RimWorld

RimWorld

[LTS]Furnishing
759 Comments
Xylene 2 hours ago 
Is there any way you could put the items in their own category? It's a bit busy

Great mod though, thanks for the work
Hadley 3 hours ago 
Why are the Items not in a separate category anymore? Its extremely cluttered with all the Mods on the furniture tab.
Reaper25 4 hours ago 
please separate items from the furniture tab, its taking up my entire screen
evcastello Jul 16 @ 12:28pm 
<li MayRequire="VanillaExpanded.VCookE">VCE_CookSoupSimple</li>

I think it needs this for the Stews as well.
AbandonShip Jul 16 @ 4:37am 
Nvm I just had to reload the save for it to work again
Vanyor Jul 15 @ 7:26pm 
Hello and thank you for the mod! When using your mod, together with (1.5) [Edo Themed Expansion] mod, your mod bed, Hemnes bed, is listed as the requirement for royal bedroom. Is there a way to fix it? I would prefer if only the Royal Bed was used or just for yours to not be forced into the list. In any case, thanks for the mod!
AbandonShip Jul 15 @ 7:03am 
Hello, it appears that the multi-tile doors can't be painted properly. Only one of the tiles is painted. I tried it with the futuristic autodoor.
神木零子 Jul 15 @ 1:05am 
The Chinese translation mod you linked takes me to Japanese translation, is that a ctrl+v mistake? Here is the correct link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2567680347
Luma Jul 13 @ 7:14pm 
Totally understandable, Steam comments are not the easiest to navigate, and you have to go a few pages down ;). The guide I wrote was for 1.5, so it is a bit outdated. In 1.6, since LTS Systems is not needed anymore, you simply have to load LTS Furnishing AFTER (!!!) VFE Productions :)
kayleighgf Jul 13 @ 7:08pm 
@Luma, thank you! Didn't see that earlier, so thanks for responding!
Luma Jul 13 @ 6:53pm 
It is known issue, but it seems like LTS has either not seen, can or want to fix it. I have made a comment and a fix for the issue further down the thread.
kayleighgf Jul 13 @ 5:35pm 
@Ken C., I've been having the same issue. Not sure what about this mod is causing it either, but thought you'd like to know that you're not the only one dealing w/ this issue.
Ken C. Jul 13 @ 2:40pm 
Can't place a base game electric stove without some errors and UI breaking. Did some testing, came to disabling this mod and the LTS defense mod and suddenly I could again.

So I'm curious what it could be exactly
Nurnuru Wafferu Jul 12 @ 10:46am 
so im having a new problem there is too much furniture in my tabs wasnt their a tab for all the LTS stuff before?
G-Fiti Jul 10 @ 12:52pm 
Hey just wanted to say, i absolutely love the Vinyl flooring, that is all, have a nice day :D
Falc Jul 7 @ 12:09pm 
So the Modern Wall is supposed to "transmit electricity". Any explanation on what does means, exactly? I mean, i have a power producer with a conduit running to a wall tile, and then further long that wall I have a battery. But the battery's not charging.

Is this not how it's supposed to work, and if not, what does it actually do?
LimeTreeSnake  [author] Jul 7 @ 2:18am 
Hmm, I probably have forgotten to set them as medieval tier. Will add it to the list of things to do or check. You can easily do it yourself if you search for "lantern" in the xml files and change the tech tier by looking at other things that have "Medieval" tech tier and pretty much do the same. But I will check it out myself as well.
enchantress Jul 6 @ 3:37pm 
I was really excited for this mod for the additional medieval looking items to add to my game. I'm not playing with MO. For some reason, I cannot find the Lanterns at all. I am using World Tech Level to keep things medieval style. I double and triple checked that the Lanterns were allowed at my tech level and even looked at some of the coding that says they only require stone cutting research. Yet they still aren't in game, I can't even spawn them. Any ideas?
octogiraffe Jul 2 @ 2:03am 
Beautiful stuff :D Been scouring wall mods for hedges (in 1.6), and this saves my resort from dooooom, so many thanks. I recco mentioning the word hedge somewhere in the steam description if possible to make it show up in (workshop) searches too, who knows how many other hedge-lovers are hedgeless at the time of writing! (most likely 0 but still >.>)

Excellent work, happy to finally be trying out such a great mod ^^
mochi pants Jul 1 @ 2:08pm 
Update on the GUI crash discussion from Loki, Sorayuki, Luma, and BadCat.

