Sid Meier's Civilization VI

Sid Meier's Civilization VI

Saph's Sinnoh
Skylar Saphyr  [desenvolvedor(a)] 16/nov./2021 às 11:09
Starting locations of Civs (Spoilers!)
Here's the "TSL" of the 50 official civs.

  • Veilstone City, Fuego Ironworks: England, Spain, Portugal
  • Pastoria City, Pal Park: Arabia, India, Vietnam
  • Eterna City, Valor Lakefront: China, Persia, Gaul
  • Canalave City, Wilma's Cottage: Norway, Netherlands, Phoenicia
  • Snowpoint City, Snowbound Lodge: Russia, Canada, Maya
  • Oreburgh City, Iron Island: Germany, Macedon, Georgia
  • Sunyshore City, Grand Lake: Egypt, Nubia, Mali
  • Hearthome City, Acuity Lakefront: Rome, Sweden
  • Jubilife City, Hiker's Lodge: America, Cree
  • Solaceon Town, Verity Lakefront: Sumeria, Poland, Hungary
  • Celestic Town, Spring Path: Korea, Scotland, Ethiopia
  • Twinleaf Town, Café Cabin: Scythia, Mongolia, Mapuche
  • Sandgem Town, Pikachu Fan Club: Greece, Australia, Babylon
  • Floaroma Town, Old Chateau: France, Khmer, Byzantium
  • Survival Area, Wayward Cave: Aztec, Inca, Gran Colombia
  • Fight Area, Valley Windworks: Brazil, Ottomans, Zulu
  • Pokemon Mansion, Pokemon League: Japan, Indonesia
  • Resort Area: Kongo
  • Maori starts on an Ocean tile south of Pastoria

There are a total of 35 TSL, and multiple civs can share the same pairs of TSL.

e.g. If England, Spain and Portugal are in the same game, the first civ would start at Veilstone, the second civ would start at Fuego Ironworks, and the last would start at a random location. (First / second / last refers to the order in which the civs are chosen on the set-up screen.)

City states do not have TSL as I thought it could be confusing having the CS's name and its city name differ.

If you don't like the TSL I assign to the civs, you can either turn off TSL at set-up to have random starting locations or edit the Map.xml of this mod yourself to your liking.
Última edição por Skylar Saphyr; 16/nov./2021 às 11:37
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perfectwing 16/nov./2021 às 11:23 
Thank you!
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