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(1) I have started a new game and created 2 worker brigades and 3 slave brigades, then put them into a building (it doesn't actually matter, they should be counted regardless if they are in a building or not). The event when I put my king into my city said that the contribution of the slave-worker-ratio was -60, which is correct, because 3/5 of my workforce is slaves. Maybe the brigades somehow have similar names in your game if you have some other mod active and the script doesn't "see" them? Which mod is active for you, so I'll have a look into the files - or upload a savegame, please.
(2) Actually, urban industry doesn't cost gold. It gives +5%/+10% tax income and costs -10 / -25 gold. That means it saves a fixed amout of gold (10 or 25 for level 2). I see it can be a bit confusing since the interface for the upgrade shows "+-10" and +-25). I have added a sentence to the upgrade description hoping it will make that clearer. Will be included in the next updated version.
In any case, best would be if that was corrected in CW9, but I'll also include "Worker" and "Slave" in my mod as a failsave.
4 completed mines, and no new deposits
SeedMinesEtcPostLoadInit.lua
-- Update Mines
if gettimegamedays() < 2 then
I should probably clarify this in the upgrade description (next version).
Stack trace:
[string "resources/scripts/slaveuprising/EventSlaveU..."]:82
[string "resources/scripts/slaveuprising/EventSlaveU..."]:233
The slave will still rise with an error, perhaps this is due to the fact that they are slaves of the raiders.
If before this event the slaves are taken out of the rebellious building, then the event will still happen and also with an error, however, a detachment of fugitive slaves will not appear.
I couldn't see anything in the code, it looks o.k.. Clicking on the icon in the event text should actually take you to the depleted mine. If it happens again, may I ask for a save game?
Trying to liberate a resource building without slaves may have been the reason for this bug.
I have made it now that the code will check if there are any slaves in the resource building before trying to liberate them.