I'm running RimWorld 1.6; LTS Systems is not yet compatible so I don't have it loaded. The single rule of LTS Furnishings loaded after [/i]VFE Production[/i] resolves the electric stove placing glitch for me.
gh0stashes Jun 29 @ 4:52pm 
Some wall lights can be placed in "bad" spots that shouldn't be able to place a wall light, like inside of an embrasure. They place anyways and upon placement the game's visuals deep-fry. https://i.imgur.com/ycutCPJ.gif
Calypso Jun 29 @ 9:17am 
This mod causes my Dev Palette to stop working- idk why that is the case, but i have attached the log, just in case it helps:


[ url0https://github.com/Calypso2511/LTS-Furnish-Error-log/blob/main/Log%20of%20error/url ]
BadCat Jun 24 @ 9:27am 
Thank you Luma for the tip! It's fixed by loading in this order: VFE Framework, LTS Systems, VFE Production, LTS Furnishing
BadCat Jun 24 @ 9:12am 
So this was causing the issue for my electric stove, I thought it was VFE Productions, but enabling just that without other mods worked. Finally narrowed it down to this mod conflict.
Luma Jun 19 @ 5:35pm 
Hello, I have the same problem as Loki and Sorayuki described. I have narrowed it down to a (potential?) conflict between [LTS] Systems and Vanilla Furniture Expanded: Productions. So far, it seems we can resolve the problem by loading [LTS]Systems *after* Vanilla Furniture Expanded: Productions. I have not tested if there are any further conflicts than the game throwing exceptions on trying to build an Electric Stove.

@LimeTreeSnake, if you need any more information I would be happy to help.
Sorayuki Jun 18 @ 6:06pm 
I have the same problem as Loki1387 has, and I'm still using 1.5 with LTS Systems activated.
Is this problem already solved?
LimeTreeSnake  [author] Jun 16 @ 1:49am 
Innie, you using 1.5 or 1.6?
If 1.6 systems is not required but it still is for 1.5.
Loki1387 Jun 16 @ 12:32am 
After updating this mod it now causes my UI to disappear and the game refusing to almost all my keyboard/mouse inputs except for when I hit 'z' (the search hotkey) when attempting to build an Electric Stove, deactivating this mod fixes the issue.

My HugsLib log
https://gist.github.com/HugsLibRecordKeeper/dfc5df1b120b64dd57ec17d484b6ba5b
2941026574 Jun 15 @ 11:07pm 
1.6老
ChubbyPanda Jun 15 @ 6:52pm 
Playing on 1.6, the counters change the room into a dining room, and the modern stoves get a speed debuff because they're not in a workshop, even though when you place them in a room they turn the room into a kitchen (but they don't overwrite the dining room caused by the counters (haven't tested in 1.5).

The stone stove and stone oven also require being in a workshop.
xkp92110(orick) Jun 15 @ 8:59am 
there are too many furniture add in vanilla tabs(_ _)
same as VFE&VFE spacer remove mod tabs.
why remove mod tabs in new version?
☆Innie☆ Jun 15 @ 8:44am 
The error list is extremely long so I could only post a tiny part of it, sorry.
I took a partial screen shot.
https://imgur.com/a/aKaUwLa
☆Innie☆ Jun 15 @ 8:39am 
Starting the game up this pops up for me. I am using RimSort, and all seemed to be in order, but when starting up the game I get a huge list of errors.
I disabled LTS Furnishing, and all this goes away and the game goes straight to menu as normal.
I tried to re-subscribe thinking maybe that was the issue, but no, the errors still come up.
I disabled, errors go away, enabled, errors are back.

