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The only thing worth adding is that a lot of the issues you've pointed out above, in particular how certain things have been laid out was deliberate and a design choice, as I didn't want to make it too easy/powerful and to reduce a lot of the clutter and crowded appearance found in some other workshop subs.
Those dead spaces inside the corners of the sub are not actual rooms, i.e. they are treated essentially as being outside and don't add to the subs buoyancy. Sadly they're a trade-off with regards the overall layout and appearance I was going for, as I didn't want to make it too boxy.
Likewise a shuttle would have only been something I would have added for a larger sub, but that's really more of a personal preference for me.
Don't forget there is a mineral scanner just to the right of the main Nav console that can be switched on and off.
Bot pathing is and will always remain a headache unfortunately, they just don't like stairs next to platforms regardless of how the waypoints are arranged, but I have tweaked them as best I can given the overall wonkiness of the AI.
*Edit* Forgot to say (and for the benefit of anyone reading this further down the line), feel free to check out the Triton-B if you're looking for something with a little more focus fire potential, as it has the two large turret hardpoints towards the front of the vessel and is based on the variant I use personally when playing the single player campaign.
As regards the pathing, just tell the developers of the game about it, they might hotfix it.
Regarding the superstructural rooms, they can and do fill with water. I don't know if that doesn't impact the sub's performance - if it doesn't, then hey, no harm, no foul, fair enough. At least, on other subs - I haven't had my hull damaged enough with the Triton to see that happen here.
As regards the shuttle, I figured it was a deliberate omission and I approve. The Triton really toes the line in terms of being overpowered; its lack of focus-fire and shuttle support help to bring it back down to Europa a bit. The lack of storage space is still a headache, but it's an issue most subs have - this game just involves an inordinate amount of packratting. I wish there was just a sub-agnostic stash system that you could access and craft from when at any station, it would make life a ton easier for my crew in coop and for me in singleplay.
And I can't really narrate anything right now, as I'm quite sick, and my voice isn't really up to the task on the best of days anyway. I'd be happy to otherwise, as it would help promote your excellent work. I dunno, perhaps we could do something like post a let's play of sorts where we discuss the sub as I run it through its paces in singleplayer - show off how to use it and all that, discuss its merits and flaws, all that. Could be a good time, once I'm no longer sick.