Space Engineers

Space Engineers

Kinetic Devastation
Morghdred Nov 26, 2021 @ 10:45pm
Second crash of the day
2021-11-27 16:41:16.320 - Thread: 19 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used
2021-11-27 16:41:16.328 - Thread: 19 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used
2021-11-27 16:41:16.372 - Thread: 19 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used
2021-11-27 16:41:17.572 - Thread: 1 -> Analytics ids for user ([007...030]): User = (d1fe9f7c-c91a-7da4-345b-3cdb70c32ca7) Session = (52f3728e-9dd8-4f1d-a75b-e6eed192d6f4).
2021-11-27 16:41:17.581 - Thread: 1 -> Sending event to ElasticSearch: WorldStart
2021-11-27 16:41:17.620 - Thread: 1 -> Session loaded
2021-11-27 16:41:17.620 - Thread: 1 -> RunLoadingAction - END
2021-11-27 16:41:17.621 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
2021-11-27 16:41:17.621 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
2021-11-27 16:41:17.622 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
2021-11-27 16:41:17.622 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent
2021-11-27 16:41:17.622 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
2021-11-27 16:41:17.693 - Thread: 1 -> Updating continues.
2021-11-27 16:41:17.819 - Thread: 1 -> GC Memory: 3134.061 / 3134.061 MB
2021-11-27 16:41:17.826 - Thread: 1 -> SeamlessClient: Initilizing Communications!
2021-11-27 16:41:22.172 - Thread: 1 -> Loading duration: 59.952661
2021-11-27 16:41:23.139 - Thread: 13 -> Initialized large grid Lively_4 38672 PCU
2021-11-27 16:41:23.165 - Thread: 14 -> Initialized large grid Lively 36922 PCU
2021-11-27 16:41:26.779 - Thread: 1 -> Model Models\Cubes\Large\MedicalStation.mwm - Found too many collision shapes, only the first 10 will be used
2021-11-27 16:41:26.992 - Thread: 1 -> Model Models\Cubes\Large\SafeZoneBlock.mwm - Found too many collision shapes, only the first 10 will be used
2021-11-27 16:41:28.370 - Thread: 1 -> BuildInfo mod: Starting to generate tooltips...
2021-11-27 16:41:28.434 - Thread: 1 -> BuildInfo mod: Finished generating 1569 tooltips in 63.7803 ms
2021-11-27 16:41:28.916 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START
2021-11-27 16:41:28.921 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END
2021-11-27 16:41:28.956 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent
2021-11-27 16:41:40.899 - Thread: 1 -> GUI Stats: Update 31.0300758333333, Draw 0.629995333333335
2021-11-27 16:41:40.902 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-27 16:41:40.919 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,66.45267,87.98326,1,0,2746.421,17158.76,394968,-268555,156,39.41033,86.66123,0,11276,8.255178,0,16.66667,3.253393,7.154039,100,12430866056,2746.421,0,0
2021-11-27 16:41:40.920 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-27 16:41:40.920 - Thread: 1 -> MEMORY VALUES,1,1,0,1,88,1008,42,373,572,106,841,11854,8556,0,0,208,9128,0,6404,56,0,11,28,384,34,0,5,1854,758,456,0,30,0,0,0,0
2021-11-27 16:41:47.831 - Thread: 1 -> GC Memory: 2768.332 / 2768.332 MB
2021-11-27 16:42:11.001 - Thread: 1 -> GUI Stats: Update 0.272790611111111, Draw 0.679288666666666
2021-11-27 16:42:17.845 - Thread: 1 -> GC Memory: 2844.996 / 2844.996 MB
2021-11-27 16:42:22.286 - Thread: 1 -> Clusters reordered
2021-11-27 16:42:30.373 - Thread: 1 -> ExplosionInfo.Constructor() 111
2021-11-27 16:42:30.373 - Thread: 1 -> ExplosionInfo.Constructor() 222