If this is in some part a fault on my end, I would appreciate some help, I am completely new to the game and mods for the game, so perhaps I have done something.
Either way, I thought it best to come here and make you aware of what was happening.

Cheers.


[code]
Could not find a type named LTS_Systems.ThingWithComps.Building_Door
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
[/code]
LimeTreeSnake  [author] Jun 15 @ 6:04am 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Removed Systems dependency.
- Removed the LTS Furnishing/Structure tabs in favour of vanilla ones.
- Moved Furniture/Structures/Production Benches etc to their respective vanilla tabs.
- Updated the floor stats.
- Increased drawsize of lanterposts by ~20%
- Adjusted placement of Sink and Electric Modern Stove
qux May 31 @ 9:55am 
The growing pits are drawn under the grass, do you know why?
https://i.imgur.com/Qlj5BM0.png
GVLT Apr 29 @ 5:24am 
Hi, does doors in this mod are using 1.5 multidoor system?
qux Apr 26 @ 5:24am 
Hi ! placing wall lighting anywhere other than on a wall crashes the map with infinite error :

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4E873B8D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
Verse.Root_Play:Update ()
BreBearz Apr 20 @ 1:14pm 
Just some of the red codes
BreBearz Apr 20 @ 1:14pm 
Having issues running this with MO. I have it in the right load order. All mods are up to date. Any idea why this is happening? Is this just not compatible? These errors only pop up when I activate this mod.

[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealBreadSoup (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.WeatherDef named RG_Hail found to give to RimWorld.WeatherCommonalityRecord RimWorld.WeatherCommonalityRecord
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealBreadSoupBulk (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealCheeseSoup (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealCheeseSoupBulk (wanter=recipes)
big fella Apr 19 @ 5:37am 
My last comment is likely related to this report.
Angel_Forge Apr 19 @ 5:33am 
tile boarder corners no longer work for me. they have no texture.
big fella Apr 13 @ 1:42am 
@Taemaly I don't know shit about modding this game, but this seems to be because the textures for TilesBorder_C is stored in the shared folder, and not the expected textures folder. I imagine this is probably deliberate for some reason.

@Tytonia & @glenchild There are patches included in the mod that seem to use "PatchOperationReplace" and "PatchOperationInsert" to make these changes. If you were particularly ornery about it, you could experiment with removing these sections in the Royalty and Ideology patches located in Shared/Patches.
Tytonia Apr 1 @ 3:07pm 
It changed the Grand temple requirements from 4x column (Idologie) to 4x simple pillar out of this mod - is this a bug or a feature?:D

If i can choose between those two objects, that would be great win! Love this mod ^.^
Crouton Mar 24 @ 8:52pm 
itd be nice if there was compatibility with the gulden biome mod with the stone bricks they add
Johnny Feb 18 @ 4:38pm 
Is this mod compatible with ReBuild: Doors and Corners?
Inspector Feb 12 @ 3:01pm 
Can confirm that this mod has a lot of issues on start up now.
Axxux Feb 12 @ 7:45am 
the way food stacks in storages is very weird
Taemaly Feb 10 @ 9:58am 
Red errors at startup with no mods, only dependancies and hugslib publisher .Log: https://gist.github.com/HugsLibRecordKeeper/2c1258ac3165cab0d92a943429b4c146
BasedMouse Jan 16 @ 8:39pm 
I am also having issues with the Idanas, and Koppang not linking to any beds other than the Hemnes. They don't link to normal beds or royal beds and don't show up in those beds menus.
glenchild Jan 15 @ 3:57pm 
I second nanaya's question - it seems like overreaching for this mod to sub it's modern furniture in for royal bedrooms. Would it be possible to remove that? Otherwise, this is fantastic and I love all the decorative options.