Project Zomboid

Project Zomboid

ra's Professions
127 Comments
Frostyred Sep 11 @ 4:14am 
Since no ones commented recently, much appreciated razab! Doing god's work! :)
razab  [author] Aug 19 @ 5:35pm 
updated for build 42!
razab  [author] Dec 20, 2024 @ 5:23am 
@Klaarturo, thanks for liking my mod! My general idea is to update most of my mods for B42, including this one. But it may take some time. And there is no 100% guarantee for anything. But I'll definitely try!
Klaarturo Dec 20, 2024 @ 5:11am 
Hopefully this mod will be updated for Build 42, it is one of my favorite mods. Please, when possible, I would love you to update it :)
razab  [author] Nov 14, 2024 @ 3:19am 
퐁퐁돼지아빠 , Hi! Thanks for asking. You can use whatever you want from my mod for your own work. I am totally fine with it!
퐁퐁돼지아빠 Nov 12, 2024 @ 11:55pm 
Dear Senior Modder,
I’m a newcomer to the world of modding, and I’m seeking to study and learn by referencing your mod. I’d like to know if I may use some of your images or assets as references for my work. If you prefer I don’t use them, please let me know. I have no intention of using your work without permission.
If you’ve already expressed such a wish and I missed it, I apologize for not noticing. Should I use your work in my mod, I will clearly credit it both within the mod files and on the description page.
I respect your work greatly and hope for your understanding. Thank you.
razab  [author] Aug 18, 2024 @ 8:33pm 
@CarltoN. afaik 'Occupations Expertises & Balance' makes changes to the vanilla professions. Chances are good that it is therefore incompatible.
CarltoN. Aug 2, 2024 @ 6:47am 
is this incompatible with 'Occupations Expertises & Balance'
razab  [author] Nov 18, 2023 @ 4:38pm 
@Limdood, all the values you mentioned at the beginning of your question are not changed by the mod
Limdood Nov 17, 2023 @ 6:26am 
Many of the vanilla professions have buffed foraging radius, reduced penalties, or increased chance to find specific items.

Did you modify any of those values in your professions, or are they in general just combinations of traits/skills + start location and a few items?
Splashwettyy May 27, 2023 @ 7:27pm 
if anyone wants to try an actual stealth run, do librarian with inconspicous, graceful, and gymnast. zombies will literally not be able to hear you directly behind them when sneaking
razab  [author] May 26, 2023 @ 1:24pm 
@ApokalyptoJr from a technical point, it should work, even with "ra's professions rosewood" spawn selected. also did a quick test run and everything seems fine.

however, one smaller issue: if a map mod changes a vanilla building like completely removing it, it may happen that some professions spawn in unusual environments not fitting the profession anymore. this will happen when I made them to spawn in the vanilla building which has been removed by the map mod. they will still spawn at the same location and depending on what the map modder has decided to put there instead, results could be somewhat inappropriate.

rosewood expansion for example removes the vanilla rosewood gas station. iirc, there is one profession in my mod which could start there. so my above remarks apply here. the profession will then simply spawn at whatever building the creator of rosewood expansion has decided to put there.

