RimWorld

RimWorld

Vanilla Factions Expanded - Ancients
2,898 Comments
M 18 hours ago 
Kind of crappy with some mods requiring DLC however the Ideology DLC was totally worth it IMO and especially for a mod like that has the biotech powers practically hahaha fun times :D cheers
M 18 hours ago 
Still one of my favorite mods, interesting to see the changes where super nanites will deteriorate now outside of their storage. And seems to be a bug or oversight maybe not patchable but the gene tailoring pods if they have 5/5 nanite fuel they do not drop those if they are minified, only when they are placed as buildings however it is still a fantastic mod of course cheers
Lava May 9 @ 5:28pm 
Nevermind, figured it out. They have to be alive.
Strashnisluv May 9 @ 2:06pm 
The cargo is simply not delivered to another settlement.
Strashnisluv May 9 @ 2:02pm 
so I couldn't figure out how supply slingshot works, who managed to figure it out, tell me what you need to make everything work.
Lava May 9 @ 1:47am 
How does the Ancient bio-battery tank work? I don't have any options to put corpses in it.
Ravinglegend May 6 @ 10:49pm 
@Doctor_Squishy @Mammatojaren Look at the FAQ. If you are playing as the ancients faction you will automatically recruit people in the vault. It is intended behavior.
Doctor_Squishy May 6 @ 4:08am 
I'm having the same issue as mammatojaren. I show up and the ancient automatically recruits from inside the vault, and when I open up a casket. I also have the good empire disposition mod on. Could that be it?
Mammatöjaren May 4 @ 2:21pm 
whenever I send a caravan to a vault the game just insta recruits any pawns from within the vault, any idea why this is?
MysticalCyan May 1 @ 4:32pm 
Wanted to ask, with the Deserters mod since the Ancient Vault starts permanently hostile with the Empire, are you able to befriend the Deserters?
gitanya Apr 28 @ 8:59pm 
@Robinhood, you should get a quest for a sealed or looted vault from time to time (I'm sure you know how weirdly random gaining quests can be sometimes) and in each vault will be a console you can hack to learn about another location to visit.
RobinHood192000 Apr 26 @ 10:20pm 
Aside from starting in a vault, is there any other way to find these sealed and looted vaults? So far I am failing to get any hint to finding them.
Ryanisunique107 Apr 26 @ 5:19am 
how do i not be perm hostile to empire
Xean Apr 25 @ 12:10am 
What's required to hack vault objects? Besides being capable of intellectual
Razor Apr 20 @ 3:33pm 
The mending table doesn't seem to work for cotton apparel. I have many cotton items that need mending, but the pawns won't do anything to them. Works fine for weapons, armour and some other apparel.
dlcnate1 Apr 18 @ 9:40pm 
is there a guide anywhere about the ideal setup for a nanotech super soldier lab?
Svenska-räv Apr 17 @ 4:47pm 
@hoovy is medic no there isn't from what ik but you could use the cherry picker mod to just have the mending bench if that works for you?
hoovy is medic Apr 16 @ 6:54am 
question is there a standalone mode for the mending bench
deltaplays010 Apr 11 @ 7:36am 
the psychological paralisis weakness should be dissabled to spawn on hostile ancients, its the 4th time i break into a vault just to find a cripple wabbling on the ground like a fish with a loaded shotgun next to it
williamb1995 Mar 30 @ 4:53pm 
Hello, the repair table is still broken for me on my side.
Fenc Mar 29 @ 9:28pm 
do you think there could be vehicles (vehicle framework) based on the destroyed variants around maps? (warwalker, tank, ect)
Mr. Bones Mar 24 @ 9:14pm 
is there any way in devmode to give people the ability to interrogate prisoners even if the ideology has no isolationist meme, want to get more quests but also still want to be able to recruit prisoners
Valentine Mar 24 @ 8:55pm 
This seems to be causing an issue with breaching raids where they'll be unable to pathfind to the vault and will just wander around as the console fills up with red errors. Deleting every bed including the cryptosleep ones makes them attack like normal.
