RimWorld

RimWorld

[LTS]Furnishing
790 Comments
Schadenfreude 2 hours ago 
Would also be nice if we could use these Sinks for Dub's Bad Hygiene, so pawns go and wash their hands at them after relieving themselves.
Schadenfreude 2 hours ago 
Seconding the request to remove Hemnes, Idanas and Koppang from the list of Royal Title bedroom requirements.
✞ Shinoxxi Sep 14 @ 8:09pm 
womp womp
ggfirst Sep 14 @ 4:03am 
Corners are not rotatable I suppose? Love the mod so far
Sinsei Sep 9 @ 4:12am 
Are reinforced walls bugged? It says they transmit electricity, but somehow they dont. It's no problem because i can just build conduits, but still.
Sheep Aug 29 @ 5:05pm 
dumb question, but can pawns shoot through the cell bars?
hhoffman4 Aug 17 @ 5:58pm 
i'd also appreciate the option to disable the royalty furniture changes - i used cherry picker to pick and choose what i wanted to use from this, then was so confused when they were asking for some other bed besides royalty.
[TTV] pumacatrun2 Aug 16 @ 1:02am 
Follow-up comment: looks like this one isn't a hard fact - i have several of the same doors in my base and only same are reproducing this problem (I think some may have even fixed inbetween loading saves). Might be something incompatible with my mods, not sure.
[TTV] pumacatrun2 Aug 16 @ 12:47am 
One small incompatibility I've found is that if trying to paint a double door (eg. marble simple door) using Dubs Paint Tool it only appears to paint one half of the door. Not sure if there's something you can do on your end to make that compatible, though probably not the highest priority of things. I'll just have a ying yang vibe to my base for now lol :koi:
soeur Aug 15 @ 10:45pm 
Hi, I think you should write the correct package id of VanillaExpanded in the loadAfter of About.xml: "oskarpotocki.vanillafactionsexpanded.core", instead of making up two non-existent ids, otherwise rimsort or other things will not be able to correctly identify the loading order.
clockworkcuttlefish Aug 10 @ 7:46pm 
+1 to Arbuziak's request. Kind of find it weird that my nobles want Koppangs when practically every other royalty item is covered in gold and I tend to build things out of stone and not wood.

JunoCat -- cherry picker doesn't work for this, unless I'm missing something. Removed Koppang, destroyed it in my noble's room, and they wanted it put back.
JunoCat運富 Aug 9 @ 3:22pm 
Ooooooooooooooooooh i've been puzzling for several weeks why it was impossible to choose an electric stove, thanks @Luma for pointing it out <3
Arbuziak Aug 6 @ 6:36am 
Is there an option to remove desire for ikea furnitures by the people with high ranks? I'm playing as medieval dwarfs kingdom and by the time I want to become high-technology, but I don't really want to make Idanas, Koppangs and Hemnes double beds for my medieval people.
litehound Aug 4 @ 5:19am 
Is there a way to remove this mod mid-save without things not added by the mod breaking?
Brandon Aug 3 @ 9:12am 
You can create your own tabs with https://steamcommunity.com/sharedfiles/filedetails/?id=2138635288&searchtext=tab

The discord changelog specifically highlights the removal of the tabs, so it seems unlikely that they will be added back into this mod.
Spirehawk Aug 2 @ 6:37pm 
hey any chance the doors could be updated to be considered airtight to work on the new gravships in vacuum enviroments?
Cristik Jul 29 @ 2:29pm 
I like this mod, I haven't played since 1.3 so first time using it, had a few issues but resolved thanks to the two mentioned. Any chance this can get it's own tab maybe? Had to scale down the ui lol

@Luma Thanks this fixes the stove issue.

@JoeOwnage Thanks, this fixes all the errors I was having on loading the game.
Krillic Jul 24 @ 3:15pm 
for some reason the items in this mod are showing up in the furniture section of the architect tab instead of having a dedicated section for itself like it did in 1.5. it's adding way too much bloat to furniture section so i was wondering if there was an option to move it back to it's own dedicated section.
KIT_KATTEN Jul 24 @ 2:50pm 
the boarders dont get covered in snow and stand out a lot cause of this
JoeOwnage Jul 23 @ 10:12am 
Hey LTS, I think Oskar moved the patches that you've got in your loadAfter into the core framework. you need to add oskarpotocki.vanillafactionsexpanded.core to your loadAfter in your About.xml
Smiley Face Killer Jul 21 @ 9:55am 
@Luma
Thank you for posting your temporary fix, you just saved me such a huge headache trying to figure out what was messing with the stove of all things.
Ki_Shadow Jul 21 @ 6:42am 
Is LTS Systems still required?
Evan Jul 20 @ 3:25pm 
It would be very nice to have an LTS tab again like in 1.5, the mod's great but my structures tab blots out the sun and scares the children.
冲天香阵透长安 Jul 20 @ 3:40am 
if add <isEdifice>false</isEdifice>on<building>,then WallTV no work,but can on wall,,,if no add<building>on<building>,then WallTV can wokr,but can not on wall,whyyy
冲天香阵透长安 Jul 20 @ 2:12am 
oh,WallTV is no work,please repair,thanks!
Alriosa Jul 19 @ 9:01pm 
@Luma awesome! Thanks!!
Luma Jul 19 @ 3:00am 
@Alriosa I'll copy paste my temporary fix: In 1.6, since LTS Systems is not needed anymore, you simply have to load LTS Furnishing AFTER (!!!) VFE Productions.
Alriosa Jul 18 @ 5:08pm 
Hey Hello there, I have a bug to report, There's an issue with placing the Electric Stove, is not letting anyone place it, some others have bugs with some others items. Just to let you know. If you can fix it that would be awesome. Thanks!
Luma Jul 18 @ 12:31am 
Maybe its just me, or some mod conflict, but the LTS building are also duplicated in the furniture tab for some reason, which doesnt help the clutterness lol
runningInThe20s Jul 17 @ 2:29pm 
+1 for the extra tab please. i'm afraid to research because my furniture tab already takes over the screen
Xylene Jul 17 @ 10:47am 
Is there any way you could put the items in their own category? It's a bit busy

