Crusader Kings III

Crusader Kings III

Hiraeth - Dynasty Legacies Overhaul
 This topic has been pinned, so it's probably important
idm  [developer] Dec 29, 2021 @ 12:03pm
Full List of Changes
This list represents the (3.0) version of the mod. Balance is likely to change with future updates.

These dynasty legacies were balanced with their dynasty requirements in mind.

Warfare
(each step increases AI willingness to declare wars by 10%)
  1. +2 Martial, +5 Advantage when leading own armies
  2. +1 Max Number of Men-at-Arms Regiments, +25% Glory Hound Vassal Levy Contribution, -10% Men-at-Arms Recruitment Cost
  3. +20% Monthly Martial Experience, Unlocks Feature: Dynasty of Swords (receive commander traits from any education focus)
  4. +25% Men-At-Arms Counter Efficiency, +5 Attacker Advantage, +10% Movement Speed
  5. +2 Martial, +3% Knight Effectiveness per Martial

Law
(each step increases AI greed by +20)
  1. +2 Stewardship, +10% Monthly Influence, +10% Monthly Legitimacy
  2. +0.50 Monthly Income, -25% Title Creation Cost, -10% Mercenary Hire Cost
  3. +20% Monthly Stewardship Experience, Unlocks Intent: Espouse Legitimacy
  4. +0.50 Monthly Income, +10 Vassal Limit, +5 Powerful Vassal Opinion
  5. +2 Stewardship, +1 Monthly Legitimacy

Guile
(each step increases AI vengefulness by +20)
  1. +2 Intrigue, +5% Scheme Secrecy
  2. -20 Intrigue Scheme Phase Length, +25 Hostile Scheme Success Chance, Unlocks Men-at-Arms: Ruffians
  3. +20% Monthly Intrigue Experience, Unlocks Decision: Visit Shady Merchant
  4. -20 Intrigue Scheme Phase Length, -25 Enemy Hostile Scheme Success Chance, +1 Max Seduce Schemes
  5. +2 Intrigue, +1 Max Hostile Schemes

Blood
(each step increases AI boldness by +20)
  1. +1 Intrigue, +1 Learning, +30 Marriage Acceptance
  2. -25% Inbreeding Chance, +25% Chance to Inherit Positive Traits, +25% Chance to Inherit Negative Traits
  3. +10% Monthly Intrigue Experience, +10% Monthly Learning Experience, Unlocks Feature: Architected Ancestry (pick a trait to become 5% more common)
  4. -25% Inbreeding Chance, +25% Chance of new good congenital traits, +25% Chance of new bad congenital traits
  5. +1 Intrigue, +1 Learning, +100% Chance to reinforce congenital traits

Erudition
(each step increases AI rationality by +20)
  1. +2 Learning, +40 Invite to Court Acceptance
  2. +30% Cultural Fascination Progress, +25% Diplomatic Range, -10% Holding Construction Cost
  3. +20% Monthly Learning Experience, Unlocks Decision: Consult the Archives
  4. +1 Piety, +30% Cultural Fascination Progress, -10% Building Construction Cost
  5. +2 Learning, +25% Development Growth

Glory
(each step increases AI sociability by +20)
  1. +2 Diplomacy, -50% Hunt and Feast Base Cost
  2. +25% Personal Scheme Success Chance, +5 Court Grandeur Bonus, +100% Monthly Court Grandeur Change
  3. +20% Monthly Diplomacy Experience, Unlocks Trait: Highborn
  4. +1 Max Personal Schemes, +5 Court Grandeur Bonus, +100% Level of Fame Impact
  5. +2 Diplomacy, +1 Prestige

Kindred
(previously Kin) (each step increases AI honor by +20)
  1. +1 Martial, +1 Diplomacy, +10 Close Family Opinion
  2. +3 Number of Knights, +4 Prowess, Unlocks Men-at-Arms: House Guard
  3. +10% Monthly Martial Experience, +10% Monthly Diplomacy Experience, Unlocks Decision: Name Ancestral Seat
  4. +10 Dynasty Opinion, +5 Controlled Territory Defender Advantage, Unlocks House Paragon
  5. +1 Martial, +1 Diplomacy, +2 Domain Limit

Pillage
(Northern Lords DLC) (each step increases AI greed by +20)
  1. +1 Martial, +3 Prowess, +100% Prestige and Fame from Battles
  2. +50% Army Loot Capacity, +5 Coastal Advantage, +25% Chance to gain Prisoners after Siege or Raid
  3. +20% Monthly Martial Experience, +50% gold from ransoms, additional Prestige when ransoming prisoners
  4. +50% Army Loot Capacity, +5 Gold per 100 Fatal Casualties, +25% Chance to gain Prisoners after Siege or Raid
  5. +1 Martial, +3 Prowess, +25% Daily Siege Progress, No Prowess Loss from Age

