 9, 2022 @ 7:09am 
could it be possible for traders to carry a bit more silver in relation to the items they're carrying? I'm having insane prices (north of $1m for a gun, $100k for components) for various items and it's made it quite tricky to both buy and sell anything of value at all
Last edited by VxWolf; Jul 9, 2022 @ 7:10am
D'Car Jul 20, 2022 @ 10:53am 
Have a user-accessible list of items which ignore the pricing adjustments and sell for the regular rimworld trade rates. Some players might want a few items to never be adjusted.

Have a user-accessible list of items which will always buy/sell at a set price no matter what. If somebody wants gold (or bricks or whatever) to be traded at the same value in both directions so it acts as currency, then it can be.
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