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https://steamcommunity.com/sharedfiles/filedetails/?id=3468853875
So I went and try to get rid of it by selling it to a coincidental exotic trader caravan. In the trade menu, I set my hats, drugs and useless junks to sell but when my mouse reaches the '(normal)' scroll the game just went to shit. UI gone. Nothing is responsive. Escape button just alt tab to another window and so on. Had to task manager to end it.
I hope it will get fixed anyways.
I only use caravan trading spot which is in a far different place. I will try to build an orbital beacon in the middle of nowhere to see if it will fix it. Else my blood pressure will continue to rise with every delivery :D
Item that skyrocketed in price: https://prnt.sc/u09L1w1px38S
The actual value at which it's being purchased:
https://prnt.sc/OzWseHX_eQaK
Another example:
Item that skyrocketed in price:
https://prnt.sc/QdFK1hONKN16
The price the mod itself gives the item:
https://prnt.sc/c5MJ-hX-9xsv
(Clarification: If I set the item at the market price: 10% of the displayed value, no matter how long the contract is valid, no one will sell it.)
I don't understand the reason for these errors. I don't have another mod that modifies the market, only some that add more caravans. But I also saw these errors while playing. another world just with this mod. if someone is able to explain it to me that would be great.
they basicly just join one side of map, walkt through the map and trhen leave on the other side claiming a danger.
debug menu shows no danger on map
Is there a way to tweak how much a price goes up after buying something?
I feel it's absolutely exagerated, at some point I was paying 4k for each advanced component.
It makes impossible making a colony that produce few products and acquire some others, you are forced to produce everything yourself that's not fun.
I choose an order, make a product, go to the list of orders and it's NOT there. HOW DO I FIX THIS?????
https://steamcommunity.com/sharedfiles/filedetails/?id=1969732297
This is what I use and it works fine
as for a guest leaving is closer to a bug for this mod as that result is more used to keep traders from getting in the middle of a raid, animal attack, etc.