Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What each origin does, like the contents of the starting clusters for the Certast and Spectral origins.
Collected lore for the various new factions (Certus/Certast/Spectrals/etc).
What the ascension perks do, and if they offer different thing for different origins/civics (like how the Certast don't get the Innovator with the Arcane Ascension AP).
Notes on unique megastructures, like if you can or can't build more yourself (like how I think the Arcane and Spectral Ringworlds are only from specific origin clusters).
Stats on mod ship components like the Irdir shields, or on how there is no build limit on the arcane Ascension colossus ship.
Basically, the details a player might want BEFORE committing to an Ascension Perk for the first time.