Teardown

Teardown

Structural Integrity & Collateral Damage System
 This topic has been pinned, so it's probably important
Raterix  [developer] Sep 10, 2021 @ 7:40pm
Feature Requests
Please provide feature requests here.

New features that will be added.
This list is ordered, the top most item on the list will be added first.
  1. Option to control debris.
    Set maximum debris count.
    Set maximum debris size. Any objects smaller than this will not get processed.
    Prevent the engine or SICD from removing debris.
  2. Real-time structure weight processing based on debris load.
  3. Heat processing.
  4. Surface density processing.
  5. Option to enable invincible vehicles.
  6. Player Impact Damage: Players with enough velocity can slam into the world and damage it.
Last edited by Raterix; Jul 8, 2024 @ 2:21am
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Showing 1-15 of 51 comments
Emerald Dragon Sep 12, 2021 @ 4:22am 
Ability to edit how the performance setting removes debris, as sometimes the explosion leaves nothing behind
Raterix  [developer] Sep 12, 2021 @ 12:31pm 
Originally posted by Emerald Dragon:
Ability to edit how the performance setting removes debris, as sometimes the explosion leaves nothing behind
This is a good idea, I'm reworking the performance system now to make it more efficient, and run better, so adding an option to control it is a great idea, thanks for the feedback!
The in-game performance system that I created doesn't actually remove debris, it just makes them sleep, however, there's a built-in default system that makes them go away, and I've been able to bypass that previously.
MythRillin Sep 15, 2021 @ 10:59am 
i think itd be neat if instead of comparing the objects velocity to 0, you compared the velocity to different objects and surfaces velocity, i assume you compare the velocity with 0 because whenever i have two massive objects traveling together, they disintigrate, this is problematic in dynamic buildings because they will often disintigrate instantly instead of disintigrating when they actually are near to hitting something
Raterix  [developer] Sep 16, 2021 @ 2:05am 
Originally posted by MythRillin:
i think itd be neat if instead of comparing the objects velocity to 0, you compared the velocity to different objects and surfaces velocity, i assume you compare the velocity with 0 because whenever i have two massive objects traveling together, they disintigrate, this is problematic in dynamic buildings because they will often disintigrate instantly instead of disintigrating when they actually are near to hitting something
Could you show a video?
IronGEAR Sep 17, 2021 @ 9:40pm 
I like the mod but I feel it can be overpowered at times. Something get damaged, even huge and it just slit appart into tons of tiny pieces, even worst if it tall since it vanishes most bits before settling.
Raterix  [developer] Sep 18, 2021 @ 2:24am 
Originally posted by IronGEAR Gaming:
I like the mod but I feel it can be overpowered at times. Something get damaged, even huge and it just slit appart into tons of tiny pieces, even worst if it tall since it vanishes most bits before settling.
You can always reduce the settings.
MythRillin Sep 18, 2021 @ 3:08am 
Originally posted by Raterix:
Originally posted by MythRillin:
i think itd be neat if instead of comparing the objects velocity to 0, you compared the velocity to different objects and surfaces velocity, i assume you compare the velocity with 0 because whenever i have two massive objects traveling together, they disintigrate, this is problematic in dynamic buildings because they will often disintigrate instantly instead of disintigrating when they actually are near to hitting something
Could you show a video?
could i dm you?
Raterix  [developer] Sep 18, 2021 @ 2:40pm 
Originally posted by MythRillin:
Originally posted by Raterix:
Could you show a video?
could i dm you?
Sure
MythRillin Sep 18, 2021 @ 2:42pm 
i cant seem to still dm you
But i finna recorded a clip
https://youtu.be/sYxOWUQo1wQ
MythRillin Sep 18, 2021 @ 2:43pm 
the problem is that the building barely does anything and just disintigrates, instead of holding on together until it hits something
idk how changeable that is, but itd be cool if you could do smth about it
Not that you have t tho, because this mod is amazing as hell already
Raterix  [developer] Sep 18, 2021 @ 2:44pm 
Originally posted by MythRillin:
i cant seem to still dm you
But i finna recorded a clip
https://youtu.be/sYxOWUQo1wQ
Thanks for that, I understand it completely now.
This is difficult to resolve, but possible. I will address this in a future update.
MythRillin Sep 18, 2021 @ 2:45pm 
thanks! id love to see that happen personally
Hmm Oct 10, 2021 @ 1:22am 
Request: let us set limits for the minimum size of fractures. When structures fracture I often don't want them to instantly crumble into lots of little pieces, it'd be nice to set the mod to only break structures into fewer pieces of X size instead of more little pieces. IDK how you'd implement this without breaking destruction on a small scale, but it'd be cool to limit this mod to only breaking things into big chunks and not small pieces
Last edited by Hmm; Dec 13, 2021 @ 1:39am
Fitne Por Oct 16, 2021 @ 8:44pm 
An option to disable the structural integrity collapse stuff and just keep the blast overpressure damage and immediate fragmentation
Last edited by Fitne Por; Oct 16, 2021 @ 10:32pm
AnsonH Oct 31, 2021 @ 1:32am 
An option to disable the mod from freezing debris for performance improvements. I had a mod for cleaning debris on the ground and this cannot clean debris that are frozen by your mod.
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