Unturned

Unturned

Arid
Renaxon  [developer] Jan 16, 2022 @ 5:06am
Version 1.6 Notes
Small patch mostly addressing some hiccups that last patch brought and some small tweaks as usual.

Notes:
- Replaced Stapler with Nailgun
- Added couple new decor items (59956, 59957, 59958)
- Matches/lighters are now used to craft campfires
- Adjusted the Charcoal costs and added ability to smelt stacks of Metal Ore
- Added ability to craft Thermobaric Grenades
- Fixed Mine Shells not providing Explosive Compound on salvaging
- Adjusted Plate to be a 1x1 display case
- Fixed Artillery Shell scrap recipe
- Hopefully fixed Claim Radiator radius and Teabale not negating fall damage on multiplayer (whoops)
- Made all color variants of GP460S spawn at Fort Knell (unintentionally only one was spawning)
- Added legacy materials/details to the files

ID List
Last edited by Renaxon; Feb 14, 2022 @ 9:34am
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Showing 1-15 of 15 comments
Maskaralester Jan 16, 2022 @ 5:23am 
ohh nice... Thank you for the update
Is any option to add more military vehicles like btr 152 :steamhappy:?
yousefhenry Jan 16, 2022 @ 5:31am 
how to update?
Renaxon  [developer] Jan 16, 2022 @ 5:33am 
Restart steam and see if it downloads something, if it doesn't you can unsubscribe and subscribe again.
Mett686 Jan 16, 2022 @ 5:35am 
Could you add PPSh-41 please? I think the map lacks soviet wepon diversity.
Last edited by Mett686; Jan 16, 2022 @ 5:45am
DeltaPilot Jan 16, 2022 @ 6:23am 
What're the differences between the different grenades in the map?
MadMentis Jan 16, 2022 @ 7:57am 
Hey i got this in the console auter the update:

ArgumentException: length
at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <eae584ce26bc40229c1b1aa476bfa589>:0
at SDG.Unturned.BarricadeManager+<>c__DisplayClass174_1.<SendRegion>b__1 (SDG.NetPak.NetPakWriter writer) [0x0027f] in <572652267143486eb23be244f5ee8a66>:0
at SDG.Unturned.ClientStaticMethod.Invoke (SDG.NetTransport.ENetReliability reliability, SDG.NetTransport.ITransportConnection transportConnection, System.Action`1[T] callback) [0x00007] in <572652267143486eb23be244f5ee8a66>:0
at SDG.Unturned.BarricadeManager.SendRegion (SDG.Unturned.SteamPlayer client, SDG.Unturned.BarricadeRegion region, System.Byte x, System.Byte y, SDG.Unturned.NetId parentNetId, System.Single sortOrder) [0x000e4] in <572652267143486eb23be244f5ee8a66>:0
at SDG.Unturned.BarricadeManager.onRegionUpdated (SDG.Unturned.Player player, System.Byte old_x, System.Byte old_y, System.Byte new_x, System.Byte new_y, System.Byte step, System.Boolean& canIncrementIndex) [0x001c2] in <572652267143486eb23be244f5ee8a66>:0
at (wrapper delegate-invoke) <Module>.invoke_void_Player_byte_byte_byte_byte_byte_bool&(SDG.Unturned.Player,byte,byte,byte,byte,byte,bool&)
at SDG.Unturned.PlayerMovement.updateRegionAndBound () [0x0008b] in <572652267143486eb23be244f5ee8a66>:0
at SDG.Unturned.PlayerMovement.simulate () [0x00000] in <572652267143486eb23be244f5ee8a66>:0
at SDG.Unturned.PlayerInput.FixedUpdate () [0x00b02] in <572652267143486eb23be244f5ee8a66>:0
Dpace Jan 16, 2022 @ 8:27am 
very nice
kholod4094 Jan 16, 2022 @ 8:56am 
I lost doors, windows, drawers and safes after the update
dpr3000 Jan 16, 2022 @ 9:18am 
have a same problem with @MadMentis

[2022-01-16 20:13:50] ArgumentException: length
[2022-01-16 20:13:50] System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
SDG.Unturned.BarricadeManager+<>c__DisplayClass174_1.<SendRegion>b__1 (SDG.NetPak.NetPakWriter writer) (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.ClientStaticMethod.Invoke (SDG.NetTransport.ENetReliability reliability, SDG.NetTransport.ITransportConnection transportConnection, System.Action`1[T] callback) (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.BarricadeManager.SendRegion (SDG.Unturned.SteamPlayer client, SDG.Unturned.BarricadeRegion region, System.Byte x, System.Byte y, SDG.Unturned.NetId parentNetId, System.Single sortOrder) (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.BarricadeManager.onRegionUpdated (SDG.Unturned.Player player, System.Byte old_x, System.Byte old_y, System.Byte new_x, System.Byte new_y, System.Byte step, System.Boolean& canIncrementIndex) (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.PlayerMovement.updateRegionAndBound () (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.PlayerMovement.simulate (System.UInt32 simulation, System.Int32 recov, System.Boolean inputBrake, System.Boolean inputStamina, UnityEngine.Vector3 point, UnityEngine.Quaternion rotation, System.Single speed, System.Single physicsSpeed, System.Int32 turn, System.Single delta) (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.PlayerInput.FixedUpdate () (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
zielarz Jan 16, 2022 @ 9:45am 
that update is bugged i not see structure
Snow Fox Jan 16, 2022 @ 4:49pm 
the update bugged a lot of the barricades
ALLAHATÖR Jan 17, 2022 @ 3:11am 
Why 6 Wooden Log = 1 Charcoal ?_? it's so hard
デメンてづ Jan 17, 2022 @ 3:29am 
nice update :D i dont see structures
KozukataZyeb3n Jan 17, 2022 @ 11:17pm 
Why can't my turret be placed in the horde area like before or like Elver, it makes my turret useless.
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Showing 1-15 of 15 comments
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