XCOM 2
[WOTC] MOCX Customizer+
 This topic has been pinned, so it's probably important
FearTheBunnies  [developer] Jan 30, 2022 @ 5:57pm
Customization Rules
Changes to MOCX Configuration Rules
;------------------------------------------------------------------- ; Base MOCX Configuration OVERRIDES ;------------------------------------------------------------------- ; The following base MOCX configuration variables are OVERRIDDEN and will no longer work. ; ; >>>> OVERRIDES MOCX CONFIGS <<<< ; >> XComBossData.ini.UseSpecificCharacter ; >> XComBossData.ini.UseFullArmorAppearance ; >> XComDarkXCom.ini.SoldiersOnly ; >> XComDarkXCom.ini.DarkVIPsOnly ; >> XComDarkXCom.ini.UseEntireAppearance ; >> XComDarkXCom.ini.RandomizePool ; >>>>>>>>>>>>>>><<<<<<<<<<<<<<<< ; ; All other configs in base MOCX are NOT CHANGED and need to be configured there.

Customizer+ Rules
  • bUseCharacterPoolClass: This toggles mapping the character pool unit to the Dark Class equivalent in MOCX, meaning Sharpshooters become Dark Snipers.
  • bForceCharacterPoolClass: This will require a positive class match, otherwise slot in a random unit if none found.
  • bRookiesAreWildcardClass: This allows Rookies to be applied to any Dark Class when the Use Character Pool Class setting is turned on.
  • bUseCharacterPoolAppearance: Maps the Character Pool appearance to the unit, as opposed to just the name.
  • bUseCharacterPoolBackstory: Allows the Character Pool unit's backstory to be persisted into the XCOM barracks when converted.
  • bUseLeaderSpecificUnit: This means a specific leader unit has been configured.
  • bUseLeaderSpecificAppearance: Maps the Character Pool appearance for the leader unit, as opposed to just the name.
  • bUseCharacterPoolOnly: This toggles whether or not to ONLY use the character pool when generating MOCX. **NOTE: If the available options are exhausted or emergency squadmates are required, MOCX will fall back to using randoms.
  • bUseRandomRolls: This allows for a hybrid approach to using both randoms and Character Pool units, even if Character Pool Only is turned on.
  • bUseSoldiers: This allows any unit flagged as a Soldier to appear as a MOCX unit
  • bUseDarkVIPs: This allows any unit flagged as a Dark VIP to appear as a MOCX unit
  • MixedPoolRandomThreshold: How often randoms should appear when using both Character Pool and random rolls
  • bAllowAlliesUnknown: This allows the system to recruit Allies Unknown units for MOCX
  • bForceAlliesUnknownOnly: This allows the system to recruit ONLY Allies Unknown units for MOCX
  • bUnknownAlliesAsDarkVIPs: This allows soldier-only Allies Unknown species to be pulled from the Character Pool as if they were Dark VIPs when Use Soldiers is false and Use Dark VIPs is true
  • AlliesUnknownRandomThreshold: How often Allies Unknown units should appear when rolling for a random MOCX unit
  • MaleToFemaleRatio: % chance to generate a male or female MOCX unit, whole number, 0 = all women, 100 = all men, 0 - 100 is ratio between men and women (larger numbers means more men), <0 or >100 is default behavior

**NOTE: Use Soldiers and Use Dark VIPs are additive settings, not exclusive. That means if you turn on BOTH of them, you get BOTH regular Soldiers AND Dark VIPs.
Last edited by FearTheBunnies; May 25, 2023 @ 8:27pm