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Error in static constructor of StonecuttingExtended.StonecuttingModStartUp: System.TypeInitializationException: The type initializer for 'StonecuttingExtended.StonecuttingModStartUp' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at StonecuttingExtended.Defs.DefsUpdater.UpdateStonecuttingSpeedStat (StonecuttingExtended.Settings.StonecuttingSettings settings) [0x0002b] in <3905176ae82640abbbdb1b2770d1d4c2>:0
at StonecuttingExtended.Defs.DefsUpdater.UpdateDefs () [0x0000c] in <3905176ae82640abbbdb1b2770d1d4c2>:0
at StonecuttingExtended.StonecuttingModStartUp..cctor () [0x00001] in <3905176ae82640abbbdb1b2770d1d4c2>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility.Verse.StaticConstructorOnStartupUtility.CallAll_Patch4()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch4 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Entry:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)
1. The settings aren't loaded, yet.
2. The DefDatabase isn't available at this time.
3. The 'skillNeedFactors' of the 'StonecuttingSpeed' definition is for whatever reason null.
Do you have a mod installed, which changes how the game loads everything? If so, that could be the reason.
But it's a good thing that you found a way to still run it without giving you problems.
Now, it would be great to figure out the mod that needs to be loaded before this mod, but I'm fully aware of the loading times with a long mod list. So best to forget about it. :)