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But I am also getting the same errors as @Hawk with my Gravship.
Could not regenerate layer DubsCentralHeating.SectionLayer_HeatingPipeOverlay: System.NullReferenceException: Object reference not set to an instance of an object
I also can't see the heating overlay, which is what this error indicates.
Could not regenerate layer DubsCentralHeating.SectionLayer_HeatingPipeOverlay: System.NullReferenceException: Object reference not set to an instance of an object
Could not regenerate layer DubsCentralHeating.SectionLayer_AirDuctOverlay: System.NullReferenceException: Object reference not set to an instance of an object
In 1.6, it seems that heater pipes cannot be built in areas surrounded by walls on all four sides, as shown in the image.
In 1.5, this was possible, and even in 1.6, vanilla power conduits can still be built in the same location.
error:
Could not regenerate layer DubsCentralHeating.SectionLayer_HeatingPipeOverlay: System.NullReferenceException: Object reference not set to an instance of an object --
Could not regenerate layer DubsCentralHeating.SectionLayer_AirDuctOverlay: System.NullReferenceException: Object reference not set to an instance of an object --
Failed to find any textures at DCH/Things/Building/Heating/TowelRail while constructing Multi(initPath=DCH/Things/Building/Heating/TowelRail, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
I've checked the mod files, and the TowelRail texture definitely isn't there. Verified integrity of game files to double check(Don't know if that triggers a redownload of mods)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 71239279]
at DubsCentralHeating.HygienePipeMapComp+<>c__DisplayClass30_2.<RefreshInternetsOnTile>b__4 (Verse.IntVec3 cell) [0x00000] in <5cd40f40117143e19f743c0f20ecd2b2>:0
at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at DubsCentralHeating.HygienePipeMapComp.RefreshInternetsOnTile
I used this with "Dubs Bad Hygiene"
Could not regenerate layer DubsCentralHeating.SectionLayer_AirDuctOverlay: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F1FC2D48] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.Section:RegenerateDirtyLayers ()
Verse.Section:DrawSection ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapDrawer.DrawMapMesh_Patch1 (Verse.MapDrawer)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch6 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
[Ref F1FC2D48] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.Section:RegenerateDirtyLayers ()
Verse.Section:DrawSection ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapDrawer.DrawMapMesh_Patch1 (Verse.MapDrawer)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch6 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Can you help me solve the problem?
[Ref 51421422] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Section:RegenerateAllLayers ()
Verse.MapDrawer:RegenerateEverythingNow ()
Verse.Map:<FinalizeInit>b__160_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
The mod still working but I can't see tubes with color while building it, and log keep sending error when loading save
After 1,5h of playing I need to restart the game to fix the issue.
From the mod description:
"Standalone version of the central heating from my Bad Hygiene mod."
I would imagine your not supposed to use the 2 together as it's already in bad hygiene.