2021-11-27 16:42:30.373 - Thread: 1 -> ExplosionInfo.Constructor() 333
2021-11-27 16:42:30.373 - Thread: 1 -> ExplosionInfo.Constructor() 444
2021-11-27 16:42:30.373 - Thread: 1 -> ExplosionInfo.Constructor() 555
2021-11-27 16:42:30.373 - Thread: 1 -> ExplosionInfo.Constructor() PART: Explosion_Warhead_15
2021-11-27 16:42:30.373 - Thread: 1 -> ExplosionInfo.Constructor() 666
2021-11-27 16:42:30.373 - Thread: 1 -> ExplosionInfo.Constructor() 777
2021-11-27 16:42:41.143 - Thread: 1 -> GUI Stats: Update 0.283622833333334, Draw 0.831278111111112
2021-11-27 16:42:41.164 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-27 16:42:41.164 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,72.5556,102.0731,1,0,2905.469,17235.55,391084,-264651,158,44.86073,87.18105,0.3480523,11310,8.333219,0,16.66667,3.738342,7.264988,100,12443797230,2905.469,0,0
2021-11-27 16:42:41.164 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-27 16:42:41.164 - Thread: 1 -> MEMORY VALUES,1,1,0,1,88,1008,42,374,572,106,841,11867,8567,0,0,211,9140,0,6414,56,0,11,28,384,34,0,2,1854,758,456,0,30,0,0,0,0
2021-11-27 16:42:47.857 - Thread: 1 -> GC Memory: 2923.663 / 2923.663 MB
2021-11-27 16:42:49.792 - Thread: 1 -> Info: Trash collector removed grid '127585029828303518:Small Grid 3518' with entity id '127585029828303518'
2021-11-27 16:43:03.005 - Thread: 1 -> Clusters reordered
2021-11-27 16:43:11.142 - Thread: 1 -> GUI Stats: Update 0.270403722222222, Draw 0.849754055555557
2021-11-27 16:43:12.980 - Thread: 1 -> Clusters reordered
2021-11-27 16:43:13.869 - Thread: 1 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\desertrocks_mediumstone.vx2'
2021-11-27 16:43:13.876 - Thread: 1 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\desertrocks_smallstone.vx2'
2021-11-27 16:43:16.458 - Thread: 1 -> ExplosionInfo.Constructor() 111
2021-11-27 16:43:16.459 - Thread: 1 -> ExplosionInfo.Constructor() 222
2021-11-27 16:43:16.459 - Thread: 1 -> ExplosionInfo.Constructor() 333
2021-11-27 16:43:16.459 - Thread: 1 -> ExplosionInfo.Constructor() 444
2021-11-27 16:43:16.459 - Thread: 1 -> ExplosionInfo.Constructor() 555
2021-11-27 16:43:16.459 - Thread: 1 -> ExplosionInfo.Constructor() PART:
2021-11-27 16:43:16.468 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at HighSpeedCollisions.ExplosionManager.ExplosionInfo..ctor(String particleType, MatrixD mat, Vector3D start, Vector3D velocity, Single radius, AudioCues audioCue, Boolean isServer)
at HighSpeedCollisions.ExplosionManager.MakeExplosionEffectServer(MyPlanet planet, Vector3D position, Vector3D start, Vector3D up, Vector3D velocity, Single radius)
at HighSpeedCollisions.ExplosionManager.CreateExplosion(GridInfo gridInfo, Vector3D position, Vector3D start, Vector3D velocity, Double radius, Int32& checkNearCtr)
at HighSpeedCollisions.GridInfo.Update(Int32 updateCtr)
at HighSpeedCollisions.HighSpeedCollisionsCore.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
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Showing 1-1 of 1 comments
Morghdred Nov 26, 2021 @ 10:47pm 
This happened when I attempted to ram my new ship (the same one having crash I posted just a few moment ago) into enemy ship.

The ram did not actually occurs and game froze+crashed right before collusion happens.
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Showing 1-1 of 1 comments
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