Stellaris

Stellaris

DarkSpace (Stellaris 4.0)
Exakan  [developer] Feb 11, 2022 @ 10:32am
Playing as Nomad Empire
--- outdated, I rework the post later / put it into a DS wiki ---

Use the latest reddit post or read the INGAME DESCRIPTION (situation-log) for Nomads to learn & play them!

https://www.reddit.com/r/Stellaris/comments/vnhmkh/advanced_playable_nomad_origin/
Last edited by Exakan; Jun 29, 2022 @ 8:28am
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Showing 1-15 of 124 comments
Exakan  [developer] Feb 17, 2022 @ 2:33pm 
How to advance as Nomads?

This is simplified, please always read the ingame descriptions!

1. Nomads start with one bigger ship called Alarei, it produces the first resources.

2. The new shipclass "Ark" has more slots for resource-producing components (A-slot!).

3. 2 new traditions (ingame marked blue) add further bonuses.

4. There are new policies available for Nomads for other extras/bonuses

5. 1st ascension perk called "Nomadic Factories"
- adds a new ship class for more production slots, called Fabricator
- adds tier-2 components for your ships for more resources/tech

6. 2nd ascension perk called "Rise of the Void"
- adds tier-3 components for your ships for more resources/tech

7. The Situation log adds special projects to get other components and advance further with the Nomads.

8. 4 repeatable techs are available to gain more monthly resources.
Last edited by Exakan; Apr 4, 2022 @ 3:03pm
dragonmaster Feb 18, 2022 @ 12:56am 
gonna try this mod tonight
Exakan  [developer] Feb 18, 2022 @ 4:06pm 
Originally posted by dragonmaster:
gonna try this mod tonight
Please tell me how it went, the origin is in an alpha stage because its a very unique and new concept. Balance etc is not done yet.
I've been playing for ~40 in-game years with this new origin, and I have to say I really like it!
Thing that I did notice so far, is that you can't send your ships to repair, because it says you need a colony to do so. Haven't really found any other bugs etc so far, so that's great!
Do have 1 suggestion (no idea how hard it is to do however): remove or change (some of) the base-game researches, cause many of them are purely planet focused.

edit: interesting bug happened to me just now as I loaded the save: the top bar with all the resources etc is gone, and when pressing 'esc', nothing shows up. Also when selecting ships etc, nothing shows up. Nothing has changed regarding mods since the last time I booted up the game, so it's not that an update has broken it.
update for the edit: after I restarted the game, I'm not getting this bug anymore. Might be the case this is because the first time I immediately pressed 'Resume' to continue my save game, and the second time I first went to the main menu; haven't tried this again to see if this is repeatable. Something that did change however, is that I now suddenly have trade value available, and also that I somehow require food for a colony that doesn't exist. The downsides are only for biologial pops, but since there are none to begin with, it doesn't really matter.
Last edited by 千ㄖ尺几丹乂42; Feb 19, 2022 @ 7:42am
Exakan  [developer] Feb 19, 2022 @ 8:04am 
Originally posted by 千ㄖ尺几丹乂42:
I've been playing for ~40 in-game years with this new origin, and I have to say I really like it!
Thing that I did notice so far, is that you can't send your ships to repair, because it says you need a colony to do so. Haven't really found any other bugs etc so far, so that's great!
Do have 1 suggestion (no idea how hard it is to do however): remove or change (some of) the base-game researches, cause many of them are purely planet focused.

edit: interesting bug happened to me just now as I loaded the save: the top bar with all the resources etc is gone, and when pressing 'esc', nothing shows up. Also when selecting ships etc, nothing shows up. Nothing has changed regarding mods since the last time I booted up the game, so it's not that an update has broken it.
update for the edit: after I restarted the game, I'm not getting this bug anymore. Might be the case this is because the first time I immediately pressed 'Resume' to continue my save game, and the second time I first went to the main menu; haven't tried this again to see if this is repeatable. Something that did change however, is that I now suddenly have trade value available, and also that I somehow require food for a colony that doesn't exist. The downsides are only for biologial pops, but since there are none to begin with, it doesn't really matter.
About the invisible UI: Its a Vanilla bug that appreas without mods too, its just very random.

About the other stuff: There was a bigger Nomad update.
Arks have now different upkeep dependent on your empire authority/type (machine, lithoid, organic/hive), but there is a new component for that available. Bios need some food for Arks but less energy, machines more energy, lithoids more minerals.
I also enabled trade value for non-gestalt empires so their starbases can be more useful (maybe even more for megacorps/trade builds).
dragonmaster Feb 19, 2022 @ 11:16am 
Originally posted by Exakan:
Originally posted by dragonmaster:
gonna try this mod tonight
Please tell me how it went, the origin is in an alpha stage because its a very unique and new concept. Balance etc is not done yet.
Going good so far.Great work.
Originally posted by Exakan:
Originally posted by 千ㄖ尺几丹乂42:
I've been playing for ~40 in-game years with this new origin, and I have to say I really like it!
Thing that I did notice so far, is that you can't send your ships to repair, because it says you need a colony to do so. Haven't really found any other bugs etc so far, so that's great!
Do have 1 suggestion (no idea how hard it is to do however): remove or change (some of) the base-game researches, cause many of them are purely planet focused.

