XCOM 2
[WOTC] Armour Upgrades
BigCShreds Jun 15, 2022 @ 5:41pm
Super Soldiers Compatibility Code
I've added the code to make the RPGO or standalone super soldiers mod compatible. Just copy paste this to the bottom of "xcomgame.ini":


;Super Soldiers
;N7
+NonWeaponUpgradeSlots = (TemplateName = "N7StartingArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "N7PlatedArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "N7PoweredArmor", NumUpgradeSlots = 2)
;SPARTAN
+NonWeaponUpgradeSlots = (TemplateName = "MjolnirStartingArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "MjolnirPlatedArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "MjolnirPoweredArmor", NumUpgradeSlots = 2)
;CYBORG
+NonWeaponUpgradeSlots = (TemplateName = "CyborgBodyStarting", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "CyborgBodyPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "CyborgBodyPowered", NumUpgradeSlots = 2)
;NINJA
+NonWeaponUpgradeSlots = (TemplateName = "NinjaSuitStarting", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "NinjaSuitPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "NinjaSuitPowered", NumUpgradeSlots = 2)
;GHOST
+NonWeaponUpgradeSlots = (TemplateName = "GhostSuitStarting", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "GhostSuitPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "GhostSuitPowered", NumUpgradeSlots = 2)
;NANOSUIT
+NonWeaponUpgradeSlots = (TemplateName = "NanosuitStartingArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "NanosuitPlatedArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "NanosuitPoweredArmor", NumUpgradeSlots = 2)
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Showing 1-3 of 3 comments
Nero Aug 14, 2022 @ 11:16pm 
i'd recommend setting all of the NumupgradeSlots to just 1 on all of the armors
considering how ridiculously powerful these classes are
NoOrdeR Aug 25, 2022 @ 9:31am 
hey thanks for the codes i knew how to do it but didnt know how to find super soldiers armor names ur post was huge help :)
Lanford Dec 23, 2024 @ 5:26am 
I want to add to this thread with several mods added armor

;Doom Slayer
+NonWeaponUpgradeSlots = (TemplateName = "RM_SlayerArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "RM_SlayerArmorPlated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "RM_SlayerArmorPowered", NumUpgradeSlots = 2)

;Duke Nukem
+NonWeaponUpgradeSlots = (TemplateName = "IRI_DukeArmor_Kevlar", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "IRI_DukeArmor_Plated", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "IRI_DukeArmor_Powered", NumUpgradeSlots = 2)

;Proxian
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_CNV", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_PLT", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "ProxianArmor_PWD", NumUpgradeSlots = 2)

;Meld Plugin: MEC Suits
;Tier 1
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit1", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit2", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit3", NumUpgradeSlots = 1)
;Tier 2
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit4", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit5", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit6", NumUpgradeSlots = 2)
;Tier 3
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit7", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit8", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "AbiziMecSuit9", NumUpgradeSlots = 2)

;Hinter
+NonWeaponUpgradeSlots = (TemplateName = "HinterArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedHinterArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredHinterArmor", NumUpgradeSlots = 2)

;Requiem Armory
+NonWeaponUpgradeSlots = (TemplateName = "AHWAltarArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AHWSeekerArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "AHWFloaterArmor", NumUpgradeSlots = 1)

;Custodian Pack
+NonWeaponUpgradeSlots = (TemplateName = "MetionBattleSuit", NumUpgradeSlots = 1)

;Genji
+NonWeaponUpgradeSlots = (TemplateName = "GenjiArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedGenjiArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredGenjiArmor", NumUpgradeSlots = 2)
Last edited by Lanford; Jan 2 @ 6:18am
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