Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When the dryads wake up, the got Combat and Generic dryad supremacy boost", wheeen i make them a Awakening ( V.I.E dryad make 3 same tipe of dryad fusion to make one stronger) this buff never show up, i see this video cap 9+
its normal, its a bug or what?
Exception while recalculating AM_Armour_Expected thought state for pawn Szpala: System.NullReferenceException: Object reference not set to an instance of an object
at AlphaMemes.Thought_Armour_Expected.ShouldHaveThought (Verse.Pawn p) [0x00084] in <a35d17731d944761a914afd9e3ab34e0>:0
at (wrapper dynamic-method) RimWorld.ThoughtWorker_Precept.RimWorld.ThoughtWorker_Precept.CurrentStateInternal_Patch1(RimWorld.ThoughtWorker_Precept,Verse.Pawn)
at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) RimWorld.SituationalThoughtHandler.RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) RimWorld.SituationalThoughtHandler:RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1 (RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef)
RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts ()
RimWorld.SituationalThoughtHandler:AppendMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>)
RimWorld.ThoughtHandler:GetAllMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>)
RimWorld.Alert_Thought:get_AffectedPawns ()
RimWorld.Alert_Thought:GetReport ()
RimWorld.Alert:Recalculate ()
RimWorld.AlertsReadout:CheckAddOrRemoveAlert (RimWorld.Alert,bool)
RimWorld.AlertsReadout:AlertsReadoutUpdate ()
RimWorld.UIRoot_Play:UIRootUpdate ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
https://gist.github.com/ce2046d9bdd00192b535cd0743476b28
If I see this correctly, Pristine Limestone has no Beauty Offset, like Marble does (+2).
https://gist.github.com/e058da2faa96381321a3ee8f7cb0bea7