Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Governance
Canute VII  [developer] May 1, 2022 @ 7:25am
Policies
National Focus Policies
  • Taxation: Taxation is being increased by 25%, while city morale (-25) and population growth (-15%) are being decreased.
  • Recruitment: Recruitment is being increased by 25%, while city morale (-25) and Population Growth (-15%) are being decreased.
  • Growth: Growth is being increased by 1 /wk and morale by +25, while supply consumption will increase by +50%.
  • Rationing: Supply consumption is decreased by 50%, while growth decreases by 75% and morale by 100.

Federal Constituion Policies
  • Tributary Payments: Taxation is being increased by 25%, while city morale (-25) and population growth (-15%) are being decreased.
  • Military Contribution: Recruitment is being increased by 25%, while taxation (-15%) and population growth (-15%) are being decreased.
  • Local Autonomy: Morale is being increased by 25, while recruitment (-15%) and taxation (-15%) are being decreased.

Resource Production Policies
  • Extensive Labour: All resource nodes will be automatically upgraded with living quarters buildings, provided the necessary resources are in stock in a nearby city or camp.
  • Intensive Labour: All resource nodes will be automatically upgraded with resource production buildings, provided the necessary resources are in stock in a nearby city or camp.

Frontier Policies
  • Resource Protection: automatically upgrade your resource nodes in the borderlands with palisades, provided the necessary resources are in stock in a nearby city or camp
  • Dismantle Palisades: All palisades will be automatically removed from resource nodes.
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Showing 1-3 of 3 comments
mazytus Jun 6, 2022 @ 4:48am 
It was possible to introduce another industrial policy: production at farms, mines and sawmills + 25%, growth, morale and taxes = -25%
Canute VII  [developer] Jun 6, 2022 @ 7:26am 
I'll think about it...
Canute VII  [developer] Jun 9, 2022 @ 1:06am 
I have a few ideas about adding more economic management. To refine them, it would help me, if you could detail your motivation to ask for such a "industrial policy".

Are you short on wood, food or gold?
If yes: do you think it has to do with the mod?
If yes: when does the shortage occur, early, mid or late game?
In which scenario does it occur (vanilla, CW9...)?
How did you manage the shortage (or was it game over)?
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Showing 1-3 of 3 comments
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