edit: interesting bug happened to me just now as I loaded the save: the top bar with all the resources etc is gone, and when pressing 'esc', nothing shows up. Also when selecting ships etc, nothing shows up. Nothing has changed regarding mods since the last time I booted up the game, so it's not that an update has broken it.
update for the edit: after I restarted the game, I'm not getting this bug anymore. Might be the case this is because the first time I immediately pressed 'Resume' to continue my save game, and the second time I first went to the main menu; haven't tried this again to see if this is repeatable. Something that did change however, is that I now suddenly have trade value available, and also that I somehow require food for a colony that doesn't exist. The downsides are only for biologial pops, but since there are none to begin with, it doesn't really matter.
About the invisible UI: Its a Vanilla bug that appreas without mods too, its just very random.

About the other stuff: There was a bigger Nomad update.
Arks have now different upkeep dependent on your empire authority/type (machine, lithoid, organic/hive), but there is a new component for that available. Bios need some food for Arks but less energy, machines more energy, lithoids more minerals.
I also enabled trade value for non-gestalt empires so their starbases can be more useful (maybe even more for megacorps/trade builds).

about the food upkeep: it does nothing at all. This is because a food shortage only reduces biological pop happiness and output, but since you don't have any pops, nothing really changes

and thanx for the info about the UI; didn't know that one yet
Exakan  [developer] Feb 19, 2022 @ 4:10pm 
Originally posted by 千ㄖ尺几丹乂42:
Originally posted by Exakan:
About the invisible UI: Its a Vanilla bug that appreas without mods too, its just very random.

About the other stuff: There was a bigger Nomad update.
Arks have now different upkeep dependent on your empire authority/type (machine, lithoid, organic/hive), but there is a new component for that available. Bios need some food for Arks but less energy, machines more energy, lithoids more minerals.
I also enabled trade value for non-gestalt empires so their starbases can be more useful (maybe even more for megacorps/trade builds).

about the food upkeep: it does nothing at all. This is because a food shortage only reduces biological pop happiness and output, but since you don't have any pops, nothing really changes

and thanx for the info about the UI; didn't know that one yet
Oh true, I should add a new deficit category for that!
King of Pies Feb 20, 2022 @ 1:16pm 
Would it be possible to make the fabricator, ark and alarei use the models of the shipset you are currently using, for example the battleship, titan and juggernaut models would fit perhaps.

Just figured it would make it fit in better with certain shipsets, for example if you are using the organic one from this mod. This also goes for the hearts of iron supercarrier as well i guess.
Exakan  [developer] Feb 20, 2022 @ 1:24pm 
Originally posted by King of Pies:
Would it be possible to make the fabricator, ark and alarei use the models of the shipset you are currently using, for example the battleship, titan and juggernaut models would fit perhaps.

Just figured it would make it fit in better with certain shipsets, for example if you are using the organic one from this mod. This also goes for the hearts of iron supercarrier as well i guess.
Yes I will do it as soon as I can.
web Feb 23, 2022 @ 5:13am 
i dunno if this is the right place to say it, but after playing a run as the nomads (and getting myself killed because after building some of the wormhole megastructure i got declared a crisis by all the fallen empires who were heavily powered up by other mods lol) i found myself so far ahead that not even other players were anywhere me in any aspect! I was so far ahead in resources and tech that I begun making megastructures in under 50 years. that was hilarious, but that shows how powerful the origin currently is.

my fleets were already in the high hundred thousands, if not millions while it seems everyone else were still in the ten thousands at most.

great mod btw, been enjoying it since it released :D
Exakan  [developer] Feb 23, 2022 @ 7:30am 
Originally posted by web:
i dunno if this is the right place to say it, but after playing a run as the nomads (and getting myself killed because after building some of the wormhole megastructure i got declared a crisis by all the fallen empires who were heavily powered up by other mods lol) i found myself so far ahead that not even other players were anywhere me in any aspect! I was so far ahead in resources and tech that I begun making megastructures in under 50 years. that was hilarious, but that shows how powerful the origin currently is.

my fleets were already in the high hundred thousands, if not millions while it seems everyone else were still in the ten thousands at most.

great mod btw, been enjoying it since it released :D
Yes Nomads will always get an update, right now im planning a huge rework of their whole mechanic to balance them much better as well.
King of Pies Feb 23, 2022 @ 3:25pm 
I wonder if it would be easier to balance the nomads if the resource components had tiers just like weapons, would perhaps make it easier to balance their income scaling.

And perhaps would be better if they started out with a fabricator instead of the alerei, so their starting fleet power is not as big.
Exakan  [developer] Feb 24, 2022 @ 7:21am 
Originally posted by King of Pies:
I wonder if it would be easier to balance the nomads if the resource components had tiers just like weapons, would perhaps make it easier to balance their income scaling.

And perhaps would be better if they started out with a fabricator instead of the alerei, so their starting fleet power is not as big.
Nomads get soon a rework, one of the changes will be indeed different tiers of components :)
Exakan  [developer] Feb 28, 2022 @ 11:57am 
Nomad update is probably coming tomorrow evening with some other addons.
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