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+15% weapon switch speed
Mini-crits players with less than 50% health
After killing an enemy, you are marked for death momentarily
I dont think the stats should be inspired by russian roulette. Other than random crits, TF2 is NOT a game of chance in general. Weapons need to have unique mechanics that change the way you play. e.g. loose cannon, direct hit. In this case, im suggesting a weapon that is best for 1 on 1 situations and finishing off retreating enemies.
-Has a chance of not shooting depending on how many shells are in the chamber.
+20% more damage for each time a shot isn't fired.(Risk-reward factor for the chance of not shooting)
+Crits on Headshot.(I don't mean instakill,I mean like ambassader type with proximity damage added to the equation)
-Cannot Random Crit.(Obviously, this gun would be too OP otherwise)
Magazine: 4-6 shots
-15% firing speed
Mini-crits turn into critical hits. Or it has a certain percentage to turn a mini-crit into a crit.
-50% pellet count
+More accurate
On succesful shot
1% chance for crit hit
9% chance for minicrit hit
On unsuccesful shot : hit yourself
9% Mark yourself for death
1% Kill yourself
- Some shots doesn't fire anything at all 10% chance
35% chance for succesful shot ( counted without the succesful shot bonus )
35% chance for failing shot ( Without failing bonus )
This Gun is really something some shots may count and some shot might poot the bullet straight through your brain
After every kill with this shotgun, you gain all of your health back.
Con's:
-50% clip size (3 bullets)
-25% ammo capacity (24 bullets)
This is the offensive Sandvich. But the bullet size reductions counter it.
5% chance to shoot yourself. Idiot.
IN MOTHER RUSSIA
GUNS SHOOT YOU
On hit:Fills a bar(Similar to the soldier's rage bar)When the bar is full,press m2 to get either Instant mini-crits,refill health,or +50% movement speed for 10 seconds.
+10% damage vulnerability on wearer
-15% damage penalty
-Takes 20% longer to reload
-30 health on wearer