RimWorld

RimWorld

Dubs Central Heating
Orize Aug 25, 2022 @ 11:59am
Get this bug.
Could not regenerate layer DubsCentralHeating.SectionLayer_AirDuctOverlay: System.NullReferenceException: Object reference not set to an instance of an object
at DubsCentralHeating.PlumbingNet+<AllTileNets>d__22.MoveNext () [0x0009a] in <b8359cc4833c48838c1e239a6bcf9a45>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at DubsCentralHeating.SectionLayer_PipeOverlay.Regenerate () [0x000c2] in <b8359cc4833c48838c1e239a6bcf9a45>:0
at Verse.Section.RegenerateLayers (Verse.MapMeshFlag changeType) [0x0001b] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Section:RegenerateLayers (Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
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Showing 1-15 of 15 comments
Agent Aug 29, 2022 @ 1:21pm 
same
Bad Pipe Sep 18, 2022 @ 8:05am 
me too
Could not regenerate layer DubsCentralHeating.SectionLayer_HeatingPipeOverlay: System.NullReferenceException: Object reference not set to an instance of an object
at DubsCentralHeating.PlumbingNet+<AllTileNets>d__22.MoveNext () [0x0009a] in <b8359cc4833c48838c1e239a6bcf9a45>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at DubsCentralHeating.SectionLayer_PipeOverlay.Regenerate () [0x000c2] in <b8359cc4833c48838c1e239a6bcf9a45>:0
at Verse.Section.RegenerateAllLayers () [0x00023] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.Section:RegenerateAllLayers ()
Verse.MapDrawer:RegenerateEverythingNow ()
Verse.Map:<FinalizeInit>b__143_0 ()
RimThreaded.LongEventHandler_Patch:ExecuteToExecuteWhenFinished ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
IvanovichDT Sep 22, 2022 @ 5:56am 
same here
IvanovichDT Sep 22, 2022 @ 5:56am 
this causes a lag everytime something is built
Phill Meup Oct 10, 2022 @ 4:16pm 
Also having this exact same bug.
So we all have the same bug. So what? Does Dubwise look over this or is someone reported or what ? I dont get the point of this stuff.
Demonlord09 Dec 9, 2022 @ 12:58am 
I got the same bug earlier. Not sure if Dubwise actually looks at these things.
IvanovichDT Jun 9, 2023 @ 4:30am 
is this fixed now?
TheGizmo Jun 24, 2023 @ 5:34pm 
I had the same bug, removing the performance optimizer mod fixed it
IvanovichDT Jun 25, 2023 @ 12:36pm 
@TheGizmo which performance mod?
In Vitriol Mar 18, 2024 @ 8:38am 
Getting the same bug, was there any fixes? I don't have any performance mods
Steelfleece Apr 15, 2024 @ 11:59pm 
Looks like I can claim this bug too. My guess is another mod's messing with it, but it'll take a little testing to see if I can find what.
Steelfleece Apr 16, 2024 @ 12:09am 
Okay, after some testing, slotting this mod as early as possible in the load list seems to have fixed whatever was going on. I can't guarantee it'll work for everyone, but putzing around with the load order seems to be a fix in at least one case.
Kartoshka Sep 18, 2024 @ 3:16am 
Originally posted by Luke:
So we all have the same bug. So what? Does Dubwise look over this or is someone reported or what ? I dont get the point of this stuff.

People report bugs in order to make developers aware of them. They do this in the hopes that the developer will fix the bug. Good developers value good bug reports because they can't find every bug themselves, or there would never be any bugs in the first place.

If you're specifically asking why everyone is corroborating the report, this is done to communicate that this is a major bug affecting many people, and likely a problem with the mod itself, not a conflict or load order issue. Many bugs will only ever affect a small number of people and most of those are caused by user error, so chiming in and making it known that many people are experiencing this conveys to the developer that it should be a high priority.

Finally, if you're asking why they made a discussion instead of a comment, that's a good question, since afaik comments notify the creator whereas discussions being created don't. My assumption would be that the log probably exceeds the comment character limit.

In any case this is all a moot point because this mod has not been updated in months. Unfortunately it seems the developer has abandoned it, or is at least is currently neglecting it, because many of the most recent comments reporting memory leaks have gotten no reply despite being a few months old at this point. I'm guessing this is probably because Dub is focusing on the main Bad Hygiene mod, which contains this. Shame too since I was looking forward to using this, but I don't really wanna deal with bathrooms and plumbing. Always thought putting 50 space heaters around my base was really dumb but alas.
Last edited by Kartoshka; Sep 18, 2024 @ 3:29am
In Vitriol Sep 18, 2024 @ 7:20am 
Whilst helpful, the comment your replying to is 2 years old and I got a notification for it so maybe the mod owner does too.
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