Space Engineers

Space Engineers

Bigger Explosions
 This topic has been pinned, so it's probably important
Echthros  [developer] Nov 28, 2021 @ 3:42pm
Config.xml
<ExplosionMaximumRadius> Default = 1500
Maximum size of explosion that can be generated. Higher values may result in performance issues.

<ExplosionVoxelMaximumRemovalRadius> Default = 300
Maximum radius of voxel removal that can be generated from an explosion. Larger values may result in performance issues (especially on planets).

WARNING: If you set this higher and the voxels appear to not be affected, that's because the deletion is still processing. This may take an eternity on planets (potentially hours for values above 1000), during which time you will not be able to quit the file without locking up the game. Anything above 300 is impractical and may cause problems, so be careful.

<ExplosionSoundDelay> Default = true
By default, the sound of explosions propagates outward at the speed of sound (slower in thinner atmospheres). Set to false to have the sound play with no delay.

<ExplosionSoundLimitedInSpace> Default = true
By default, explosion sound will not propagate beyond the range of the explosion in space. Set to false to have the sound travel with no restrictions.

<ExplosionShockDelay> Default = true
By default, a shockwave will propagate outward from larger explosions at the speed of sound that imparts force and damage. Set to false to have the shockwave affect everything within range with no delay.

<ExplosionShockLimitedInSpace> Default = true
By default, the shockwave will not propagate beyond the range of the explosion in space. Set to false to have the shockwave travel with no restrictions.

<ExplosionShockRadiusMultiplier> Default = 1
Multiplier applied to radius of shockwave (applies force to entities and damage to players). Higher values can be very costly in terms of performance.

<ExplosionShockPushLimit> Default = 100
Maximum amount of speed that can be imparted to each entity by a single explosion.

<ExplosionShockPushMultiplier> Default = 1
Multiplier applied to shockwave force imparted to nearby entities. Set to 0 to disable.

<ExplosionShockPlayerDamage> Default = true
Whether or not the shockwave damages players.

<ExplosionBlockDestructionFidelity> Default = 4
The level of detail in block/grid destruction. Lower values generally have a lower performance cost, but don't look at good.

Value:
0 = No block destruction
1 = Only destroys entire grids at once if they are within the blast radius (unless explosion is small)
2 = Perfect sphere of destruction (small)
3 = Perfect sphere of destruction (large)
4 = Perfect sphere of destruction (medium) + random destruction (very large; creates many split grids that get scattered outward by the blast; most performance intensive)

<ExplosionSFXVolumeMultiplier> Default = 1
Multiplier applied to the volume of the explosion SFX.

<ExplosionShieldDamageMultiplier> Default = 1
Multiplier applied to damage done to shields ("Defense Shields" mod).
Last edited by Echthros; Jan 16, 2022 @ 12:48pm
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Showing 1-3 of 3 comments
Arvo Jan 7, 2022 @ 9:57pm 
Ok, but where do I find the Config file in the first place?
Echthros  [developer] Jan 7, 2022 @ 11:27pm 
...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\2667547195.sbm_BiggerExplosions
Master Chief Sep 6, 2024 @ 10:18pm 
i cant edit it help
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