but as said, technically the mods should work fine together.
ApokalyptoJr May 26, 2023 @ 9:58am 
the description says that i need activate some of your version of a spawn area. for example, if i need to spawn in rosewood i need to activate the ra's professions rosewood spawn. will this conflict with map mods like rosewood expanded or am i just misunderstanding things?
razab  [author] Apr 3, 2023 @ 10:40pm 
@Triangle Man, Thanks!
Triangle Man Apr 3, 2023 @ 7:44pm 
Just want to say thanks for keeping this mod up to date! Nice to see a well maintained mod that doesn't require the user to spend hours playtesting so they can balance it themselves through 100 sandbox options. Very usable
razab  [author] Mar 10, 2023 @ 9:45am 
@RockyBrown, there are probably possibilities as you suggested but tbh, if I would add a prisoner then I would like to arrange things so that prisoners only start in prisons and that's where the problems I mentioned below come into play (i.e. doors of prison cells are closed; vanilla game removes all zombies in the starting building by default and only a few options for spawn locations). But afaik, there are also other profession mods which might have a prisoner occupation, for example here: https://steamcommunity.com/sharedfiles/filedetails/?id=2563469491
RockyBrown Feb 23, 2023 @ 10:13am 
@razab Perhaps around houses? Considering when criminals in USA have escaped prison they quickly try to get to a house so they can change apperance. But if you don't see a solution then there are plenty of options.
razab  [author] Feb 23, 2023 @ 10:02am 
@RockyBrown, I really like the prisoner idea and have already thought about it but it comes with some technical problems related to choosing appropriate starting locations. I therefore abandoned this idea.
RockyBrown Feb 1, 2023 @ 5:32pm 
Could i suggest prisoner as a starting "profession"? It could be good when you want strength and short blade skill for a start.
razab  [author] Jan 22, 2023 @ 9:35am 
@sword game enjoyer, sorry for my answer taking so long. So, Dynamic Traits makes changes to the traits and also to the vanilla professions. This results in some undesirable behavior when both mods are enabled (for example, Dynamic Traits makes it so that some of the profession-specific traits introduced by my mod disappear). Would therefore not recommend to use them both.
PiztoLice Jan 7, 2023 @ 10:18pm 
my favorite and current job right now, homeless
razab  [author] Dec 18, 2022 @ 3:46am 
@Сиреневенький, The mod does not introduce any profession with a skill of level 8. Maximum level in a single skill a profession can have is 3. For example, carpenter has level 3 in carpentry. A lot of professions have skill points in different categories. For example, architect has 2 in carpentry and 2 in metalworking, so a total of 4 skill points. However, no profession has 8 (neither in a single skill nor altogether). I guess your friend is either using an additional mod giving extra skill points or combining professions with certain traits. For example, the fitness instructor profession plus the trait athletic gives you fitness skill 10 by start (which is not a feature of the mod but already possible in vanilla game btw...). Maybe an explanation...?
Сиреневенький Dec 18, 2022 @ 2:40am 
Well, look, my friend in this mod has skills upgraded to professions, for example, up to 8 (I don't remember which profession exactly, but there are a lot of upgraded ones) And I have nothing pumped
razab  [author] Dec 17, 2022 @ 9:27pm 
@Сиреневенький, the mod does not add any new skills. If you can see all the skills as in the vanilla game (do you mean that with "standard skills"??), then this is how it is intended to be.
Сиреневенький Dec 17, 2022 @ 1:27am 
In the profession selection window and in the skills window in the game, standard skills are displayed, and the equipment works
razab  [author] Dec 16, 2022 @ 9:58am 
Сиреневенький, that's strange. I just checked the mod again and it works as expected for me. What exactly happens for you? You said skills are not shown? For example, police officer has +3 aiming. Does it happen that this isn't shown for you in the occupation menu or while in game in the skills window?
Сиреневенький Dec 16, 2022 @ 6:55am 
I turned off all mods except ra'professions and still does not work
razab  [author] Dec 15, 2022 @ 11:05am 
@Сиреневенький, that's probably a conflict with a specific mod you are using.
Сиреневенький Dec 13, 2022 @ 8:31am 
yeah
razab  [author] Dec 12, 2022 @ 10:36am 
@Сиреневенький, do you have other mods enabled?
Сиреневенький Dec 12, 2022 @ 7:16am 
they are not shown in the game and in the job selection menu
Сиреневенький Dec 12, 2022 @ 7:15am 
Skills don't work
razab  [author] Dec 9, 2022 @ 11:29pm 
@Сиреневенький, what exactly does not work for you?
Сиреневенький Dec 9, 2022 @ 1:19am 
Why sometimes skills dont work? All works except skills
Title Fight Enjoyer Dec 2, 2022 @ 11:42am 
compatible with dynamic traits?
Kiyora Usagi/Kio Oct 31, 2022 @ 3:49am 
The actually good professions mod
razab  [author] Sep 23, 2022 @ 5:29am 
@Daevinski Thanks for the comment. I am glad you like! :-) So technically it would be possible to completely remove the vanilla spawning locations and I agree that this would make the mod look even more polished. However, I don't think that I'll do it because removing the vanilla spawn points might lead to problems when playing in multiplayer....
razab  [author] Sep 23, 2022 @ 5:25am 
@Darkspryzen Maybe you're right... I'll think about it. May happen that I'll nerf engineer a bit in the next update. Thanks for feedback!
DarkLegacy Jul 27, 2022 @ 3:03am 
Engineer is too op
Daevinski Jul 24, 2022 @ 5:40am 
Would be possible to include a sub/alternative mod that totally replaces the vanilla spawning with the ones from this mod? So there is no duplicates, you know.

Personally I ditched other spawning mods in favor of this one and I'm more that satisfied with it.
razab  [author] Jul 22, 2022 @ 12:46pm 
@Ben, I am not planning to create and add new professions in the near future. Sorry. But there are also other profession mods in the workshop. Maybe some of them have a lawyer profession. Not sure about this but you might have a look...
Ben Jul 21, 2022 @ 9:50am 
Even if its just got the same traits as another profession like the office worker. Just for rp purposes
Ben Jul 21, 2022 @ 9:26am 
please make a lawyer :D
razab  [author] Jul 17, 2022 @ 7:18am 
@ace... and there are also other mods adding items to your character's inventory when starting a game. They should also be compatible with this mod.
razab  [author] Jul 16, 2022 @ 3:53am 
@ace, not exactly sure what you mean but this mod adds items to your player when spawning. Not for all professions though.
ace Jul 15, 2022 @ 6:45pm 
someone should make this work with spawn with items based on occupation, id do it myself since it seems simple to code but i really cannot code at all
21marche Jul 12, 2022 @ 1:30pm 
oh
razab  [author] Jul 12, 2022 @ 12:16pm 
@QuanLingLing Dingle, I must revise my earlier answer. Just tested it again and it also seems to work when added to an existing mp game! just make sure you add both, the modID and the workshopID to your serversettings.
21marche Jul 12, 2022 @ 11:41am 
thank you
razab  [author] Jul 12, 2022 @ 10:13am 
@QuanLingLing Dingle, Afaik it should work with multiplayer but adding to a running game does currently NOT work. Sorry. I'll update the mod's description accordingly.