RimWorld

RimWorld

Alpha Memes
 This topic has been pinned, so it's probably important
Sarg Bjornson  [developer] Nov 22, 2021 @ 7:28am
Bug Reports
This is a centralized topic to report bugs, since the new topics created don't send you a notification.

If you want us to take a look at your error, we NEED you to submit error logs. It is crucial you provide me with Hugslib logs - we are not interested in comments ‘X doesn’t work because Y’, and we will not reply to those, even delete them if they hide proper bug reporting. Hugslib logs are what tells us, devs, what went wrong, and what mods you were using.

IF YOU DON'T POST A HUGSLIB LOG, YOUR REPORT WILL BE DELETED FROM NOW ON TO AVOID CLUTTER.

To get hugslib logs, make sure you have a Hugslib mod running, then press CTRL-F12 while in game and copy the link to us.

If Hugslib is not an option:

Note that you can find your logs at \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt and you can share it with me by uploading it to https://pastebin.com
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Showing 61-75 of 553 comments
ZirdupioGamers Feb 19, 2022 @ 10:26am 
Hello, i'm using the Vanilla Ideology Expanded-Dryad, YT Mr.Samuel Streamer do a fantastic mod pack i was playing but i see something different, i got the Alpha Meme Dryad Supremacy

When the dryads wake up, the got Combat and Generic dryad supremacy boost", wheeen i make them a Awakening ( V.I.E dryad make 3 same tipe of dryad fusion to make one stronger) this buff never show up, i see this video cap 9+

its normal, its a bug or what?
Stormer Feb 22, 2022 @ 11:42pm 
one of my colonists in a VE-Pirates warcasket is spamming this in the debug log

Exception while recalculating AM_Armour_Expected thought state for pawn Szpala: System.NullReferenceException: Object reference not set to an instance of an object
at AlphaMemes.Thought_Armour_Expected.ShouldHaveThought (Verse.Pawn p) [0x00084] in <a35d17731d944761a914afd9e3ab34e0>:0
at (wrapper dynamic-method) RimWorld.ThoughtWorker_Precept.RimWorld.ThoughtWorker_Precept.CurrentStateInternal_Patch1(RimWorld.ThoughtWorker_Precept,Verse.Pawn)
at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) RimWorld.SituationalThoughtHandler.RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) RimWorld.SituationalThoughtHandler:RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1 (RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef)
RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts ()
RimWorld.SituationalThoughtHandler:AppendMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>)
RimWorld.ThoughtHandler:GetAllMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>)
RimWorld.Alert_Thought:get_AffectedPawns ()
RimWorld.Alert_Thought:GetReport ()
RimWorld.Alert:Recalculate ()
RimWorld.AlertsReadout:CheckAddOrRemoveAlert (RimWorld.Alert,bool)
RimWorld.AlertsReadout:AlertsReadoutUpdate ()
RimWorld.UIRoot_Play:UIRootUpdate ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()


https://gist.github.com/ce2046d9bdd00192b535cd0743476b28
Schadenfreude Mar 9, 2022 @ 12:12am 
There seems to be an issue with Pristine Limestone's Beauty Factor, my furniture and recreational buildings, like Poker Tables, have no beauty at all (despite being Masterworked), same goes for walls.

If I see this correctly, Pristine Limestone has no Beauty Offset, like Marble does (+2).

https://gist.github.com/e058da2faa96381321a3ee8f7cb0bea7
Sarg Bjornson  [developer] Mar 9, 2022 @ 1:05am 
It does have 1.4 beauty stat factor
Draegon1993 Mar 9, 2022 @ 4:09pm 
So I have noticed that for the Cataphract helmets in the Kemetic style, they sit too low on the body, showing off some of the head.
Sarg Bjornson  [developer] Mar 9, 2022 @ 11:32pm 
Not for me they don't...
Luneyl Mar 16, 2022 @ 12:29pm 
Steampunk style helixen gas smelter north and south textures missplace each other.
Draegon1993 Mar 16, 2022 @ 4:54pm 
Originally posted by Sarg Bjornson:
Not for me they don't...
Well that's weird, idk what caused it then. I fixed it on my end by shifting the textures upward a little.
Ninephoenix Apr 5, 2022 @ 12:13pm 
Been playing Biological Reconstructors. Loaded up a save and had all my colonists get the No Scans need from the biological re constructors meme causing them all to instantly drop to -40 mood, even though I'd done a few scans before I saved. My Database is intact.https://gist.github.com/e7cf5d9884af72e8ccb42abc731a5e04
Last edited by Ninephoenix; Apr 5, 2022 @ 12:19pm
Sarg Bjornson  [developer] Apr 5, 2022 @ 12:18pm 
Yes, wait a few hours
kongkim Apr 10, 2022 @ 12:33pm 
The special limestone block made by the Kemetic builder specilist cannot be used to build normal floors.
Sarg Bjornson  [developer] Apr 10, 2022 @ 1:17pm 
Exactly
kongkim Apr 10, 2022 @ 2:43pm 
Originally posted by Sarg Bjornson:
Exactly
Haha okay that is ment to be like that :)?
Alexolas Apr 11, 2022 @ 12:35pm 
of note: in combination with "A Rimworld of Magic", characters who have an ideology with the Sharpshooter meme, when they use a ranged magic attack like 'firebolt', will still incur the 'Used a non ranged attack' despite firebolts >Clearly< being ranged attacks
UntouchedWagons Apr 12, 2022 @ 3:27pm 
There's a typo in the description for the Master Architect role, "A master builder, capable of designing **amnd** planning..."
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