Project Zomboid

Project Zomboid

ra's Professions
 This topic has been pinned, so it's probably important
razab  [developer] Mar 21 @ 4:22am
Bug reports
Feel free to report bugs here.
Last edited by razab; Mar 21 @ 4:26am
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Showing 1-2 of 2 comments
Chirp Sep 2 @ 7:34am 
I get this error when attempting to dig graves with a spade in 42.11.0 and the grave doesn't appear


`attempted index: getName of non-table: null
function: perform -- file: RasProfessionsBuildAction.lua line # 34 | MOD: ra's Professions
java.lang.RuntimeException: attempted index: getName of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10856)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10494)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2289)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2268)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5962)
at zombie.iso.IsoCell.update(IsoCell.java:5895)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.iso.IsoWorld.update(IsoWorld.java:4237)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
razab  [developer] Sep 2 @ 9:53am 
@Chirp, many thanks for the report! There was indeed a small issue in my code. I fixed it and updated the mod. Feel free to let me know if everything works for you now.
Last edited by razab; Sep 3 @ 5:03am
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