RimWorld

RimWorld

[LTS]Furnishing
reth Apr 23, 2023 @ 8:35pm
Vanilla Expanded Patches - mod load order
If [LTS]Furnishing has a higher load order than either of the VE Patches, it will give the errors below. But if this mod has a lower order, there will be no errors. I don't know for certain if that fixes any conflict, but if so, maybe consider adding this rule to your mod.


Vanilla Expanded - Ideology Patches
[Vanilla Expanded - Ideology Patches] Patch operation Verse.PatchOperationReplace(Defs/PreceptDef[defName="IdeoBuilding"]/buildingRoomRequirements/li[@Class="RoomRequirement_ThingCount"][thingDef="Column"]) failed file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2566669771\1.4\Patches\Ideology_PrePatches.xml UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.PatchOperation:Complete (string) Verse.LoadedModManager:ClearCachedPatches () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Vanilla Expanded - Royalty Patches
[Vanilla Expanded - Royalty Patches] Patch operation Verse.PatchOperationReplace(Defs/RoyalTitleDef[defName="Knight" or defName="Praetor" or defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/bedroomRequirements//li[@Class="RoomRequirement_Thing"][thingDef="EndTable"]) failed file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2260012940\1.4\Patches\Royalty_PrePatches.xml UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.PatchOperation:Complete (string) Verse.LoadedModManager:ClearCachedPatches () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () [Vanilla Expanded - Royalty Patches] Patch operation Verse.PatchOperationReplace(Defs/RoyalTitleDef[defName="Knight" or defName="Praetor" or defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/bedroomRequirements//li[@Class="RoomRequirement_Thing"][thingDef="Dresser"]) failed file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2260012940\1.4\Patches\Royalty_PrePatches.xml UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.PatchOperation:Complete (string) Verse.LoadedModManager:ClearCachedPatches () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () [Vanilla Expanded - Royalty Patches] Patch operation Verse.PatchOperationReplace(Defs/RoyalTitleDef[defName="Knight"]/throneRoomRequirements//li[@Class="RoomRequirement_ThingCount"][thingDef="Column"]) failed file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2260012940\1.4\Patches\Royalty_PrePatches.xml UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.PatchOperation:Complete (string) Verse.LoadedModManager:ClearCachedPatches () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () [Vanilla Expanded - Royalty Patches] Patch operation Verse.PatchOperationReplace(Defs/RoyalTitleDef[defName="Praetor" or defName="Baron"]/throneRoomRequirements//li[@Class="RoomRequirement_ThingCount"][thingDef="Column"]) failed file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2260012940\1.4\Patches\Royalty_PrePatches.xml UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.PatchOperation:Complete (string) Verse.LoadedModManager:ClearCachedPatches () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () [Vanilla Expanded - Royalty Patches] Patch operation Verse.PatchOperationReplace(Defs/RoyalTitleDef[defName="Count" or @Name="BaseEmpireTitleNPC"]/throneRoomRequirements//li[@Class="RoomRequirement_ThingCount"][thingDef="Column"]) failed file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2260012940\1.4\Patches\Royalty_PrePatches.xml UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.PatchOperation:Complete (string) Verse.LoadedModManager:ClearCachedPatches () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Last edited by reth; Apr 23, 2023 @ 8:37pm
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LimeTreeSnake  [developer] May 10, 2023 @ 12:11am 
I shall test and see, thank you for notifying!
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