Adventure
(Northern Lords DLC) (each step increases AI energy by +20)
  1. +1 Stewardship, +1 Diplomacy, +25% Diplomatic Range
  2. +100% Supply Duration, -50% Different Faith Popular Opinion, +25% Levy Reinforcement Rate (different faith)
  3. +10% Monthly Stewardship Experience, +10% Monthly Diplomacy Experience, Gain extra troops when adventuring, Unlocks Interaction: Send to the Varangian Guard
  4. +10 Minority Vassal Opinion, +100% Supply Duration, +25% Domain Tax (different faith)
  5. +1 Stewardship, +1 Diplomacy, +20% Minority Vassal Contribution

Culture
(Previously Customs) (Royal Court DLC) (each step increases AI compassion by +20)
  1. +1 Learning, +1 Diplomacy, +10% Cultural Fascination Progress
  2. +25% Cultural Acceptance Gain, +1 Max Learn Language Schemes
  3. +25% Monthly Learning Experience, +25% Monthly Diplomacy Experience, Unlocks Decision: Celebrate Other Cultures
  4. +10 Same Culture Opinion, -20% Same Culture Mercenary Hire Cost, Unlocks Court Position: Royal Emissary
  5. +1 Learning, +1 Diplomacy, Culture gains a random innovation

Development
(Previously Metropolitan) (Fate of Iberia DLC) (each step increases AI greed by +20)
  1. +1 Learning, +1 Stewardship, Unlocks the Stewardship-Learning Education Trait(s)
  2. -10% City Buildings Construction Cost, -10% City Buildings Construction Time, -10% City Holding Construction Cost, -10% City Holding Construction Time
  3. +10% Monthly Learning Experience, +10% Monthly Stewardship Experience, +150 Prestige when completing a City Holding building, Chance to gain a guest when finishing a City holding building
  4. +20% Development Growth per City Holding, +5 Court Grandeur Bonus, +25% Parochial Vassal Tax Contribution
  5. +1 Learning, +1 Stewardship, Unlocks Decision: Expand Cities

Loyalty
(Previously Coterie) (Fate of Iberia DLC) (each step increases AI honor by +10 and AI vengefulness by +10)
  1. +1 Intrigue, +1 Diplomacy, +5 House Opinion
  2. +1 Max Sway Schemes, No court position salary for house members, No court position fire cost for house members
  3. +10% Monthly Intrigue Experience, +10% Monthly Diplomacy Experience, Unlocks Interaction: Share Secrets
  4. +5 Advantage in same Cultural Heritage Provinces, +150 Prestige when accepting a House Head call to war, Can call house members to war without being House Head
  5. +1 Intrigue, +1 Diplomacy, Can disinherit own children with Prestige

Pursuit
(Previously Activites) (Tours and Tournaments DLC) (each step increases AI energy by +20)
  1. +1 Stewardship, +3 Prowess, +10 Travel Speed
  2. +25% Trait Experience Gain
  3. +20% Monthly Stewardship Experience, Invite Knights decision is free during Grand Tournaments, Invite Knights decision brings higher Prowess characters, First activity of a House Head is free
  4. +0.25 Health, +25% Travel Speed, +500% chance to sight legendary animals during a hunt
  5. +1 Stewardship, +3 Prowess, +1.2 Monthly Prestige for 20 years after completing a Majesty Tour, -0.5% Men at Arms Maintenance per Dread for 20 years after completing an Intimidation Tour, +25% Vassal Tax Contribution for 20 years after completing a Taxation Tour

Brilliance
(Legacy of Persia DLC) (each step increases AI boldness by +20)
  1. +1 Stewardship, +1 Martial, +1 Available Tax Jurisdictions
  2. Can use the Maguh Status tax decree, +20% Bestow Royal Favor councilor task effectiveness, Unlocks Men-at-Arms: Asawira
  3. +10% Monthly Stewardship Experience, +10% Monthly Martial Experience, Unlocks Decision: Embellish Capital
  4. +1 Available Tax Jurisdictions, +10 Archer Cavalry Damage, +10 Archer Cavalry Pursuit, +10 Archer Cavalry Toughness
  5. +1 Stewardship, +1 Martial, +2 Fort Level
Last edited by idm; May 1 @ 6:02pm