Space Engineers

Space Engineers

Kinetic Devastation
Morghdred Nov 22, 2021 @ 1:21pm
Crash log of the night no.3
2021-11-22 20:43:09.559 - Thread: 1 -> GC Memory: 2590.091 / 2590.091 MB
2021-11-22 20:43:10.793 - Thread: 1 -> GUI Stats: Update 0.324219611111111, Draw 1.20687861111111
2021-11-22 20:43:10.812 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 20:43:10.813 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,75.95038,99.80442,1,0,2609.739,17704.16,331646,-204505,164,64.16351,97.74757,0.3827424,11421,16.17121,0,16.66667,10.37601,15.80696,100,12521232684,2609.739,0,0
2021-11-22 20:43:10.813 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 20:43:10.813 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,280,453,106,841,11941,8760,0,0,208,9213,0,6581,56,0,11,28,384,31,0,31,1854,758,456,0,30,0,0,0,0
2021-11-22 20:43:29.708 - Thread: 1 -> Clusters reordered
2021-11-22 20:43:39.572 - Thread: 1 -> GC Memory: 2660.774 / 2660.774 MB
2021-11-22 20:43:40.789 - Thread: 1 -> GUI Stats: Update 0.277856444444445, Draw 0.756113444444447
2021-11-22 20:43:49.805 - Thread: 1 -> Info: Trash collector removed grid '100511018552281250:Small Grid 1250' with entity id '100511018552281250'
2021-11-22 20:43:49.805 - Thread: 14 -> Entity Grid_D_Small_1 {165163D24D248A2} is closed.
2021-11-22 20:43:50.053 - Thread: 1 -> Clusters reordered
2021-11-22 20:43:57.995 - Thread: 1 -> Clusters reordered
2021-11-22 20:44:09.589 - Thread: 1 -> GC Memory: 2731.82 / 2731.82 MB
2021-11-22 20:44:10.788 - Thread: 1 -> GUI Stats: Update 0.272000333333334, Draw 0.371129777777777
2021-11-22 20:44:10.829 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 20:44:10.829 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,64.5716,58.34991,1,0,2731.038,17667.67,331595,-204478,163,29.84176,42.65857,0.3373243,11399,8.333197,0,16.66667,2.486773,3.554822,100,12492600328,2731.038,0,0
2021-11-22 20:44:10.829 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 20:44:10.829 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1009,42,280,453,106,841,11913,8732,0,0,211,9185,0,6581,56,0,11,28,384,31,0,0,1854,758,456,0,30,0,0,0,0
2021-11-22 20:44:26.042 - Thread: 1 -> Clusters reordered
2021-11-22 20:44:29.752 - Thread: 1 -> Clusters reordered
2021-11-22 20:44:30.754 - Thread: 1 -> Clusters reordered
2021-11-22 20:44:31.166 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at HighSpeedCollisions.ExplosionManager.ExplosionInfo..ctor(String particleType, MatrixD mat, Vector3D start, Vector3D velocity, Single radius, AudioCues audioCue, Boolean isServer)
at HighSpeedCollisions.ExplosionManager.MakeExplosionEffectServer(MyPlanet planet, Vector3D position, Vector3D start, Vector3D up, Vector3D velocity, Single radius)
at HighSpeedCollisions.ExplosionManager.CreateExplosion(GridInfo gridInfo, Vector3D position, Vector3D start, Vector3D velocity, Double radius, Int32& checkNearCtr)
at HighSpeedCollisions.GridInfo.Update(Int32 updateCtr)
at HighSpeedCollisions.HighSpeedCollisionsCore.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2021-11-22 20:44:31.167 - Thread: 1 -> Showing message
2021-11-22 20:44:33.596 - Thread: 1 ->
================================== CRASH INFO
AppVersion: 01_199_025
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 278
PCUCount: 331518
IsHang: False
GCMemory: 2763
GCMemoryAllocated: 2763
HWAvailableMemory: 11364
ProcessPrivateMemory: 17713
AnalyticId: SE
================================== OFNI HSARC
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Showing 1-1 of 1 comments
Morghdred Nov 22, 2021 @ 1:22pm 
This crash happened when I engaged in a fight with my previous SG fighter with hinge subgrids vs the LG target dummy ship I tried to paste on second crash.

Was shooting (with gatling and PMW missiles) LG and getting shot in return, speed setting might have been LG:1 SG... either 1.5 or 2.5 still, sorry cant remember exactly which one I used
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