Blackout_ Mar 24 @ 3:07am 
Might be some conflict with other mods, but when I use this mod colonist refuse to sleep, and will instead stand next to their bed until they pass out.
Cyanide Mar 17 @ 7:13pm 
Does anyone know if the Masterful Craft power applies to art sculptures as well or only crafted weapons and apparel?
Claus Mar 17 @ 12:54am 
The mending station sets the quality of items to normal (clothes, armor, weapons) and also changes the color of the item after use.
ObscureParticle Mar 16 @ 3:37am 
Item quality becomes normal after using the mending table.
Crazy Cat Gentleman Mar 13 @ 5:17pm 
is it expected that all colonists get a mood buff ("Got a superpower") when just one has a successful visit to the gene-tailoring pod?
Vulcan Mar 13 @ 6:17am 
Every time I load a game save, all the weaknesses about disabling work types don't take effect
Vulcan Mar 13 @ 5:48am 
when my colonists have a negative ability to disable a job, it doesn't work
Kong773 Mar 8 @ 7:50pm 
I lost all the powers when accepting the first archonexus quest. I spent a while working on the colonist so it was a but of a disappointment to have wasted all that time. Is it intentional?
Sarg Bjornson  [author] Mar 2 @ 4:52pm 
Thanks, it's the stupid flu
Svenska-räv Mar 2 @ 4:17pm 
@Sarg Bjornson Well i hope you get better man.
Sarg Bjornson  [author] Mar 2 @ 1:27pm 
Yes, I know, but I've been sick as fuck all week. I can barely type, much less code anything
williamb1995 Mar 2 @ 1:21pm 
i confirming the 'normal quality after repair' bug
rmcgarry391 Mar 2 @ 4:18am 
Nevermind I just got a crate but it didn’t contain my colonist. WARNING TO PEOPLE WHO WANT THIS MOD. DO NOT PUT YOUR COLONISTS IN THE SLINGSHOT YOU WILL LIKELY NEVER SEE THEM AGAIN
rmcgarry391 Mar 2 @ 3:52am 
I recently raided a sealed vault and one of my colonists was downed because of malnutrition and my other colonist who was with him was incapable of medical so I had to send him away using the slingshot. The description of the slingshot says it would take “some time” for the supplies to get back. It’s been 7 days and I’m getting really worried. His fiancé says he’s “missing” and my colonist death counter didn’t change so I know he’s alive. When will he return?
quipenn Feb 28 @ 2:25pm 
when i start a new game it always despawns all my colonists
Jatie Feb 26 @ 8:49am 
Also my biocoded archoplate became un-biocoded when repaired, just another test case to look at when you get around to a fix
Antheatre Feb 26 @ 3:27am 
just confirming the 'normal quality after repair' bug, take your time
Нелюдь Feb 25 @ 11:23am 
I have an interrogation function but there is no isociolonist meme in my ideology, is this interrogation from the anomaly dlc or interrogation from this mod?
Sarg Bjornson  [author] Feb 24 @ 1:19pm 
It will be fixed, but I'm a bit swamped at the moment
Нелюдь Feb 24 @ 10:24am 
Fix it yourself, cheat menu-set quality
Mododel Feb 24 @ 10:14am 
After updating the mod, i too got the bug that was written about below in the comments.
My Marine armour (masterpiece) suddenly turned into "normal" after repair.
Now I know how Cinderella felt when the carriage turned into a pumpkin.
Hopefully this can be fixed/roll back the update.
plugwater Feb 24 @ 9:53am 
Can confirm I am also experiencing the item downgrade bug. It's better than losing the item entirely though LOL
Svenska-räv Feb 23 @ 6:36pm 
@Нелюдь a broken save would be like the save file being corrupted or fails to function properly preventing you from continuing your progress
Нелюдь Feb 23 @ 11:25am 
What does a broken save look like? I made a backup and launched it on an endgame build with 124 mods, everything is fine
Coles Team member Feb 23 @ 9:00am 
@Sarg bjornson how do I force steam to update this mod because my weapons still keep on disappearing after re-downloading?