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Heredity & Convergent Blood give both
-25% Inbreeding
+25% good trats
+25% bad traits <---
I am not sure if the last one is inteded to increase bad traits, as balancing or if it should be -25
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AI will pick the Dynasty Perks really late (or in my case picks another added without requirement) ..-> resulting both in relatively weak AI.
My suggestion to that is remove requirements for AI Players - so they will pick any Dynasty and level it
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great Mod I like it
Both negative effects are intended, mainly to make Blood more interesting but also more challenging to play. As for the AI concerns - it's something that I'm working on. Next mod update will include a new game rule that lets the player control whether the AI is allowed to cheat or not, i.e. allowed to skip the legacy requirements or not.
I picked the 'Robber Barons' perk and noticed my dynasty members were spamming the Ruffian MAA to the exclusion of almost all other MAA types. I felt that was pretty immersion breaking.
Example: https://imgur.com/a/4qr5lAm
Is there any way to tweak the AI's MAA recruitment preferences so that they stop going all in on these units?
Or maybe a rule to disable the custom units?
Maybe further down the line. My focus the coming weeks will be on updating the mod for Royal Court.
Requirements of Guile 2 Legacy is "Have a strong hook on a duke or a king"
Why not on a emperor?
I have two idea, decision that getting special army, or change as House Guard, only 1 regiment of Ruffians for 1 ruler