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In vanilla they jumped from 300mm to 500mm for the side hull, which imo is too drastic, like sure, ERA is cool and all, but i doubt it would increase effective thickness by 66.66...%.
So maybe a smaller increasement would be better? Like currently M1A2 SEPv2/3 have 110mm side hull thickness, so maybe a small increase for the TUSK variants like 10-20% might be okay?
That would make side hull of TUSK variants have 121/132mm thickness, IIRC tanks get basically instakilled from autocannon fire to their sides, so a small increasement in side armor shouldn't be enough to make them immune to autocannon fire.
Alternatively you could somewhat simulate ERA being used up by simply adding the armor thickness to the Side Skirts, that way the tank would be more protected, but it could still be "blown off" so to speak?
I would prefer the main hull option though, because the ERA blocks aren't disappearing anyway, so we might aswell treat that 10-20cm thick block as if it were armor, although not 100-200mm please, since it would be used up, so to balance it out maybe make it 10-20% of it's thickness as if it were an armor upgrade?
Not a bad idea. It ain't the best but it's an effort to fix, at least.
Noted, I'd assume the TUSK ERA blocks probably work in a way similar to Kontakt 1 ERAs
Speaking of the TUSK variants, do you guys plan on adding stuff like abrams with TUSK 2 equipped? Idk how comfortable you are with modeling and all, but i think even just using regular TUSK with the added 12.7mm basically taped on top of the main gun as another coaxial would be nice?
You basically did that with the M1128 Stryker MGS, which now has a 12.7mm on the right side of the turret, which btw is super nice.
I did notice that the 12.7mm doesn't have traverse limitations, so it can rotate 360° freely even through the main gun, but idk if it's intentional or not?
I also forgot to mention that the M1128 Stryker MGS only comes with 3 crew members, even though it has 4 crew slots now, which again idk if it's intentional or not, but i thought i'd let you know just in case.
The M1128 MGS with the Ma Deuce is actually an optional addon. It's
too complicated for me to add a proper mount and rotation for it, so I left it as it is. That's why the M2HB is left in the inventory not mounted. It is supposed to have 3 crew members, but the extra 1 to man the M2HB is as said, optional crew addon (albeit flawed). It's just an option, really, in case someone doesn't mind going out of the realism barrier to use that wonky M2HB mount (or because they just want to shoot some ass)
Mdl coding and modeling may be more complicated than you think. The current M1A2 SEPv2 and SEPv3 are not proper models, but sometimes we have to make do with what's available. We can't just put in random new models and call it day -- we need to ensure they fit with the other models too, to avoid them looking "alien" compared to the others. And ensure they function well.
We're aiming for quality > quantity, and functions, not the opposite. And we aim for flexibility of use of assets.
Also I don't follow Matsium and RedEffect honestly, since I consider them not knowledgeable enough on the topics or have flawed perception. Spookston and Laserpig are my go-to, along with certain armor simulators, plus credible documents/blogs, and combat records/military personnel memoirs.
Plenty of his vids actually aren't just about War Thunder, he covers actual history or facts of certain vehicles too.
here's a good example of Spookston's vid
So the TUSK tank has +20mm side hull thickness, while the regular abrams has +100/50 front turret/hull thickness, which to me doesn't seem that fair, considering that you usually angle your front towards the enemy.
This seems like the regular abrams that you can call in if you play army is better than the tank you can call in as marines, is this intentional?
You suggested the side armor buff and I did :/ beside that side armor is still rather weak anyway. Don't attempt to angle 45 degree with modern tanks, at all.
Intentional. Realistically, Marines wouldn't even have any tank since they already gave them to the Army. But due to the lack of present USMC assets, we have to make do. And yes, USMC gets worse AFVs than Army does and less mechanized options. In turn they have better armed general infantry and bigger squad size.
Overall, yes it's intentional that US Army as an option is more well rounded than USMC.
Hell, even the mission where you take over an oil field as USMC in vanilla -- they've been replaced with US Army units instead for more accurate representation
There's a reason why the "USA" faction in the mod is renamed to "U.S. Army" as majority of the assets in game represent the US Army assets
While now the Army got the better infantry options, the MK19 Stryker, and the Bradley, and the Marines only got the TUSK but SEPv2, so it seems a bit unbalanced, or rather there is close to no point in choosing marines over army.
It's not really an issue though, i guess a positive side effect would be that people who like to play casually can play army, and those who like more of a challenge play marines.Almost like another difficulty adjustment.
Yeah, Marines is just the harder option. That's it.