Great mod though, thanks for the work
Hadley Jul 17 @ 9:25am 
Why are the Items not in a separate category anymore? Its extremely cluttered with all the Mods on the furniture tab.
Reaper25 Jul 17 @ 8:30am 
please separate items from the furniture tab, its taking up my entire screen
evcastello Jul 16 @ 12:28pm 
<li MayRequire="VanillaExpanded.VCookE">VCE_CookSoupSimple</li>

I think it needs this for the Stews as well.
AbandonShip Jul 16 @ 4:37am 
Nvm I just had to reload the save for it to work again
Vanyor Jul 15 @ 7:26pm 
Hello and thank you for the mod! When using your mod, together with (1.5) [Edo Themed Expansion] mod, your mod bed, Hemnes bed, is listed as the requirement for royal bedroom. Is there a way to fix it? I would prefer if only the Royal Bed was used or just for yours to not be forced into the list. In any case, thanks for the mod!
AbandonShip Jul 15 @ 7:03am 
Hello, it appears that the multi-tile doors can't be painted properly. Only one of the tiles is painted. I tried it with the futuristic autodoor.
神木零子 Jul 15 @ 1:05am 
The Chinese translation mod you linked takes me to Japanese translation, is that a ctrl+v mistake? Here is the correct link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2567680347
Luma Jul 13 @ 7:14pm 
Totally understandable, Steam comments are not the easiest to navigate, and you have to go a few pages down ;). The guide I wrote was for 1.5, so it is a bit outdated. In 1.6, since LTS Systems is not needed anymore, you simply have to load LTS Furnishing AFTER (!!!) VFE Productions :)
kayleighgf Jul 13 @ 7:08pm 
@Luma, thank you! Didn't see that earlier, so thanks for responding!
Luma Jul 13 @ 6:53pm 
It is known issue, but it seems like LTS has either not seen, can or want to fix it. I have made a comment and a fix for the issue further down the thread.
kayleighgf Jul 13 @ 5:35pm 
@Ken C., I've been having the same issue. Not sure what about this mod is causing it either, but thought you'd like to know that you're not the only one dealing w/ this issue.
Ken C. Jul 13 @ 2:40pm 
Can't place a base game electric stove without some errors and UI breaking. Did some testing, came to disabling this mod and the LTS defense mod and suddenly I could again.

So I'm curious what it could be exactly
Nurnuru Wafferu Jul 12 @ 10:46am 
so im having a new problem there is too much furniture in my tabs wasnt their a tab for all the LTS stuff before?
G-Fiti Jul 10 @ 12:52pm 
Hey just wanted to say, i absolutely love the Vinyl flooring, that is all, have a nice day :D
Falc Jul 7 @ 12:09pm 
So the Modern Wall is supposed to "transmit electricity". Any explanation on what does means, exactly? I mean, i have a power producer with a conduit running to a wall tile, and then further long that wall I have a battery. But the battery's not charging.

Is this not how it's supposed to work, and if not, what does it actually do?
LimeTreeSnake  [author] Jul 7 @ 2:18am 
Hmm, I probably have forgotten to set them as medieval tier. Will add it to the list of things to do or check. You can easily do it yourself if you search for "lantern" in the xml files and change the tech tier by looking at other things that have "Medieval" tech tier and pretty much do the same. But I will check it out myself as well.
enchantress Jul 6 @ 3:37pm 
I was really excited for this mod for the additional medieval looking items to add to my game. I'm not playing with MO. For some reason, I cannot find the Lanterns at all. I am using World Tech Level to keep things medieval style. I double and triple checked that the Lanterns were allowed at my tech level and even looked at some of the coding that says they only require stone cutting research. Yet they still aren't in game, I can't even spawn them. Any ideas?
octogiraffe Jul 2 @ 2:03am 
Beautiful stuff :D Been scouring wall mods for hedges (in 1.6), and this saves my resort from dooooom, so many thanks. I recco mentioning the word hedge somewhere in the steam description if possible to make it show up in (workshop) searches too, who knows how many other hedge-lovers are hedgeless at the time of writing! (most likely 0 but still >.>)

Excellent work, happy to finally be trying out such a great mod ^^