Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Space Cowboys Reforged Eden 2 Beta 1.12
   
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Tags: Scenario
File Size
Posted
Updated
535.422 MB
Nov 19, 2024 @ 9:21pm
Apr 5 @ 10:27am
27 Change Notes ( view )

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Space Cowboys Reforged Eden 2 Beta 1.12

Description
PLEASE REPORT ALL ISSUES IN THE COMMENTS! If it's an RE2 issue, please report to RE2's GitHub (see RE2's workshop page for link)

Join our Discord: https://discord.gg/invite/WF8B42Dtr6

This scenario follows the latest build of the Reforged Eden 2 scenario ( https://steamcommunity.com/sharedfiles/filedetails/?id=3143225812 ), scales down the galaxy size to be more manageable for smaller servers, and adds a few QoL improvements reduce the grindiness without reducing the difficulty or the depth of the Reforged Eden content.

This is what is used on my server, Space Cowboys RE.

Reforged Eden 2 was made and is still under development by Vermillion ( https://steamcommunity.com/id/VermillionTwilight/myworkshopfiles/?appid=383120 ) and ravien_ff ( https://steamcommunity.com/profiles/76561197977151342/myworkshopfiles/?appid=383120 ).

My customizations from Reforged Eden 2:

Reduce galaxy radius from 900LY to 450, star count from 28-30k to 12-13k
Re-add several randomly placed Damaged Hoverbikes from RE1 to the easier starters (Akua, Roggery, Uai, Sienna)
Add one Damaged Hoverbike near the spawn for the starters with the Reforged story quests (Akua, Roggery)
Add hoverbike to Dread starting inventory, add some more ruins
SV/HV cargo blocks: 4x normal capacity to help with M/V, to a cap of 1.5x the default container max to help prevent overfilling SVs
HV/SV/CV Drills: Boost harvest speeds ~10x (note: flying, refining, and build costs remain as high as ever)
Chainsaw and hand drills: Boost speeds ~100%
Base Teleporters: increase ranges 25 -> 100, 50 -> 150, 75 -> 180 LY
CV Teleporters: T1+T2 can access other sectors in same star system
Double Data Pad reward to 100UP
Heavy Railgun Ammo: Reduce magmacite cost by additional 1/3 and produce more rounds
Space PvP: 10% chance in space playfields except starters and combat/mining/exploration sites
Moon PvP: 20% barren, crystal, and toxic moons, 30% chance on Rogue Starter moons
Planet PvP: 20% chance on Barren (not variants), Arid Wasteland, Rogue, 100% chance on Dread starter
New Devices: Advanced CV Pentaxid Tank /w 2x capacity
Increase max CV Prototype Railgun 1 -> 2
CV Drills/Tools: Increase CV Laser Drill Range 100 -> 175, CV Tool Turret Range 140 -> 250
CV Drills: Modul. Ice Harvester Drill and Ineff. Auto. Asteroid Harvester Drill range 200 -> 250
Detector/Radar: Increase SV T1 Detector Range 8k -> 12k space, 100 -> 500 planet
Detector/Radar: Increase CV T1 Detector Range 12k -> 20k space
Detector/Radar: Increase discovery chance to 50% for left-click, 100% for right-click
Detector/Radar: Detect otherwise invisible Pentaxid space deposits at 3km
Wireless Connection: Double range for T1 and T2
Hand Weapon Durability: Double durability of most 'Epic'/elite hand weapons
CPU: Restore (and double) RE1 NPC Crew CPU bonus (0 -> 5000)
Small/Large Quantum Extenders: Increase max from 4 to 6
Small/Large Aux Cores: Increase max from 4 to 10
Boost RTG energy output 3000 -> 5000W
Disable Tallodar, Omicron, Ningues, Oscutune, Masperon, Purgatory, and Rogue J-5565 starts (way too many choices for small servers)
Reduce recoil of laser minigun
Thermal Regulator: Boost effect 30c -> 50c (great for icy world starts)
Fix typo in names: Auxillary -> Auxiliary
Double damage of MX-4 Torp launcher weapon and allow use in atmosphere
Decrease all CV/BA/POI shield penetration over 24% in half (positrons, disruptors, etc)
Add Heat Exchanger, Fertilizer, and Nitrogen Bottle recipes in the Universal Constructor

Copyright note: I waive all claims of any sort of ownership of any of the components of this Steam Workshop creation whatsoever. All Steam Workshop creations are property of Empyrion Game Studios according to their Terms of Service. All custom assets belong to Vermillion and ravien_ff and their Reforged Eden 2 scenario, or as may be the case, whoever they licensed them from. I receive no financial compensation direct or indirect, and do not accept donations for any work that I have done in preparing this Steam Workshop creation. Those looking to donate should instead donate to ravien_ff and Vermillion to support their work on Reforged Eden 2.
9 Comments
Sol Jun 16 @ 4:38pm 
Single player, will try that. Thanks.
RedScourge  [author] Jun 16 @ 2:38pm 
@Sol In singleplayer or multiplayer? If multiplayer it could be a server sync issue, and most of those are fixed by restarting the game. If singleplayer, I'm not sure why that could be, there have been no RE2 updates since April, so nothing has changed here either. You may want to try an integrity check of the game files, as the base game seems to have weird file problems from time to time when the base game has an update.
Sol Jun 16 @ 12:24pm 
Ai Appears to be borked, critters and npcs do not move
RedScourge  [author] Apr 13 @ 2:37pm 
@Gurra Whoops! Actually I changed that back to 2 in a recent update, as I increased the Quantum Extenders instead. Apparently my description is out of date.
Gurra Pubisfot Apr 13 @ 9:15am 
Think something happend in latest update.
"CV Superior Extenders: Increase max from 2 to 4" That dont work for me can just put 2 as normal!
Gurra Pubisfot Mar 22 @ 2:34pm 
I like this version for Re2 singel play very much, the QOL changes is nice.
Great edits @RedScourge
RedScourge  [author] Feb 23 @ 8:04am 
@Skotty If you know how to modify the files, you can re-enable Omicron in Sectors\Sectors.yaml on line 211 by changing Starter_Omicron_V2,'' to Starter_Omicron_V2,'Human:1'
Skotty Feb 22 @ 9:03pm 
Omicron is my favourite starter. Bit of a deal breaker I'm afraid.
MellowRebel Jan 8 @ 6:40pm 
I CRAFTED BANDAGES AND OINTMENT IN THE CONSTRUCTOR AND ON ME AND IT DID NOT LET ME FINISH THE REQUIREMENT?