Teardown
Structural Integrity & Collateral Damage System
 Ten wątek został przypięty, więc pewnie jest ważny
Raterix  [producent] 10 września 2021 o 19:40
Feature Requests
Please provide feature requests here.

New features that will be added.
This list is ordered, the top most item on the list will be added first.
  1. Option to control debris.
    Set maximum debris count.
    Set maximum debris size. Any objects smaller than this will not get processed.
    Prevent the engine or SICD from removing debris.
  2. Real-time structure weight processing based on debris load.
  3. Heat processing.
  4. Surface density processing.
  5. Option to enable invincible vehicles.
  6. Player Impact Damage: Players with enough velocity can slam into the world and damage it.
Ostatnio edytowany przez: Raterix; 8 lipca 2024 o 2:21
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Wyświetlanie 1-15 z 51 komentarzy
Emerald Dragon 12 września 2021 o 4:22 
Ability to edit how the performance setting removes debris, as sometimes the explosion leaves nothing behind
Raterix  [producent] 12 września 2021 o 12:31 
Początkowo opublikowane przez Emerald Dragon:
Ability to edit how the performance setting removes debris, as sometimes the explosion leaves nothing behind
This is a good idea, I'm reworking the performance system now to make it more efficient, and run better, so adding an option to control it is a great idea, thanks for the feedback!
The in-game performance system that I created doesn't actually remove debris, it just makes them sleep, however, there's a built-in default system that makes them go away, and I've been able to bypass that previously.
MythRillin 15 września 2021 o 10:59 
i think itd be neat if instead of comparing the objects velocity to 0, you compared the velocity to different objects and surfaces velocity, i assume you compare the velocity with 0 because whenever i have two massive objects traveling together, they disintigrate, this is problematic in dynamic buildings because they will often disintigrate instantly instead of disintigrating when they actually are near to hitting something
Raterix  [producent] 16 września 2021 o 2:05 
Początkowo opublikowane przez MythRillin:
i think itd be neat if instead of comparing the objects velocity to 0, you compared the velocity to different objects and surfaces velocity, i assume you compare the velocity with 0 because whenever i have two massive objects traveling together, they disintigrate, this is problematic in dynamic buildings because they will often disintigrate instantly instead of disintigrating when they actually are near to hitting something
Could you show a video?
IronGEAR 17 września 2021 o 21:40 
I like the mod but I feel it can be overpowered at times. Something get damaged, even huge and it just slit appart into tons of tiny pieces, even worst if it tall since it vanishes most bits before settling.
Raterix  [producent] 18 września 2021 o 2:24 
Początkowo opublikowane przez IronGEAR Gaming:
I like the mod but I feel it can be overpowered at times. Something get damaged, even huge and it just slit appart into tons of tiny pieces, even worst if it tall since it vanishes most bits before settling.
You can always reduce the settings.
MythRillin 18 września 2021 o 3:08 
Początkowo opublikowane przez Raterix:
Początkowo opublikowane przez MythRillin:
i think itd be neat if instead of comparing the objects velocity to 0, you compared the velocity to different objects and surfaces velocity, i assume you compare the velocity with 0 because whenever i have two massive objects traveling together, they disintigrate, this is problematic in dynamic buildings because they will often disintigrate instantly instead of disintigrating when they actually are near to hitting something
Could you show a video?
could i dm you?
Raterix  [producent] 18 września 2021 o 14:40 
Początkowo opublikowane przez MythRillin:
Początkowo opublikowane przez Raterix:
Could you show a video?
could i dm you?
Sure
MythRillin 18 września 2021 o 14:42 
i cant seem to still dm you
But i finna recorded a clip
https://youtu.be/sYxOWUQo1wQ
MythRillin 18 września 2021 o 14:43 
the problem is that the building barely does anything and just disintigrates, instead of holding on together until it hits something
idk how changeable that is, but itd be cool if you could do smth about it
Not that you have t tho, because this mod is amazing as hell already
Raterix  [producent] 18 września 2021 o 14:44 
Początkowo opublikowane przez MythRillin:
i cant seem to still dm you
But i finna recorded a clip
https://youtu.be/sYxOWUQo1wQ
Thanks for that, I understand it completely now.
This is difficult to resolve, but possible. I will address this in a future update.
MythRillin 18 września 2021 o 14:45 
thanks! id love to see that happen personally
Hmm 10 października 2021 o 1:22 
Request: let us set limits for the minimum size of fractures. When structures fracture I often don't want them to instantly crumble into lots of little pieces, it'd be nice to set the mod to only break structures into fewer pieces of X size instead of more little pieces. IDK how you'd implement this without breaking destruction on a small scale, but it'd be cool to limit this mod to only breaking things into big chunks and not small pieces
Ostatnio edytowany przez: Hmm; 13 grudnia 2021 o 1:39
Fitne Por 16 października 2021 o 20:44 
An option to disable the structural integrity collapse stuff and just keep the blast overpressure damage and immediate fragmentation
Ostatnio edytowany przez: Fitne Por; 16 października 2021 o 22:32
AnsonH 31 października 2021 o 1:32 
An option to disable the mod from freezing debris for performance improvements. I had a mod for cleaning debris on the ground and this cannot clean debris that are frozen by your mod.
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