RimWorld

RimWorld

Vanilla Factions Expanded - Ancients
Aerensiniac Nov 27, 2021 @ 6:32pm
Is this mod even worth it?
How exactly do you play around all the negatives given by the "weaknesses"?
The entire thing seems so utterly meaning and pointless that its ridiculous. You can have a soldier with laser eyes and 100% weapon accuracy and 80% of the time it will be useless due to sicknesses, pain, mood swings half a dozen of other crippling stats or all the above at once.

Its ridiculous. I have had lots of extreme traited runs but trying to manage a colony of cripples is a disease and beyond frustrating. Half the time they are either destroying everything around them, or butchering animals/eachother in berzerker rages, and their mood is so utterly unmanageable thanks to the volatile weaknesses that you can literally drug them to hell and beyond and they'll still go into fits.

The entire vault searching, looting and using parts of said vaults in your own base in a prop scavenger hunt is very entertaining.
The bio engineering stuff is also interesting with many ridiculously strong, and some utterly useless powers, but all of that being said, this mod is still borderline useless and the source of nothing but frustration unless you try and play a highly tailored/modded run that artificially keeps tantrums in check.

Cant articulate how frustrated i grew with this mod after playing it for 3 or so days.
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Showing 1-15 of 32 comments
Zwei Nov 28, 2021 @ 4:23am 
you can remove these "weaknesses", just so you know.
I think the point is to get enough equipment till you are able to not only add powers, but also remove weaknesses..
Aerensiniac Nov 28, 2021 @ 8:21am 
Originally posted by Zwei:
you can remove these "weaknesses", just so you know.
How? I never found a way to do so even though i looted 6 or so other vaults?
Last edited by Aerensiniac; Nov 28, 2021 @ 8:22am
Zwei Nov 28, 2021 @ 1:57pm 
Originally posted by Aerensiniac:
Originally posted by Zwei:
you can remove these "weaknesses", just so you know.
How? I never found a way to do so even though i looted 6 or so other vaults?
read the mod description carefully.
dCell Nov 29, 2021 @ 2:16pm 
One of my pawns weaknesses is going into a berzerker mode when rejected, it's a really bad weakness but im going on quests to other vaults with that pawn, basically keeping her seperated until finding the solution for those weaknesses. I find it's great fun being forced into this gameplay for a bit because it's so much different from the usual experience rimworld offers.
VelxraTV Dec 1, 2021 @ 5:48pm 
Overall I like the mod. Just waiting on the patch from CE so turrets work. I also would prefer if we could pick up the vast amount of ancient props used from vanilla and this mod. So we could configure our own vault. I also edited the walls to be 30k durability instead of 12k. As the walls being nearly indestructible as the description says are rather lack luster against raids. Trying to do a purely living in a vault playthrough has its challenges. Though only being able to deconstruct most items is a big let down.
I love the idea of this mod but the fact that my experiments keep failing even though there's less than 16% failure chance is just ridiculous. Never had a successful experiment yet, that's what makes me wanna turn off the mod honestly. You should still give it a try though, some weaknesses can be worked around by sending some colonists on permanent caravans or putting them in cryptosleep.
Roque the Rogue Dec 7, 2021 @ 4:34am 
You are an ancient soldier, most of the ancients you find are people either conscripted or veterans of the mechanoid wars, rushed into a powerful fighting force against a terminator extermination scenario, these awakened ancients are all supposed to be scarred, broken people from surviving the horrors of the mech war, being injected with all sorts of experimental bionics, serums and mechanites, this isnt the Marvel Cinematic Universe with your army of perfect, unbreakable super soldiers, there's a terrible cost for perfection and aside from being an enticing target for slavers and pirates, your ancient soldiers need to be on watch and ready to respond to any signs of mechanoid landings and readied to fight it, this is a perfect scenario for people that wanted a more action and aventure experience to explore all vfe mechanoids/vfe insectoids hav to offer, its the reason why you also start with most of your basic needs taken care of.
jscjml Dec 8, 2021 @ 1:26pm 
You can remove weaknesses with the gene-tailoring pod, so yeah. You can get a pawn with 5 superpowers and 0 weaknesses.

The chances of failure go up with more powers etc, but the "Promising Candidate" superpower makes it so that you cant fail any experiments. So if you have this, you could roll all 5 of your powers, and remove your weaknesses with 0% fail rate.

Some of the powers are ridiculously OP. After getting Laser Eyes, I pretty much uninstalled the mod lol. It trivializes everything in the game.
megabot Dec 10, 2021 @ 1:22pm 
this mod plays with the fantasy of drawbacks and superpowers, where a drawback may actually be nice or a super power can be useless - but also that you can even recieve a super power that fails because of the weakness. it ain't about winnin' here
Keegandalf Jan 11, 2022 @ 4:52pm 
In my experience it's not worth the trade off but it is a gamble; you can get lucky and have an amazing power with almost no drawback. You can even get powers that completely negate the weaknesses from other powers.
Loki Jan 20, 2022 @ 12:13pm 
With great power comes great disability.

The mod has a specific scenario that changes the game considerably, and techs, abilities, and areas that have cool stuff.

I think the biggest downside is likely that compatibility with other mods is unknown right now.

I'm looking forward to it for a VE mod only playthrough.
droid9519 Jan 27, 2022 @ 1:01pm 
If you want a even more difficult scenario, try using an organic ideology with isolationist and stay in your vault forever. 10/10 anger management classes.
Privateer Jan 31, 2022 @ 12:07pm 
The weaknesses are having more of an effect on my game than the powers, so no, not in my opinion. I dig the ancient tech, but should have just sold all the nanite ♥♥♥♥♥♥♥♥.
TL;DR people not reading the mod page. Basically.
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