Empyrion - Galactic Survival

Empyrion - Galactic Survival

Space Cowboys Reforged Eden 1.11
RedScourge  [developer] Feb 23, 2024 @ 6:23pm
Scenario Updates
I suppose in case people want to be able to follow this thread to get an alert when the scenario is updated, I will try to remember to start posting comments on this thread whenever I push an update to the scenario.

Recent changes I have made within the last month, in response to some player feedback, and in anticipation of wiping my server:


- Further boost to hand drills, roughly double of stock for each instead of the 20-70% of before

- Sync updates from REv1.11 build 83

- Add new vanilla de/constructor models
Cannot add their icons though as they are a part of the vanilla itemicons asset bundle but appear to be missing from the RE itemicons asset bundle and also not present as standalone image files

- Increase Large Quantum Core Max 10 -> 20

- Increase Small Quantum Core CPU 6000 -> 25000

- Decrease small container controllers max cargo 128k -> 48k but individual extensions still hold 4x as before (default 32k, hopefully 48k is enough to not enough to cause M/V newcomers to crash land after way overfilling with ore beyond their thruster capacity, but this will mean if you place the max number of extensions, many of them will be redundant)

- Double durability of all "epic" terran hand weapons (orange/red)

- Cap degradation rate of "epic" terran hand weapons to RoF (-75% change at most)

- Enhanced Laser Drill is now repairable

- Tweak size and position of Decay cluster (reduced star count, spread stars out a bit, reduced size of territory sphere to accurately reflect true size, and made a few stars just barely accessible via base teleporter once unlocked)
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Showing 1-15 of 15 comments
RedScourge  [developer] Feb 23, 2024 @ 6:23pm 
Update: 23 Feb @ 1:14pm
- Sync updates from REv1.11 build 83
RedScourge  [developer] Mar 6, 2024 @ 6:12pm 
Update: 5 Mar @ 6:37am
- Increase Small Quantum Core CPU 6000 -> 12000 (had increased it to 25000)
- Increase Small Auxiliary Core CPU -10000 -> -20000
RedScourge  [developer] Mar 7, 2024 @ 4:40pm 
Update: 7 Mar @ 5:39pm
- Add Steel Plate to Iron Ore melt recipe to furnaces (40% loss)

Update: 7 Mar @ 5:21pm
- Add Platinum Plate to Platinum Ore melt recipe to furnaces (20% loss like sathium and titanium)
RedScourge  [developer] Mar 8, 2024 @ 7:35am 
Update: 8 Mar @ 8:33am
- REVERT Add Steel Plate to iron ore melt recipe to furnaces (40% loss) - this was causing a crash with deconstructors and possible corruption and partial deletion of structures!
RedScourge  [developer] Mar 10, 2024 @ 5:06pm 
Update: 10 Mar @ 6:04pm

- Balance: Increase Large Aux Shield Core 5000 -> 40000
- Balance: Increase Large Aux Power Core -500 -> -50000

Hopefully this will encourage people to actually consider using the other Large Aux core sub-options

Update: 10 Mar @ 1:47am

- Balance: Double market price of platinum ore/ingot/plate as it is valued extremely low and sold in bulk at certain traders, but then extremely rare in the entire rest of the game.
RedScourge  [developer] Mar 11, 2024 @ 6:53pm 
Update: 11 Mar @ 7:50pm

- QoL: Increase CV Tool Turret Range 140 -> 250
RedScourge  [developer] Mar 11, 2024 @ 7:25pm 
Update: 11 Mar @ 8:24pm

- Sync updates from REv1.11 Build 84
RedScourge  [developer] Mar 11, 2024 @ 8:27pm 
Update: 11 Mar @ 9:26pm

- QoL: Increase CV Laser Drill range 100 -> 175 (really helps lots of longer ships)
RedScourge  [developer] Mar 21, 2024 @ 6:53pm 
Update: 21 Mar @ 7:42pm

- Balance: Boost RTG energy output 2000 -> 5000W (in light of recent boost to Aux Power Cores)

- Balance: Boost Small Auxiliary Core shield bonus 500 -> 600 hp, power bonus 50 -> 500W

- QoL: Reduce durability loss rate or increase durability stat of most unrepairable handheld weapons (20-70%)

- QoL: Increase Modulated Ice Harvester Drill and Inefficient Automated Asteroid Harvester Drill range 200 -> 250 (in light of recent drill distance increases, may need to increase damage too, will test)
RedScourge  [developer] Mar 24, 2024 @ 9:09pm 
Update: 24 Mar @ 10:04pm
- Balance: Increase Thermal Lance max qty 2 -> 4
- Balance: Increase Prototype Light Railgun max qty 1 -> 2
- Balance: Increase MX-4 Torp damage 3x, making them about on par with Heavy Plasma
- Balance/QoL: Add new T2 variants of Laser, Positron, and Artillery Cannons. They have 1/2 the max qty, but do over 2x the damage. Should help reduce the ridiculous number of weapons needed in late game.
Last edited by RedScourge; Mar 24, 2024 @ 9:11pm
RedScourge  [developer] Mar 26, 2024 @ 2:53am 
Update: 26 Mar @ 3:51am
- Fix bug with new T2 Laser Cannon - had to change to hitscan to match heavy laser turret, otherwise it conflicted with its ammo on reloads and could stop
RedScourge  [developer] Mar 29, 2024 @ 11:09am 
Update: 29 Mar @ 12:07pm
- Sync updates from REv1.11 Build 85 (new gravity generators, etc)
Last edited by RedScourge; Apr 23, 2024 @ 1:22am
RedScourge  [developer] Apr 23, 2024 @ 1:20am 
Update: 23 Apr @ 2:18am
- Add RepairToTemplate: false to new T2 CV fixed guns - otherwise you can get stuck with ship repairs
RedScourge  [developer] Nov 22, 2024 @ 1:35am 
Update: 18 Jun @ 3:32pm
- Sync updates from REv1.11 Build 86 (new consoles, lights, update to gravity generators, etc)
RedScourge  [developer] Nov 22, 2024 @ 1:38am 
Update: My variant of RE2 is now available! Work will now discontinue on this RE1 based scenario, unless perhaps there is a core game update that breaks it perhaps.

Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3368926920
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